In 2007, Tecmo Koei and developer Omega Force brought a new IP to the PS3 and Xbox 360, Bladestorm: The Hundred Years’ War. With the current generation currently running amok with remasters and definitive editions of game, Tecmo Koei and Omega Force decided to actually revitalize their IP in more of an expansion than a port called Bladestorm: Nightmare. Is this game worth the revitalization or is it a nightmare to steer clear away from?
Bladestorm: Nightmare contains two full-fledged story modes to experience. The first is Hundred Years’ War mode, which tells a fairly accurate historical rendition of, you guessed it, the Hundred Years’ War. Here you will create a mercenary that will take on contracts that work with either the English or French. You will aid famous characters such as Joan of Arc and Edward the Black Prince. You will see events unfold through the battlefield, as well as through diaries and conversations with soldiers in the main pub.
In the second and brand new mode, Nightmare, the developers decided to provide an alternate history with fantasy elements in place. Instead of a war between England and France, demons and mythological creatures are running rampant across the lands. The twist is that Joan of Arc, whom is known to be quite the heroine, is now the villainess commanding these demonic armies. Controlling the mercenary you created, you and Magnus (another mercenary) are both imbued with a sword that can take control of hordes of the demonic army. With this, you and Magnus are what actually stands a chance against the ever-growing army. You will be tasked with getting key characters to join your cause. Throughout Nightmare mode, you will see the events unfold in a familiar storytelling method that’s akin to Warriors Orochi 3 (Ultimate).
The stories in both modes are intriguing and promises something for those looking for a historical aspect or those looking for a fun, fantasy take on the history. In all honestly, it’s quite easy to get hooked into the game’s story and it’s cool seeing these characters care about the events unfolding.
Bladestorm: Nightmare is an interesting game to describe genre-wise. It takes elements from various games where it’s part RPG, part strategy, and part action hack-and-slash. Seeing as how there are two games included with Bladestorm: Nightmare (Hundred Years’ War and Nightmare), each plays mostly similar with a few notable differences that will be mentioned. Let’s start with Hundred Years’ War.
You’ll start off by creating your own mercenary. Creating a character is fairly in-depth, allowing you to customize practically every single feature from body weight, facial structure, voice tone and pitch, skin color, etc. From there, you will enter the story and begin learning some basics to battle, such as how to command your squads, how the battle system works, and a few other elements to ensure you are off to a good start. Before actually partaking in battles, you will select your contract to accept at the local pub. This area provides to be the main area where you’ll take a break from battle to upgrade your character, buy and sell items, talk to other NPCs with information about the events unfolding on the battlefield, read diaries, and save your game. Upon taking a contract, you will begin your mission. Whichever side you choose to aide will not have any dramatic changes in the storyline, but how you play may change how missions will pan out.
When out on the battlefield, you will have a squad follow you and listen to you on command. The type of squad varies, whether it is sword, bow, axe, etc. There’s an insane amount to choose from. Each can level up their stats so that more units follow your squad, and that their traits can improve as well. In terms of combat, if you are expecting to be a one-man army and just decimate your foes single-handedly, good luck because that most certainly isn’t happening. Combat is primarily handled by holding down the R1 button. Doing so will have you command your units to attack while your character will do the same to the nearest enemy automatically upon holding the button down. Depending on what you unit you have, they will either have an upper hand or lower hand to the opposing unit. This means that essentially certain units can deal more damage to the opposing specified unit. The game actually has a chart in-game to highlight which units go up against others best. When you form an army of squads, you can even unleash a “mass attack” to obliterate enemies with dramatic results.
Depending on the unit you control, the game’s dynamics will vary a bit. For example, if you’re part of a spear unit, you’ll most likely have a horse to ride on, which will make traversal a little faster than foot but will make you more prone to missing attacks. If you utilize the bow unit, you’ll be able to manually aim your well-placed arrows but shouldn’t take a chance leading a unit into close-quarter combat. The strategy plays a deep element into the overall gameplay in a satisfying way. Now in Hundred Years’ War, the more bases you take over on the battlefield, the more of advantage you will have overall. This will actually affect the next contract you take because the bases you took over will actually carry over. The battlefields are massive, with each feeling almost the size of an open-world in a separate game. Although, as cool and grand in scale as these battlefields look, traversing them takes forever…almost painfully so. Unfortunately, with these battlefields being massive, you’ll find yourself traversing more so than not with no enemies or NPCs in the area, leading to dull traversal.
In Nightmare, the gameplay is essentially the same concept but is handled differently. Instead of being at a local pub to tackle contracts as a mercenary, you will progress in a straightforward chapter system. Throughout the game’s nine-chapter story (which can take between 6-12 hours depending on the difficulty you choose), you will work alongside Magnus and other key characters to form a united army to take down the demonic forces. Unlike Hundred Years’ War though, no matter how many bases you conquer on the battlefield, it will not stay that way should you return in a later chapter.
