Minecraft Gracing All Sony Platforms This Holiday Season


Sony announced a few surprises yesterday at Gamescom and it seems to continue that trend. Minecraft will not only be coming to PS4, but also PS3 and PS Vita this fall. Minecraft has long been an exclusive to both PC and Xbox 360. Since then, the game has gone on to make millions for the developer and platforms. This new move will help expand the universe of Minecraft to new heights allowing all gamers a chance to see what all the hype is. There is no word on whether the title will support cross-platform play between the Vita, PS3 and PS4 or any other platform. Stay tuned for updates.

[Via: Neoseeker]

Lego Movie Videogame Coming to All Current And Next-Gen Systems


Warner Bros. will be releasing the first ever big-screen Lego movie, aptly named “The Lego Movie”. However, it was just confirmed it will be launching alongside a video game iteration. Developer TT Games stated “The Lego Movie Videogame” is releasing on both next-gen and current-gen systems, with versions slated to hit Xbox One, Xbox 360, PlayStation 4, PlayStation 3, Wii U, Windows PC, Nintendo 3DS and PlayStation Vita devices. “We’re thrilled to be able to give kids the joy of reliving Emmet’s adventures in becoming virtual Master Builders with The Lego Movie Videogame,” said Tom Stone, Managing Director at TT Games. “Players will be taking on the ultimate mission to save the Lego world and use their virtual building prowess to build unimaginable sets and creations.”

The game will take its plot from various scenes inspired by the movie. The protaganist is called Emmet, and he becomes caught in a case of mistaken identity. However, he is the key to saving the entire Lego world. Gamers will also have the chance to collect Lego pieces in-game and use them to build your own Lego sets. The Lego Movie Videogame is due out next year.

[Via: The Inquistor]

Yoshida Confirms: PS4 Remote Play Will Work Over the Internet


One of my favorite upcoming features for the PS4 will be the ability to play just about any PS4 game from my Vita using the upgraded Remote Play feature. Now, thanks to Sony’s Shuhei Yoshida, we know it’s going to be even better.

The following posts from Twitter all but confirm that Remote Play will work from any sufficiently-fast Internet connection, not just the same WiFi network as your PS4:

These revelations look promising, and are really driving home the “One Sony Experience” the company seems to be striving towards. While this hasn’t been officially confirmed by any means, Yoshida’s comments seem to indicate that it will. If true, this provides some excellent incentive to own a PS4 and a Vita together.

Terraria Creator Andrew Spinks Talks Vita, Future Content


We recently had the chance to talk with Terraria creator Andrew Spinks in advance of the impending Vita port of his wildly-popular side-scrolling adventure game. Terraria has seen a hugely-successful launch on PC and its Xbox 360 / PS3 following is quite strong as well, so it’s only natural that the game makes the leap to mobile platforms next. While we were certainly excited to find out more about the mobile version, Andrew was also gracious enough to give us some insight into Terraria’s origins and where it’s going from here. Check out the interview below!

Jonathan: First off, thanks for taking the time to answer a few questions for us, Andrew. I’m a big fan of Terraria, both for its 2D action-explorable style as well as the crafting options it features. It’s a really unique experience. What was your inspiration to combine these playstyles into Terraria?

Andrew: My goal with Terraria has always been to make a game that I personally enjoy playing.  Along with that “unique experience” you mentioned, combining these and other styles is just part of what helped me reach that goal!

Jonathan: No doubt that there will be inevitable comparisons between Terraria and Minecraft, both for their explorable worlds and crafting features. Did you come up with the idea for Terraria before Minecraft went public? Was it an inspiration for Terraria? What do you think sets your game apart?

Andrew: Minecraft was a definite inspiration for Terraria.  Starting out, Terraria looks very similar to Minecraft, but as you progress, the differences become more apparent in terms of exploration, combat, and game progression as a whole!  Terraria has its own personality as well that comes to life through the dialog, the soundtrack, as well as the graphics.

Jonathan: Terraria’s been a huge hit on PC, and you’ve said that it’s fan feedback that prompted you to work on a PS Vita version of the game. Did the majority of this feedback come about after Terraria’s release on Xbox 360 and PS3, or was it mostly due to the initial feedback from the PC crowd?

