Snow Moto Racing Freedom Review (PS4/PC) – “Stuck on Ice”

Zordix certainly has a labor of love when it comes to jet-ski and snowmobile games. Known for their Aqua Moto Racing and Snow Moto Racing series, Zordix has released the latest in their snowmobile series, Snow Moto Racing Freedom. When their previous title released a few months ago (Aqua Moto Racing Utopia), we found it to be a great title that was easy to get into. Does Snow Moto Racing Freedom have an equivalent hook that Aqua Moto Racing Utopia had, or is this snowmobile racer stuck on ice?

Snow Moto Racing Freedom is, as the title insinuates, a snowmobile racing game at its heart. There are three types of Championships to partake in: Sprint League, Snocross, and Freedom League. Sprint League has you racing opponents in vast open environments to hit checkpoints that link to the finish line. Snocross is a more traditional method of racing, doing laps on actual tracks. Freedom League is a mix of both Sprint League and Snocross races together in a Championship. Each league has about eight championships to tackle, each containing three to five races roughly.

Sprint League is an open-ended race style, approaching checkpoints that is reminiscent to something like Smuggler’s Run or Midnight Club. Checkpoints need to be approached in specific directions. However, the checkpoints are handled a bit poorly. Each checkpoint is a fairly large object that requires you to turn into it just right, and go through the gate. Worse yet, certain checkpoints have you approaching it head on, and require you to have to do 180 degree turns into these cumbersome gates. It wouldn’t be so bad if the checkpoint design was more liberating or didn’t have this massive object to maneuver around just to get into the gate. It honestly just ruins the flow of races. Some of the game’s physics are also wonky (more on that below), so colliding into the object once inside can lead to easily flipping over. When respawning on the track, the game automatically points you in the right direction to the gate. However, if you pass the gate, you may as well restart the race, because there’s no way you’ll be able to turn around, go through the gate, and catch back up to the AI. There’s no manual respawn button to get you back on track quicker either, which could’ve rectified this issue. Snocross races are more straightforward, but to be honest were definitely not as enjoyable as Sprint League races. The biggest issue here is the lack of memorable tracks to race on. Each one here feels appropriate, yet generic.

Snow Moto Racing Freedom’s physics engine works decently enough, but there are some odd instances that are hard to avoid. First off, rocks serve more as a ramp than actually colliding with them. It’s a bit comical and while I wouldn’t normally complain about something that doesn’t ruin the flow of gameplay, it actually does mess you up more than help. There were also numerous times I’d land upside-down off a jump, but I’d still drive for a second upside-down and the rider would shoot out of the ground. Again, comical but wonky. Also, the game’s control are a tad on the sensitive side. This is more noticeable during Snocross than Sprint League races, but it makes for some very difficult times with Snocross events. There were even times when the snowmobile would do an almost 180 degree turn when landing from a jump because the vehicle’s tracks were slightly off-center (and I mean slightly). It just felt like if I lost a race that I was holding the lead in, it was usually due to inconsistent physics.

Aside from the game’s Championship events, there are also Single Events you can do like Time Trials, Freestyle, and Leisure events. Time Trials have you going for either a bronze, silver, or gold medal to get the fastest track times. Freestyle has you competing for medals by pulling off as many tricks as possible on specifically designed levels. Tricks are handled exactly like the developer’s previous game, Aqua Moto Racing Utopia. You pull off tricks using the right analog stick, and can use the L1 button as a modifier for more complex tricks. Leisure lets you ride on three of the game’s open-environments: Scandinavia, Rocky Mountains, and the Alps. You have plenty of terrain to freely ride around and explore. However, unlike AMRU where there were easter eggs and items to collect while free roaming, this game has zero of that. Nothing to collect, nothing hidden to find. It’s just a basic free roam in environments devoid of personality. It wouldn’t be so dull if there was more to the environment, but there’s ultimately not much.

