The Amazing Spider-Man 2 Review (PS4/PS3/360/X1/WiiU): “Losing some of its webbing”


“With great power comes great responsibility”, or in this case, with a new movie comes a new game. Activision and developer Beenox had released a movie tie-in release for the Amazing Spider-Man back in 2012, which not only was a great movie-based game, but a great game in itself. With the sequel to Amazing Spider-Man now in theaters, Beenox put out a sequel to their predecessor, aiming to improve on various elements. Is this installment worth swinging a web at or should your spider-sense be warning you to avoid it?

Story: 3/5

Taking place after the events of the first Amazing Spider-Man game, regarding the cross-species incident, we find Peter Parker reliving his past and witnessing his Uncle Ben’s death. It’s from this point where we fast forward to present day and Peter is trying to make amends for his uncle’s death by tracking down the killer as his priority. Throughout the story, Peter will soon find out that there’s more going on that’s connected to Uncle Ben’s death. Peter will face his greatest threat yet as he comes across Wilson Fisk (aka “The Kingpin)”, Green Goblin, Electro, Shocker, Kraven, Black Cat and Carnage. The story is pretty solid and engaging enough to keep you interested. However, there are times where cutscenes feel rushed, showing Spider-Man in one location and transitioning to gameplay completely elsewhere. There are also moments where you’ll be given dialogue options to choose what Spider-Man can say during cutscenes. Unfortunately, this doesn’t have any alternate effect on the storyline. Ultimately, while the story wasn’t as strong as its predecessor’s, what’s here is still fun, especially for Spider-Man fans to see the villains in place. Oh, and be sure to watch the cutscene after the end credits of the game (much like the Marvel films themselves).


Gameplay: 3/5

When playing as Spider-Man, one loves to have the feel of what it would be like to web swing through New York City. The first Amazing Spider-Man game was Beenox’s first attempt at bringing the open-world aspect in and did a great job of doing it. In this sequel, Beenox wanted to bring out a more fleshed out, lively city. Additionally, the main core mechanics they aimed to touch on was the web swinging. In the predecessor, Spidey would stick his webs to anything in the air, no matter where he was. In the sequel, you use the L2 and R2 buttons to swing with the left and right hands respectively as the webs attach to the buildings now. He can even swing faster holding down both the L2 and R2 buttons together once latching a web onto a building. Physics-wise, this changes the swinging mechanic a good amount and actually feels reminiscent to Treyarch’s Spider-Man 2 back in 2003. There’s even a neat slingshot move where Spidey can attach webs between buildings and pull himself back to launch through the city. The web rush mechanic is still in place and has been refined a bit, allowing for a smoother flow and momentum by hold up on the analog stick. The issue with this new web swinging mechanic is that you’ll find yourself swinging into building corners that stick out and you’ll get stuck transitioning to a crawling animation. This tends to get frustrating when Spidey has a bomb he needs to toss in the river and time is of the essence.


Additional in this installment is the Hero or Menace feature. Now there will be a variety of side-missions that appears on the map where civilians or cops are in need of assistance. Choosing to save them will increase your “heroic” meter, with the press and civilians standing up for Spider-Man in the streets. Ignoring the missions over a period of time will decrease your hero meter and continuing to do so will progressively shift over to the “menace” side of the meter. At this point, civilians will trash talk Spider-Man, the Daily Bugle will badger Spidey and the task force around the city will be on you like white-on-rice trying to dispose of you. Beenox also focused on an increase in suits you can switch between. Each suit contains specific traits that pertain to various scenarios, whether it be for defensive purposes, stronger attacks or better stealth. The more you use a suit, the more it will level up (can reach up to level 10 as the max). Also, depending on your hero or menace rank, the attributes will either increase or decrease respectively. This time around, Spider-Man has a health bar again (as opposed to the no HUD, flashing red screen warning you of death). However, to regenerate health, you’ll hold down on the D-Pad and he’ll patch himself up with webbing within 3-5 seconds. Careful though, as enemies will find this opportunity to gang up on you.

Throughout the game’s 14 story missions, Spidey will mix up missions between outdoors and indoors. The first game focused more on indoor locations but this installment tries to flesh out the environment a bit more. Like the predecessor, the game blends a variety of protection, combat and stealth mechanics, while also throwing in a slew of boss battles. Boss battles were a highlight in the first game, in particular with the mammoth-sized mechs or flying mechs that terrorized the city. In this one, epic scale boss battles are completely removed unfortunately and we’re left with more “traditional” battles. Each boss fight tries to change up the method/strategy of approaching it, whether it be trying to sneak up on Black Cat, tricking Kingpin into stunning himself, or webbing Electro so that you can safely attack him. The bosses are pretty well done for what they are, but rarely had a “wow” factor like its predecessor.