Andrew: I’d say it was initial feedback that prompted the port to the Vita, but there was more and more demand for it after the release of the console versions too.

Jonathan: The Vita sports some unique features not available on other portable platforms, like its rear touch pad and Near social features. What sorts of technologies are you looking to leverage in the Vita version of Terraria? Will the Vita version be an adaptation of the PC/Console version, or are you looking to add some new features to the game that take advantage of the Vita’s unique technology?

Andrew: We’ll have more information for you as we get closer to launch, but I will say that we are going to do our best to take advantage of the system’s unique qualities to make sure the game stays intuitive in this new environment!

Jonathan: Finally, what does the future of Terraria look like? Are you planning to work on a version of the game for iOS and Android platforms, or even other consoles like the DS / 3DS and Wii U? Are there any major additions to the game in the pipe?

Andrew: iOS will be coming out this summer, and we hope to have it for Android devices soon after that!  I’ve also been personally working a great deal on the 1.2 update for PC that will also be ported to XBLA and PSN!  We haven’t made any concrete decisions about Nintendo yet, but we’ll see what happens!

Jonathan: Thanks again for your time Andrew. It’s been great talking to you, and we’re looking forward to playing Terraria on the go on our Vitas!

Andrew: Thanks for the interview and for the kind words!  It’s been fun!

Be sure to look out for Terraria on the Playstation Vita and iOS devices this summer!

Today’s PSN Store Update Brings Darkstalkers: Resurrection, Ubisoft Sale, and More


March 12 is a good day to be a PS3 or Vita owner, as the PlayStation Store is receiving a ton of new goodies and deals.

Highlights include the release of Darkstalkers: Resurrection. Originally announced at last year’s New York Comic Con, Resurrection is an HD remake of Night Warriors and Darkstalkers 3, updated with features like online multiplayer, replay sharing, and in-game unlockables. PlayStation Plus members will also be able to download Joe Danger 2: The Movie for free. Playing like a hybrid of stunt racer and action platformer, Joe Danger 2 will see the player racing against the clock – and whatever obstacles stand in their way. Both titles are available for PS3 owners.

Another big announcement for this updates comes straight from Ubisoft, as a huge selection of their games are on sale on the PSN store. Each game is available for 30% off, or a whopping 50% for PlayStation Plus members. Check out the list of games and their prices below:

Game Title Normal Price Sale Price Plus Price
Shaun White Snowboarding (PS3) $19.99 $13.99 $9.79
Brothers in Arms: Hell’s Highway (PS3) $29.99 $20.99 $14.69
Call of Juarez: Bound in Blood (PS3) $19.99 $13.99 $9.79
CSI: Fatal Conspiracy (PS3) $19.99 $13.99 $9.79
Michael Jackson The Experience (PS3) $19.99 $13.99 $9.79
The Adventures of TinTin: The Game (PS3) $39.99 $27.99 $19.60
Prince of Persia: Forgotten Sands (PS3) $19.99 $13.99 $9.79
Prince of Persia Trilogy (PS3) $39.99 $27.99 $19.59
Splinter Cell Classic Trilogy HD (PS3) $39.99 $27.99 $19.59
Ghost Recon Advanced Warfighter 2 (PS3) $19.99 $13.99 $9.79
Tom Clancy’s EndWar (PS3) $19.99 $13.99 $9.79
Just Dance 3 (PS3) $39.99 $27.99 $19.59
Rayman Origins (PS3) $19.99 $13.99 $9.79
Babel Rising (PS3) $9.99 $6.99 $4.89
CellFactor: Psychokinetic Wars (PS3) $4.99 $3.49 $2.44
Mad Riders (PS3) $9.99 $6.99 $4.89
Prince of Persia Classic (PS3) $9.99 $6.99 $4.89
Shoot Many Robots (PS3) $9.99 $6.99 $4.89
Voodoo Dice (PS3) $4.99 $3.49 $2.44
I Am Alive (PS3) $14.99 $10.49 $7.34
Outland (PS3) $9.99 $6.99 $4.89
The Expendables 2 Videogame (PS3) $14.99 $10.49 $7.34
Rayman Origins (Vita) $26.99 $18.89 $13.22
Asphalt: Injection (Vita) $26.99 $18.89 $13.22
Dungeon Hunter Alliance (Vita) $26.99 $18.89 $13.22
Lumines Electronic Symphony (Vita) $26.99 $18.89 $13.22
Michael Jackson The Experience (Vita) $35.99 $25.19 $17.63
Brothers in Arms D-Day (PSP) $9.99 $6.99 $4.89
Michael Jackson The Experience (PSP) $19.99 $13.99 $9.79
Petz Dogz Family (PSP) $29.99 $20.99 $14.69
Petz Hamsterz Bunch (PSP) $29.99 $20.99 $14.69
Prince of Persia Rival Swords (PSP) $9.99 $6.99 $4.89
Prince of Persia: Forgotten Sands (PSP) $19.99 $13.99 $9.79
Assassin’s Creed: Bloodlines (PSP) $19.99 $13.99 $9.79
Driver ’76 (PSP) $19.99 $13.99 $9.79
Tom Clancy’s EndWar (PSP) $9.99 $6.99 $4.89
Ghost Recon Advanced Warfighter 2 (PSP) $19.99 $13.99 $9.79
Splinter Cell Essentials (PSP) $9.99 $6.99 $4.89
Call of Juarez Bound in Blood Old West Pack (Add-on) $9.99 $6.99 $4.89
The Expendables 2 Videogame: All Characters Full Upgrade (Add-on) $2.99 $2.09 $1.46
Shoot Many Robots 600,000 nuts (Add-on) $4.99 $3.49 $2.44
Shoot Many Robots 1,500,000 nuts (Add-on) $9.99 $6.99 $4.89

All sale information is provided courtesy of PlayStation LifeStyle.

If you’re a PS3 or Vita owner, give the PlayStation Store a look today after the update!

PS Vita Essential Games Guide

Back in August of 2011, I wrote up an article for the 3DS when it received its price drop, specifying the best games to grab for Nintendo’s portable console at the time for the respectable genres. In similar fashion, I felt it was time to give the PS Vita the same respect I gave the 3DS by providing an essential buyer’s guide.

Sony’s latest portable device has been out for almost one year now, with it also being nearly a year since we’ve gotten our hands on it back at PlayStation Blog’s Community Meetup Event held in NYC. When we first got our hands on the device, we were immediately impressed with how the system felt. The overall design gave it a sleek and downright sexy look, while providing for an incredibly solid build.

With the console approaching it’s one year anniversary in the US, I look back at all the Vita games I’ve played in the various genres and provide my personal favorites that pertain to each category.

Best Action/Adventure: Gravity Rush

When it comes to the most refreshing, unique experience available for the Vita that also takes full advantage of the console, Gravity Rush shines above every other game. Back when it was shown during the Vita’s unveiling in 2011 (when the device was known as “NGP”), the game seemed very intriguing. The art style and mechanics truly stood out amongst the pack of titles announced for the console. Upon finally playing this game, my expectations actually exceeded, as I was floored by how stunning the game was. Rich environments, unique gameplay mechanics, interesting story and the best visuals to ever grace the Vita, Gravity Rush is a game that I truly can’t recommend enough to any Vita owner.

Best Third-Person Shooter: Uncharted: Golden Abyss

When the Vita launched, THE title to own was Uncharted: Golden Abyss. Being Sony’s flagship IP this generation, there was good reason for fans to be excited about the title’s first portable installment. Instead of being developed by series creator Naughty Dog, Sony Bend (Syphon Filter, Resistance: Retribution) took the helm and tackled the gargantuan task of translating a much beloved series on the PS3 to the PS Vita. The end result was proof that Uncharted can translate onto Sony’s new portable and still feel exactly like that of the console editions.