The game does have both local and online multiplayer. While we were not able to test out the online multiplayer due to servers being empty at the time of review, we did test the local multiplayer. Similar to Aqua Moto Racing Utopia, the game supports four-player split-screen multiplayer. You can do any of the race types, freestyle events and even free roam in Leisure mode. Unfortunately, you cannot choose your vehicle, nor can your buddies customize their character. You just drop right into the game. That’s the thing too. You can customize your character…but only their gear color. There’s only one outfit and one helmet, so the only difference from everyone is color variation. Lastly, the game is lacking any mini-game modes that Aqua Moto Racing Utopia had. Overall, it just lacks the personality and identity that AMRU had.

Visually, the game looks pretty solid for the most part. The most impressive thing visually is that it runs at 60 fps, which is always a huge plus. Riders animate pretty well, as do the vehicles. The cool feature that returns from AMR Utopia is the first-person view, and the detail put into that to really simulate the feeling of riding these beasts. The sense of speed is also very well done. On the flip side though, there is a good amount of screen-tearing happening. It’s not immensely distracting, but it’s certainly very noticeable. Weather effects are in play and all looks good, including the lighting for night races. It would’ve been nice to see some wind effects though. This would’ve helped breathe some life into the environments in an otherwise lifeless world. The other issue was the gamma in the visuals. Many times I found determining the depth and level formation to be difficult due to washed out snow detail. Funny enough, if you pause the game, the screen dims slightly and then I can actually see the snow terrain better. There’s no gamma option to tweak either so this just made some races difficult to determine the terrain. In terms of audio, snowmobiles sound as they should and the music here, if a bit generic, accompanies the game pretty well. Nothing overly memorable, but gets the job done.

There may be a lot of comparisons made here with the developer’s previous game, Aqua Moto Racing Utopia, but it was very difficult not to compare the two. While AMRU was a game we rather enjoyed, Snow Moto Racing Freedom feels devoid of what made AMRU great. The gameplay is mediocre, the environments are lifeless and the game just lacks personality. The overall package doesn’t seem as energetic and creative as AMRU. If you’re looking for a snowmobile game, there’s some enjoyment to be had here, but not enough to fully recommend it.

Overall Score: 5.5 out of 10 = Wait for a Price Drop…

A special thank you to the publisher for providing us a review copy for Snow Moto Racing Freedom! Copy reviewed on PlayStation 4.

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Aqua Moto Racing Utopia Review (PS4/PC) – “Refreshing Ride”

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Extreme sports racing games are a dime a dozen nowadays, but there are some developers trying to rekindle relatable experiences, while also aiming for a new market. Swedish developer Zordix has been establishing themselves with a series that started on the iOS/Android called Aqua Moto Racing. In years to come, they brought their series to the 3DS, and now, they’re bringing the series to home consoles for the first time ever. Aqua Moto Racing Utopia is the latest installment in the series, available on Steam and PS4 (with a Wii U release in the near future). Is this worth braving the waves of the ocean, or is it stuck in open-waters?

Aqua Moto Racing Utopia is essentially a racing game that most closely resembles Nintendo’s “Wave Race” series. You will race through a series of championship events, each with different CC engine speeds, as well as jet-ski types (sit-down and stand-up models). The sit-down jet-skis are much more speed-focused, whereas the stand-up ones excel in stunt flexibility. Before hitting the waters though, you will start off by creating your own character. This is a nice way to kick things off by giving the player a bit of customization. There are a decent amount of options to tinker with to ensure not everyone looks similar out on the waters.

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Races rely on racing alongside the buoys in place on each track. You’ll be bobbing-and-weaving your way on the water to ensure you’re on the right side of the buoy you need to pass. If you miss three of these in a race, you’re disqualified. As you progress, you will earn cash based on your placement (as well as some to earn out on the track). This can be used to purchase newer and better jet-skis, with multiple attributes that are affected. Each jet-ski can be customized with a variety of colors, whether it’s the body or decals.

