Brand New Trailer Of “The Evil Within”


Earlier this week, the TGS trailer for The Evil Within was released online, and went viral instantly. The video is all about the gameplay here, and is clearly showing some eerie and violent scenes throughout the campaign. It has been confirmed that all footage unveiled via the trailer was from a current gen build and not a Ps4 or X1 build. It is clear from this, that Shinji Mikami is pushing the current aging systems to the limit of their visual fidelity. The Evil Within is due out in early 2014. Check the horrifying new trailer below.

Xbox One Releasing November 8th?

Xbox One

An image that has been circling the internet for the past 24 hours has certainly created a buzz. An inside source at Walmart leaked the image of a shipping manifest directed to all Walmart locations. The list below clearly shows a midnight launch for the Xbox One on Friday, November 8th, just one week before the PS4.

Microsoft has stated that its next-gen console will indeed release in November, and since the PS4 is slated for November 15th, it stands to reason that Microsoft might want to get a “one” week head start (no pun intended). Up to this point, they’ve completely avoided the question of when their console would launch (aside from Holiday), while Sony gave their exact date during their Gamescom Press Conference. We will have to wait and see in the coming weeks.

Check below for the supposed shipping manifest sheet. However, take this with a grain of salt as it’s the only item listed that doesn’t state it’s “confirmed”.


[via Kotaku]

Xbox One Day 1 Launch List

Xbox One

Moments ago, Microsoft revealed exactly what games you’ll be able to get to play on day one of X1’s launch. On day one, gamers will have a selection of 23 games, 10 of which are exclusive and are in bold below. Additionally, many third party multi-platform games will feature exclusive or timed exclusive DLC for the X1. Some of these titles will include Battlefield 4, Call of Duty: Ghosts, and FIFA 14. Check the full list below to see whats coming day one.

  • Assassin’s Creed 4 Black Flag (Ubisoft, Ubisoft)
  • Battlefield 4 (DICE, Electronic Arts)
  • Call of Duty: Ghosts (Infinity Ward, Activision)
  • Crimson Dragon (Grounding/Land Ho!, Microsoft Studios)
  • Dead Rising 3 (Capcom Vancouver, Microsoft)
  • FIFA 14 (EA Sports, Electronic Arts)
  • Fighter Within (AMA Ltd., Ubisoft)
  • Forza Motorsport 5 (Turn 10 Studios, Microsoft Studios)
  • Just Dance 2014 (Ubisoft Paris, Ubisoft)
  • Killer Instinct (Double Helix, Microsoft Studios)
  • LEGO Marvel Super Heroes (TT Games, Warner Bros. Interactive)
  • Lococycle (Twisted Pixel, Microsoft Studios)
  • Madden NFL 25 (EA Sports, Electronic Arts)
  • NBA 2K14 (Visual Concepts, 2K Sports)
  • NBA LIVE 14 (EA Sports, Electronic Arts)
  • Need for Speed: Rivals (Ghost Games, Electronic Arts)
  • Peggle 2 (Popcap, Electronic Arts)
  • Powerstar Golf (Zoe Mode, Microsoft Studios)
  • Ryse: Son of Rome (Crytek, Microsoft Studios)
  • Skylanders: Swap Force (Vicarious Visions, Activision)
  • Watch Dogs (Ubisoft Montreal, Ubisoft)
  • Zoo Tycoon (Frontier Developments Ltd., Microsoft Studios)
  • Zumba Fitness: World Party (Zoë Mode, Majesco)

[Via: GamesRadar]

Radio Xtreme – Episode 29: “Gamescom Predictions, Vita Talk, and More”

Gamers Xtreme Logo Radio 340p

In this episode of Radio Xtreme, Glacier928 and VengefulTorture discuss their GamesCom predictions, this upcoming week’s releases, the Killzone Mercenary beta, Castle of Illusion PS3 exclusive pre-order bonus, and much more!

Thief Finally Gets a Release Date


Square Enix announced today that Thief will launch in North America on February 25th, 2014. The game will available on PC, PS3, PS4, Xbox 360, X1 on launch day.

In Thief, players control master thief Garrett, who is caught in the mounting conflict between a ruling baron and the leader of his region’s downtrodden people. This is yet another confirmed triple A title for all platforms, so gamers will need to save up this fall and early next year. Check out the latest cinematic trailer below of Thief.

[Source: Destructoid]

World Premiere Unboxing Video Of The Xbox One


Moments ago, Larry “Major Nelson” Hyrb posted the first unboxing video of the X1. In this video, the Xbox One Day One edition was shown. As we first reported several months ago, the day one edition will include a special Day One package, specially branded DAY ONE 2013 controller with chrome D-pad, and a Day One digital achievement. Of course, they will be available in limited quantities. As the video concluded, we were given a healthy list of specs and accesories that will be coming with the system on day one.