Best First-Person Shooter: Resistance: Burning Skies

With the PS Vita having two analog sticks built into it, many were eager to see how FPSs would translate to the portable device. While we haven’t seen many of these on the console yet, one developer has brought two FPSs within six months of each other: Resistance: Burning Skies and COD: BO: Declassified. This one was a mixed bag to pick from, but ultimately, the final decision wasn’t all that difficult for me to determine. Resistance: Burning Skies was released in May of 2012 and provided for a solid experience from developer Nihilistic. The setting was well done, the controls were solid, the visuals were pretty good and the campaign was entertaining. Multiplayer was a bit on the laggy side unfortunately and while there’s some fun to be had with it, there wasn’t much lasting appeal. The game does have the easiest platinum trophy to earn on the Vita at the moment, if that’s an extra incentive for you. COD: BO: Declassified, also developed by Nihilistic, was a herculan attempt by the developer since they were only given less than six months to develop it. However, with a campaign that was less than an hour long, and a buggy mess of a multiplayer, it’s impossible for me to recommend that over Resistance: Burning Skies…especially when it’s the priciest game available on the Vita for $49.99.

Best Racing: WipEout 2048

The Vita has its share of racing titles. Between WipEout 2048, Modnation Racers: Roadtrip, Asphalt: Injection, Motorstorm RC, Sonic & All-Stars Racing Transformed, Need for Speed: Most Wanted and Ridge Racer, there are a good amount to choose between. Out of the available titles, WipEout 2048 is the game that has the edge over any of the other racing titles. Visually, WipEout 2048 is an absolute beauty to see in action. Replicating visuals from the console version (with the switchoff of 30 fps), the game looks stunning. The lengthy and challenging campaign will keep you busy for quite some time, the Multiplayer Campaign adds a fresh twist to the multiplayer component of the game and the Cross-Play between the Vita and PS3 “WipEout HD” is an outstanding demonstration of asymetrical gaming. It really is unfortunate that Studio Liverpool shut its doors…especially with a knock-out title like this.

Best Fighter: PlayStation All-Stars Battle Royale

The Vita has a large amount of fighters to pick from. Between Ultimate Marvel vs Capcom 3, Mortal Kombat, Blazblue, PlayStation All-Stars Battle Royale, Reality Fighters, and Street Fighter X TEKKEN, the Vita isn’t exactly short handed on fighting titles at the moment. However, out of all those titles, the one game that really stood out as a proper game on-the-go was PlayStation All-Stars Battle Royale. First off, utilizing the Cross-Buy feature of purchasing the PS3 version and getting the Vita version (digital) free is an excellent incentive to pick it up. The game itself was called a “Super Smash” ripoff and I’m going to be 100% honest, I was on the fence about the game when it was announced myself. However, finally getting my hands on the game, it was an absolute blast to play. The amount of fan service Superbot Entertainment has incorporated into this game is astounding, with only more that could be added to the game in the near future. The gameplay is fast-paced frentic fun and having to buildup your Special meter before actually eliminating your opponent for a point is a very strategic and intense twist to the genre. Couple that with Cross-Play support to play online amongst both PS3 and PS Vita owners and you’ve got a robust game that you’ll be returning to for quite some time.

Best Sports: Virtua Tennis 4: World Tour Edition

Another genre that hasn’t seen the short end of the stick are sports games. There are quite a good selection of them, between MLB ’12, Hot Shots Golf: World Invitational, Virtua Tennis 4, FIFA Soccer and FIFA ’13 (yes, there were two editions within a year). While any of your choices here would do you well, especially pertaining to which is your favorite sport, I was torn between two particular titles: Hot Shots Golf: World Invitational and Virtua Tennis 4. Ultimately, Virtua Tennis 4 had the slight edge for me for various reasons. If you’ve never played VT4 before, it’s one of the most refined, yet easy to pickup-and-play tennis games ever made. Visually, it’s incredibly impressive that SEGA was able to cram the entire console version into the portable format without any loss in quality, while also adding Vita-specific content. It even ran at the 60 fps the console versions did.