Combat and stealth have been tinkered with a bit as well. Combat is built upon the rhythm formula found in the predecessor that’s akin to the Batman Arkham series. However, it feels like the combat isn’t as polished as it was originally. Dodging multiple attacks is frustrating as you have less than a split-second to dodge those, as opposed to single attacks giving you about half-a-second to react. Also, pulling off signature moves seems less common to do than the predecessor, leaving you pummeling an enemy a bit longer than necessary. Webbing takes more of the front seat now with Ionic Webs and Seismic Blast. Ionic Webs deteriorate heavy armor and metal brittle enough to break, while Seismic Blast lets you charge up your webs and blast people back. Stealth has been tinkered a bit, where you can now rappel from ledges and do a stealth takedown from a distance without enemies noticing as quickly. Enemies will notice if a comrade is webbed on the ground, which can lead to you going in for another takedown as well. Also, Spider-Sense has been enhanced this time around. Now, Spider-Man can see the visibility angle (with the proper upgrade) of an enemy on patrol, as well as highlights all items and objects in an environment.

Amazing Spider-Man 2 has a good amount to do upon completing the story (which takes roughly 4-6 hours). There are races you can take on in the city, photos to be taken, 300 comic book pages to be found, hideouts to sneak into and acquire new suits, and an endless amount of crime to stop. You can even revisit all the missions to go back and find audio logs, or just replay them for fun. Then there’s also the fact that you can replay missions with alternate suits to level those up. You will even play certain segments as Peter Parker himself, which is a nice touch. The game’s pacing felt a bit off though, with the first half of missions being nothing more than “ok”, and then the second half consisting of building on the villains and facing off against each one at the end of a chapter. When it reaches this point, it feels like the enemies are rushed into the story to make an appearance, face off against them and move on. Overall, the gameplay is still solid and enjoyable, but couldn’t help but feel like it was less polished than its predecessor.


Graphics: 3/5

There’s no question that the team over at Beenox has shown off some impressive visuals throughout their history of handling Spider-Man titles. It’s unfortunate to say though that this installment was barely touched-up for the next-gen platforms. Reviewed on the PS4, the visuals looked exactly the same as its predecessor on the PS3 in 2012. The only difference in the next-gen version is that instead of running at 720p, it runs at 1080p (which is nice). However, aside from that, the visuals were still a bit uneven. Spider-Man himself, as well as all the main villains, are very well detailed (especially Spider-Man who appears very photorealistic). On the flipside, NPCs in the environment look very dated and lack any of the fine details, making conversations between NPCs and Spider-Man look…well, like Spider-Man is from another console generation. Also, textures in the environment tended to load up during action on-screen or during cutscenes. Spider-Man’s animations were mostly fluid and detailed (even when web swinging alongside a building and he runs along it while still in mid-swing) but during cutscenes, some of his movements seemed wonky and awkward. One of the cutscenes early on made me think Spider-Man was the “UPS Guy” from MadTV back in the day (90s reference), just constantly moving around and flailing his arms around while talking.

Hiccups aside, the game’s frame rate ran at 30 fps without issue and occasionally hit a higher rate during indoor scenes. Also, the city has been redesigned to be properly scaled and given more “life”. Buildings are more detailed and less blocky, while there are more cars on the streets as you swing by. However, the draw distance isn’t very strong and objects tend to fade in at a viewable range. The visuals are mixed overall, some things look quite good, with the city more detailed and Spider-Man himself looking impressive, while oddity issues arise that hurt it. It doesn’t help that for the PS4 version of the game, it barely improved the performance of the issues.

ASM2 - Aerial Shot 2

Sound: 3/5

Spider-Man games have genuinely had some strong audio, whether it be the soundtrack, sound effects and voice acting. In terms of voice acting, Sam Riegel returns to reprise his role as Spider-Man and does a great job much like he did in the first game. All the other characters are also brought to life from a mostly solid voice cast. Sound effects are also quite strong, with webbing sounding precisely as it should, combat sounding effective and the ambiance of the city (in particular when swinging at street level with the cars) drawing you into the experience. Unfortunately, the soundtrack is the weakest element here. The music found in the game (aside from maybe one or two tracks) is completely unmemorable. Unlike the first game which had catchy and memorable tracks to swing around the city to, this one’s soundtrack was on the verge of me having to breakdown and use a custom soundtrack. It’s unfortunate because I always look forward to a game’s soundtrack (especially Spider-Man games) and this one was just very underwhelming. Thankfully, the sound effects and voice acting are what redeemed the audio overall.

ASM2-Night Aerial Shot

Overall Score: 12/20 = 6.0 out of 10

The Amazing Spider-Man 2 is far from a bad game, but as a sequel to a great game, it’s nowhere near as impressive as its predecessor. Visuals are a mixed bag, the story (while interesting) feels like it cuts corners a bit, the soundtrack is underwhelming and the mechanics aren’t as polished as they should be. The enhanced swinging mechanic is certainly a highlight here, but it feels like that was the only main element they focused on improving. What is here is still an enjoyable experience for Spider-Man fans, but it’s less imaginative and inventive than the first game.


+ Swinging through the city is a lot of fun
+ The roster of villains is solid
+ Some boss fights are pretty cool
+ Story is decent
+ Great voice acting and sound effect


– Combat mechanics feel less polished
– Most boss battles lack “wow” factor
– Soundtrack is very unmemorable
– Visuals are completely mixed

A special thank you to the publisher for providing us a review copy for The Amazing Spider-Man 2! Copy reviewed on PlayStation 4.