Inside the package obviously will be an Xbox One console, Kinect sensor, an HDMI cable and the power supply. They will all have a “liquid black” finish. Every piece of hardware in the box was designed in a 16:9 ratio in order to stand out. This level of precise and intricate design was intentional to contrast the X1 from its competitors. Albert Penello, head of product planning, had this to say:

“The Xbox One console is state of the art with a 500GB hard drive, slot load Blu-ray drive, IR blaster port, HDMI input and output connectors, a S/PDIF interface, new Kinect sensor port, three USB 3.0 Super Speed ports, Wired and Wireless network support and a Kensington Security Slot. Of course, what’s most important is what the console can do and if you haven’t checked out the latest product details on, you should.

The all new Kinect has improved gesture and voice control, 1080p color HD camera for video with Skype and a greater field of view. On-board sensors improve fidelity of the depth-sensing and low-light visibility, along with a four microphone array and IR blasting capability. The Xbox One controller offers over 40 design improvements, including a redesigned D-pad for accuracy, redesigned thumb sticks for better grip and control, new menu and view buttons, redesigned triggers and bumpers for accuracy and comfort, as well as exclusive impulse triggers for haptic feedback.

The new integrated battery compartment on the Xbox One controller blends seamlessly into the back, offering better comfort. You can play wirelessly with standard AA or rechargeable AA batteries, or via the standard micro USB port for wired gameplay. The micro USB cable will charge the batteries if you are using the Xbox One Play & Charge Kit (it will not charge generic rechargeable AA batteries). The chat on Xbox One offers 3x the sampling rate of the Xbox 360. The quality of the Xbox One Chat Headset speaker and microphone have been upgraded to take advantage of the much improved audio quality. It’s also super lightweight-only 44g-with a padded earpiece that can be worn on either your left or right ear, and a bendable, rotating mic boom. You can control mute and volume without taking your hands off the controller.

Of course, a HDMI cable, a power supply and a Quick Start Guide are included as well. When we say 4K HDMI cable, we mean it. The HDMI cable we’re including is an actual Category 2 HDMI cable, rated for 1080P, 3D and 4K, according to the HDMI 1.4 spec. The built-in wireless on Xbox 360 just supported single-band A/B/G/N @ 2.4ghz. The Xbox One wireless radio is A/B/G/N, but supports dual-band 2.4ghz and 5ghz frequencies. The console shown in the video is one of the first production units less than 20 exist in the world (and yes, this box has the 853mhz GPU). When you plug a micro-USB cable into the controller for wired gameplay, the internal radio is actually shut off, transmitting data through the wire. You can even use the controller without batteries in this mode.”

Check out the video below to get your first personalized glimpse of the X1.

[Source – Game Informer]

Mikami Intrigued by Kinect and Xbox One’s Controller Tech


This week, Shinji Mikami discussed his interest in the possibilities of both Kinect and the rumble motors in Xbox One’s triggers. Mikami stated “If the new sensor is accurate enough to capture people’s facial expressions, then we could be able to utilize it…That’s something I’d maybe like to use at some point.” When asked why he was interested about the new rumble features on the controller, he responded “It’s a new way to touch the player. I don’t have a specific idea for that at the moment, but I should be able to utilize it,” he said. “Fingers are very, very sensitive, so it’s a good feature.” “The higher resolution graphics are good, I’m also glad to be able to use a bit more memory. The update of game content in real-time using the cloud is interesting.”

It is very exciting to hear Mr. Mikami’s interest in new technology, and to how he might use these features to implement into his future titles. The Evil Within will be marking his first venture into the next-gen systems. How he incorporates these new technological devices into the game remains to be seen, but one can only imagine how the father of survival horror games will. The Evil Within will use id Tech 5 engine, which was created by id software and was rarely used for current-generation games due to its power. When The Evil Within was announced, publisher Bethesda stated that it would revolutionize the survival horror genre and would bring back gamers that might have left after the the current state of Resident Evil. The Evil Within is expected to launch next year for the PS3, PS4, Xbox 360, and X1.

[via OXM]

Crytek Assures That “Ryse” Was Misrepresented At E3, Game Will Be Much More In-Depth


Last month, Crytek’s Ryse was debuted at E3, and at first it was received with a certain awe and amazement. Unfortunately, later on it was revealed that some of the floor demos were running on high end PC’s because the demo build wasn’t ready to run on the X1 at that point. Additionally, many had legitimate concerns over the gameplay and how in-depth or shallow this visual spectacle was going to be. On the surface, the game looked breathtaking, and beaming with next-gen power but it did seem to lack mechanically. Thankfully, Crytek has listened to the concerns and decided to address them publicly. In an interview this week, Crytek producer Michael Read went on to state the answers many gamers have been wanting to hear.