Best RPG: Persona 4 Golden

The PlayStation brand was built on a plethora of JRPGs back with the PS1 and PS2. Fast-forward today and JRPGs have dwindled their way down in numbers. However, Atlus aims to revive the genre a bit for Sony’s latest portable with Persona 4 Golden. P4G is an enhanced version of the PS2 title, Persona 4, but with completely redone visuals and some extra content. Speaking of content, Persona 4 Golden is an immensely deep game that will keep you busy for tens, if not hundreds, of hours tackling everything the game has to offer. Whether you’re interacting with people to form friendships, working side jobs, attending school, or dungeon-crawling through the “TV World” (where missing people vanish to from the real world), P4G offers hybrid RPG/Simulation gameplay mechanics. If completing the game wasn’t enough, there’s a New Game+ to dive into, further extending the longevity.

Best Platformer: LittleBigPlanet Vita

In terms of carrying a platforming title on-the-go, LittleBigPlanet Vita is hands-down the choice to go with. LittleBigPlanet has picked up a huge fan base since Media Molecule’s first release on the PS3, and more so with the sequel. The PS Vita edition wasn’t developed by Media Molecule, but rather, Tarsier Studios. While fans can be wary when their franchise is later developed by a different studio, Tarsier Studios absolutely nailed bringing the experience to the Vita. Taking full advantage of the Vita’s features, creating levels has never been easier thanks to the touch screen implementations. Naturally, a big part of LBP is the user-generated content and playing other people’s creations is a huge portion of the fun. There’s some really innovative stuff that people have created and the developers incorporated filters to ensure you come across the best stuff every week. Additionally, one of the best features is the compatibility with DLC between the PS3 and Vita versions. Almost every DLC costume you own for the PS3 is accessible for download on the PS Vita version, at no additional cost. While Rayman Origins is another great platformer, LittleBigPlanet Vita is one that feels more like a tailored experience for the PS Vita (due to the fact that it was developed specifically for the Vita).

Best PSN Download: Retro City Rampage

There is a pretty wide assortment of PSN titles available for download on the PS Vita at this point of the system’s lifecycle. However, there’s one that particularly struck solid gold for me: Retro City Rampage. When I reviewed RCR back in October, there wasn’t enough praise I could give the game. Essentially an 8-bit “GTA” style game, you’ll tackle an insanely wild adventure that packs a rich amount of content. While I won’t go crazy in-depth here (read the full review for that), Retro City Rampage is simply a retro throwback with countless nostalgic moments that has me coming back day after day.

It’ll be almost one year since the PS Vita released in North America and the console has expanded over that course. At launch, the system wasn’t backwards compatible with many PSP games and/or Minis, and had zero PS1 Classics compatibility. Over time, we’ve seen the backwards compatibility library of PSP and PS Minis expand dramatically, while PS1 functionality finally gave old-school fans the ability to play their favorites on the stunning OLED screen. The Vita has also seen the inclusion of PlayStation Mobile content, as well as some neat apps, with more surely to come.

There you have it PS Vita owners. These are my personal picks for you to look into getting and while I’m not telling you that you have to buy these, I’m strongly recommending them. Enjoy!

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As 2013 Nears, Are Handheld Systems Fading Away?

With the recent spike and tremendous success in Mobile and Tablet/iPad gaming, it seems handheld gaming devices may be on their last leg. This past spring, Sony launched its new PlayStation Vita. Their initial hopes were that both the combined sales of the new Vita and existing PSP devices would create a 16 million dollar profit for the fiscal year. Just three months later, both systems combined only sold 1.8 million devices. Observing this, the company reduced its original expectations to now 12 million devices sold. Just this month, following another round of disappointing sales figures for September and October, the company has again lowered expectations, reducing its sales hopes to 10 million portable systems projected to sell by March 2013.

Globally, Sony sold 1.6 million Vitas and PSPs in the last three months. This is less than the 1.7 million original PSPs it sold during the same period last year. Keep in mind, this was before the Vita was released. While Sony has not stated specific sales numbers for both the Vita and PSP separately, it does seem clear that Sony was hoping the Vita was going to make up for the decline in PSP sales. Unfortunately however, the poor Vita sales figures have aided in dragging Sony’s gaming profit down, compared to last year’s $88.6 million profit.