Each environment has a distinct feel, with multiple variation tracks to tackle throughout the game’s championship mode. Whether it’s the lush jungles, a water filled town in China, the open-ocean around tanker ships and oil rigs, or tropical paradises (to name a few), all of these locales are as fun to ride as they are unique. Another cool aspect is the option to race in first-person mode. The way the camera handles in this really adds to the immersion, whether you’re whipping around turns or doing flips in the air.

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Any game revolving around water is reliant on its physics, and honestly, the physics in place are quite good. The jet-skis handle more or less like they should on both calm and intense waves, with an arcade-style feel to it. It may be a little less interactive than Wave Race’s water physics, but what’s in place here works great. When going off of jumps and high waves, you’ll be able to pull off tricks as well. Doing so will allow you to gain boost. You can also pull off specific tricks while on water. The tricks are fairly simple to pull off, with some more advanced ones that take some time to master. There were some instances though (more evident during trick events) when the trick inputs didn’t respond, or the trick name was displayed but the animation kicked in after releasing the buttons. It worked well enough for the most part, but this particular instance is something that could be patched.

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There are plenty of modes to explore as well. Aside from the game’s core championship mode, there are time trial and free roam modes. Time trial is standard fare, except you’re provided times to beat to go for a gold medal in each track (aside from beating your own times). Free roam has you go around any of the game’s environments, but with a twist. There are “Z Balls” to collect in each environment, as well as a hidden collectible to find. Also, there are interactive events that can be triggered in each area, which is a great little feature to incorporate here. Then there’s the multiplayer modes. The game supports both local and online multiplayer. Local multiplayer has 4-player split-screen action, whether you’re racing against each other or tackling the party games together. The party games are a blast, whether it be Aqua Moto Hockey, King of the Hill, Capture the Flag, or our personal favorite here, Duckling Mama (think Super Rub-a-Dub from the PS3 launch days…if you ever played that). The online multiplayer strangely only consists of racing against others, with no party games to be found. While the party games are tailored more for the couch multiplayer, it would be nice to get friends together online to do this as well. That being said though, we were able to test out the online amongst staff members here and can say it ran quite smooth. Oh, and there’s a fairly attainable Platinum trophy to be found in this game as well.

I think we're going to need a bigger jet-ski...

I think we’re going to need a bigger jet-ski…

Visually, Aqua Moto Racing Utopia is an incredibly clean and vibrant looking game. Environments look great, with some nice texture work and immensely inviting water. The objects and jet-skis are also well-detailed and appropriately scaled. Characters on the other hand are a bit lacking detail-wise, and have some stilted animations. There’s one odd animation too when landing from a trick. If you’re not fully complete with the trick, the animation doesn’t finish and goes right to the rider and his jet-ski being perfectly leveled with the water. Is it immersion-breaking? Not entirely, but it’s noticeable. On the flip-side, the game runs at a smooth 60 frames-per-second, which is a huge feat. The audio in AMRU is also right-on. Each environment has music that matches the locale very well, and the audio effects do a good job capturing the arcade-style feel to the game. The announcer on the other hand sounds mundane and unnecessary. Honestly, just going to the options and shutting him off makes it better.

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All-in-all, Aqua Moto Racing Utopia is a great game that can easily be recommended to fans of arcade-style racers, and more so, fans of Nintendo’s Wave Race series (since Nintendo still has yet to return to the series within the past 15 years). Zordix has really evolved this series since its conception on iOS, and continues to get better each time. While the $30 price tag may be a bit steep for those on the fence, it’s certainly a worthy game to add to your collection. Between its vibrant visuals, addictive gameplay, and strong local party games, Aqua Moto Racing Utopia is one wave you’ll want to ride.

Overall Score: 8.0 out of 10

A special thank you to the publisher for providing us a review copy for Aqua Moto Racing Utopia! Copy reviewed on PS4.

Enjoy our review? Be sure to follow us on Facebook and Twitter: @GamersXTREME for the latest in gaming news and reviews.

Curious to how our review system works? Check out the About section.