In terms of combat, it remains exactly the same but now with one key difference, you can control an army of monsters. Whether it is goblins, griffins, Cyclops, or even dragons, the dynamic switches up a bit with this. For example, you can actually ride a griffin, cyclops and dragon, which makes the scale of the battles even more grand. Actually leading a squad of these is just plain cool. It must be said that out of the two modes (Hundred Years’ War and Nightmare), Nightmare had me hooked a bit more since the progression was paced better.
A cool feature is that both Hundred Years’ War and Nightmare are transferable amongst each other. Upon completing Nightmare mode, you can summon monster armies in areas that allow you to in Hundred Years’ War. Also, your character progression is seamlessly integrated between both games/modes. The entire game can be played in co-op, both local and online. However, if you’re playing the PS4 version, the infamously awesome Share Play feature is shockingly blocked.
As enjoyable as Bladestorm: Nightmare is, there were a decent amount of issues that hurt the experience a bit. First off, there are some bugs in the game. There have been several instances where my characters would run at a fraction of their speed and then revert to normal for absolutely no reason. I would be in the middle of an empty battlefield and this would occur, so I knew it wasn’t from some sort of enemy attack. While I understand that in reality they wouldn’t be moving that fast out on the battlefield, in a game, it can be daunting. Second, some missions have you protecting a key character who must traverse from point A to point B. The movement speed for this character is ludicrously slow that it becomes a real chore to complete these missions. Third, the final boss fight in Nightmare completely stopped at a halt during the final phase, where animations were frozen and AI wasn’t responding properly. I even accidentally broke apart my formed army and the controls wouldn’t respond at all to reform them; it wasn’t even showing the sub-menu to do so. Navigating menus can also be a bit convoluted to go through. Another issue was invisible walls. There were several times on the battlefield where my squad and I couldn’t advance at a certain point in town for no explicable reason. Despite the gripes that held back the experience a bit, I still found myself enjoying Bladestorm: Nightmare to return to it and keep taking over the battlefields.
Visually, Bladestorm: Nightmare isn’t the flashiest looking game. After all, it is a revamp of a 2007 game but without a lot of effort focused on the graphics. Yes, the game is now in 1080p and depending on whether you play on the PS4 or X1, the framerate will vary. While the developers stated the PS4 version runs at 30 fps, I found several instances more so where it dropped below that. However, that’s not to say Bladestorm is a poor looking game. The lighting and environmental designs are done quite well, breathing some life into the battlefields. Trees sway in the background and grass blades lend to that extra terrain effect. Characters look fairly detailed with flashy pieces of armor. The game showcases hundreds of characters on-screen at once which lends to that “battlefield” feel. Omega Force games are notorious for displaying a ton of enemies on-screen but with tons of pop-up within the environments. Thankfully with the power of these consoles, draw distance has been dramatically improved and can continue to do so with future installments released specifically for this generation. Animations are also fairly smooth considering the amount of characters on-screen, without any animation frames dropped for characters out in a further distance. It’s not exactly a game that will showcase the PS4/X1’s prowess, but it’s not a poor looking game either. It hovers that line of solid, but not overly impressive.
Bladestorm’s best element may very well be its audio department. The sound of the armies advancing, the swords clashing, and enemies cries while they meet their doom all meet together to form a great audio experience. All the characters have English and Japanese voice acting that’s pretty serviceable and never quite reached “cringe worthy”. However, the real star here is the soundtrack. The orchestrated soundtrack that accompanies Bladestorm perfectly captures the game’s essence and setting. Whether you’re at the main menu, preparing for battle, or storming the battlefield, the music will go along superbly with the action at hand. It’s so memorable that I found myself thinking of the music whenever I’d leave the game and go about my daily life. The main gripe with the audio were the drop-out bugs. There were times where the sound effects completely dropped when entering a base and then would cue back in after taking it over. It wasn’t very often, but happened on a few instances where it was noticeable. Other than that, crank up the audio because this has one superb soundtrack.
Overall Score: 14/20 = 7.0 out of 10
Bladestorm: Nightmare is a game that truly surprised me. While it has some issues that hurt the experience, it’s still a good game that people who like strategy infused with RPG and hack-and-slash mechanics should certainly give a go. While there is a learning curve, I found myself easily captivated to keep returning once grasped. There’s something about commanding your own squads to form an army, then work together to decimate anything that stands in your way that is immensely satisfying. Couple the fact that there are two games packaged in one, with progression seamlessly carried between the two, and you have a pretty solid package. It may not be for everyone, and it may not have garnered a big audience in 2007, but Bladestorm: Nightmare is a game that should be experienced by any strategy and/or RPG enthusiast.
+ The original 2007 Bladestorm is included
+ Seamless progression between both games packaged
+ Enticing gameplay
+ Fun storyline
+ Outstanding soundtrack
– Several gameplay bugs
– Slow environment traversal
– Average visuals
– Overwhelming menu navigation
A special thank you to the publisher for providing us a review copy for Bladestorm: Nightmare! Copy reviewed on PS4.
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