In addition, Nintendo has reported a decline in 3DS sales by 1 million units for the year. However, Nintendo issued a statement explaining why they believe their sales figures have dwindled over the past 12 months. They attributed the loss in sales due to tough competition from mobile and tablet games. It is interesting to observe that both Sony and Nintendo were a tad too optimistic about the success for dedicated portable gaming. For the past two years, and in particularly 2012, the global market is now dominated by iPads, tablets, smartphones and $1 downloadable games. Most of these games are creating hours of enjoyable entertainment for their consumers at a fraction of the price of handheld systems from Nintendo and Sony. It is clear both companies are continuing to struggle with adjusting to a world in which portable games are not the dominant, solid money makers they once had been.

Well guys, feel free to sound off and comment on your beliefs below. Stay tuned to Gamers Xtreme and as always, “Game On!”

A Plea to Sony for this Holiday Season

In the recent wake of Nintendo and Microsoft’s price cuts on their respective gaming systems, I must bring up a point I feel strongly about and that is the status of Sony. Since the release of the new ultra slim PS3, I was shocked to learn that older model PS3’s would not receive a price cut. There were two new models released, and because of that, I, as well as many others, were sure that the older PS3 models would have seen a price reduction sometime before or during the holiday season. As of now, there has still been no indication or rumor of price cuts heading anywhere near the PS3 or Vita. Back in June, Sony announced that the PS Vita would receive two particular holiday bundles, one for ACIII: Liberation, the other for COD:BO Declassified. They feel that by offering a bundle, that it justifies the price point more effectively than simply doing a price cut on their new console. In my opinion, most consumers will run to the shelves faster seeing price drops rather than bundles being created.

Now, starting just this week, Sony’s two competitors have both announced price drops for their current gen systems. Nintendo announced today their flashy new bundle, and earlier this week Microsoft announced their $50 price cut on all models of the Xbox 360. Sony can have a great marketing advantage here, having both a handheld and home console gives great opportunity for bundle pricing. For instance, a price cut of $50 to the original slim PS3 bundled with a $20-$50 cut off the Vita and consumers will be drawn to picking up both possibly. If consumers cannot purchase both, there is a severely high chance of at least one system being purchased. Whether the handheld or home console, Sony would still profit. It truly is a win-win for Sony. We are now coming into the holiday season during what is still a tough recession. My opinion is consumers need to feel they are saving money but yet still being offered something valuable and exciting. A brand new PS3 and Vita bundled together or separate, but with a reduction in price, gives that appeal and motivation to buy.

Well that is my feelings on the current status of marketing strategies for this fall season. My hope is that Sony will streamline like Microsoft and Nintendo have just done, and create an affordable price point for their two systems this holiday season. For more news on this or any other topic, be sure to keep it locked onto Gamers Xtreme, and as always, “Game On!”

Retro City Rampage Coming to PC, PS3, and Vita This Tuesday

Anyone looking for an old-school GTA experience while cranking the nostalgia factor up to 11, you can let out your collectively-held breath; that game is almost here!

Retro City Rampage, an old-school take on the open-world action game, is set to release this Tuesday, October 9, on PC, PS3, and Vita, with CrossBuy support for the PS3 and Vita versions. Inspired by the early Grand Theft Auto games and sporting an 8-bit NES art direction, Retro City Rampage sports about 50 story missions and 30 challenge levels. The game pays homage to many influential games in the 8-bit era, including Super Mario Bros., The Legend of Zelda, Mega Man, Contra, and Bionic Commando, among others, through special 2D levels and abilities. Like GTA, players will take on the role of a henchman in a major crime syndicate with a huge, open world to explore.

No specific release date has been given for the Xbox Live Arcade and WiiWare versions of the game, but they are predicted to be released before the end of the year.

Nariko, Daniel Fortesque Join the PlayStation All-Stars Lineup

A big announcement in anticipation of the upcoming PAX Prime event – Nariko and Daniel Fortesque from Heavenly Sword and MediEvil, respectively, will be joining the line-up of PlayStation All-Stars Battle Royale.

An exclusive GameSpot hands-on shows the two facing off against the already-announced Raiden and Evil Cole in a new stage, Time Station. See the video below.