“What you’re going to see in the final game, you’re going to see various levels of difficulty from easy mode, I think up to nightmare. I don’t know if they have decided on that. What’s going to change in there is the amount of the damage that enemies are going to do to you and how accurate that you are going to do on blocking. And then of course what ties into that is execution state when you put them into that. Some of the higher archetype guys, I mean they are going to take a lot of hits to put it. We are going to throw some stupid guys in there, where it’s probably going to take two hits, especially early on in the game to get you used to the control system and how that all works. There’s a lot we should have explained. We didn’t do a good job of doing that.”

”Right now, you play the demo you have X is your hit, Y is your shield bash, A is your block, B will lead you into execution mode. [Pointing to the left triggers] So that’s for your call-outs. This will be like your focus. This [right trigger] is to throw out your pilums.”

“There are other functions in the general combat you’re going to get into. Pressing X will do your standard swing. Holding X down will do a heavier attack or heavy shield bash, for instance, with the other buttons. You also have shield bash and kick or block and kick. When you enter into an execution state, we are going to remove the button prompts that you saw in this version. And they are going to be replaced with visual and audio prompts that people are going to have to learn over time. We have like a hundred executions in the game.”

It definitely seems that the developer admitted their shortcomings on how their project was detailed and presented at E3. However, they need to reassure day one buyers that this title will be worth every bit of their hard earned money. My hope is that they will publicly release developer diaries or monthly status updates on the game’s progress as we near the fall. For more news on Ryse, stay tuned.

[Via: VG24/7]

The Original Assassin Returns, Strider’s Back


More news continues to come out from the San Diego Comic Con this week. Capcom has stated that their ultimate ninja, Strider Hiryu, will return in “Strider“. This is a brand game being developed for the PC, PS4, and Xbox One. However, it also will be releasing for some current gen consoles as well (PS3, 360). This will be an intense action, side-scrolling platformer. Strider starts off within the metropolis of Kazakh City, a variety of Russian architecture and gothic futuristic skyscrapers. Gamers will be able to freely explore the city , while learning new abilities and obtaining items which in turn grant access to a truly gigantic interconnected game world.

Strider is going to feature some classic hallmarks of fluidity, ultra-fast paced combat and that clearly was mimicked by many present action titles of today. Strider will give gamers a varied arsenal of combat moves and weapons to use, while cutting their way through a huge in-game world. In that world, you can engage in hyper-tense acrobatic jumps and mid-air flips while cutting through enemies with Hiryu’s indestructible ‘Cypher’, a plasma charged weapon. You can also use a climb sickle to gain the high ground, and hit them with a surprise Kunai attack. The player can even call on support allies for backup when the difficulty ramps up.

The brief synopsis reads as follows:

“The year is Meio: 048, on an alternate dystopian future of Earth. The whole planet suffers under the oppressive, iron-fisted rule of the mysterious and omnipotent Grand Master Meio. An expert in sabotage and assassination, Hiryu is the youngest ever recruit to attain a Special A-Class in the hellish Strider training program, and is the only man capable of achieving the mission to eliminate Grand Master Meio.”

Strider’s variety of enemies will guarantee a truly unique and addicting experience. Having a great selection of weapons and items will guarantee some exciting aspects of this title. Strider is being developed by Double Helix Games, alongside Capcom, and is scheduled for digital release in early 2014.

[Source: Capcom PR E-mail]

Lego Movie Videogame Coming to All Current And Next-Gen Systems


Warner Bros. will be releasing the first ever big-screen Lego movie, aptly named “The Lego Movie”. However, it was just confirmed it will be launching alongside a video game iteration. Developer TT Games stated “The Lego Movie Videogame” is releasing on both next-gen and current-gen systems, with versions slated to hit Xbox One, Xbox 360, PlayStation 4, PlayStation 3, Wii U, Windows PC, Nintendo 3DS and PlayStation Vita devices. “We’re thrilled to be able to give kids the joy of reliving Emmet’s adventures in becoming virtual Master Builders with The Lego Movie Videogame,” said Tom Stone, Managing Director at TT Games. “Players will be taking on the ultimate mission to save the Lego world and use their virtual building prowess to build unimaginable sets and creations.”

The game will take its plot from various scenes inspired by the movie. The protaganist is called Emmet, and he becomes caught in a case of mistaken identity. However, he is the key to saving the entire Lego world. Gamers will also have the chance to collect Lego pieces in-game and use them to build your own Lego sets. The Lego Movie Videogame is due out next year.

[Via: The Inquistor]