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Spider-Man: Edge of Time Review (PS3/360)

Spider-Man: Edge of Time is a third-person action adventure game developed by Beenox and published by Activision. Beenox acquired the rights to creating future Spider-Man titles after last year’s successful title, Spider-Man: Shattered Dimensions. Does Beenox’s second installment with Spidey show that they can continue to weave the much beloved Marvel character’s web or has this developer reached the edge of time?

Story: 5/5

Peter David, well known for writing the Spider-Man 2099 comics back in the 90’s, was brought in to help write the script for Spidey’s latest adventure…and what a story it is. As you start the game, you will literally see Spider-Man getting beaten to a pulp by Anti-Venom, whom has the ability to drain all the radiation out of Peter Parker. This ultimately leads him into not being able to do “whatever a spider can.” In the meantime, Spider-Man 2099 (Miguel O’Hara) is aware of Peter Parker approaching his untimely death and tries to find a way to notify Parker. After this opening sequence, they rewind time to show everything that was happening prior to Peter Parker’s death. The story essentially kicks off with Miguel O’Hara sneaking into the Alchemax, a corporation led by Dr. Walker Sloan. It is here where Miguel discovers Sloan’s plan to travel back in time and build upon his power and fortune, starting from an earlier time. Sloan opens the portal to Peter Parker’s present day and as Miguel enters the portal, he is restrained in between dimensions and forced to witness Peter Parker being murdered by Anti-Venom. Once he returns to 2099, he notices that New York City has changed into a grittier city due to Alchemax’s rise. Miguel then discovers that back in Peter Parker’s time period, the Daily Bugle ceases to exist and Parker works as a scientist for Alchemax. It is here where Miguel swipes Peter’s DNA from the company’s archives and is able to communicate with Parker during his time period, warning him of his death and trying to alter history back to it’s former state. The story progresses extremely well, with it’s superb dialogue, great pacing and nice plot twist later in the game.

Gameplay: 3/5

Let’s get one of the questions that many ask out of the way. There is no free roaming the city in this game. However, as much as people love their open world environments, not every single game needs to have that feature. Spider-Man: Edge of Time is a linear game with some slight backtracking involved. The game spans across 16 chapters throughout three acts (roughly a 7-8 hour campaign). The game relies heavily on what succeeded in Shattered Dimensions and tries to build off of that. While they enhanced a few gameplay mechanics, they also took a slight step back.

The combat in this game is a bit more polished than Shattered Dimensions, yet it’s been slightly simplified and doesn’t have as much complexity. As you progress through the game, you can upgrade each Spider-Man with new combat abilities to aid you in battle. Upgrading both characters will certainly aid you in dealing with the larger batch of enemies by the final act of the game. While some of the upgraded moves aren’t exactly necessary, utilizing them in combat certainly breaks up the monotonous button-mashing aspect that the game initializes on. You also receive the ability to freeze time via the “time paradox” trait earned early in the game.  This feature greatly helps out when you’re caught in a jam with tons of enemies and gives you a greater chance to take them down.  You have to fill up your spider gauge (located at the top-left corner of the screen) in order to use it but can only be filled up the more enemies you take out. The time paradox also doubles your strength so you can drastically weaken some of the tougher enemies later on in the game. The combat is not bad by any means and is 100% functional. It’s just a bit odd to see the combat get slightly downgraded from Shattered Dimensions.

The differences between playing as Parker and O’Hara are well…not much honestly. The differences lie in the setting each Spider-Man plays in, their combat move set and the fact that Spider-Man 2099 has a few free fall sequences. These free fall scenes (that return from Shattered Dimensions) are still one of the highlights in this game and always feels like an adrenaline rush. Peter Parker unfortunately, doesn’t have any specific sequences like Miguel O’Hara does. As for dodging, Peter Parker has an enhanced “hyper sense” ability that allows him to move at a ludicrous speed and dodge any attack coming at him. This is really sweet to initiate and a spectacle to see in action. Miguel O’Hara doesn’t have this same perk but rather utilizes his speed to create a decoy to confuse enemies so you can get the drop on them. You will notice the bottom right of the screen showing off certain scenes happening in each Spider-Man’s time period depending on who you play as. This feature is really neat as it truly builds upon the narrative.

When playing as Spider-Man, most people want to swing around in an outdoor environment. Well, you don’t get that in this game at all. The setting takes place throughout the entire Alchemax building, both the present day and future. While this sounds like an odd development choice, it really isn’t all that big a deal. The rooms you traverse through are normally large enough to web swing through and never pose much of a problem. A nice enhancement that Beenox made in this installment was polishing the web-zipping. In Shattered Dimensions, occasionally the game had an issue registering which object I wanted to web-zip to. This time around, it never became a problem and always felt like it zipped to the location I was facing. The camera has also been improved and never became an issue, no matter how intense the combat or platforming became. By far the coolest element the game had going for it was it’s cinematic design. Certain camera angles would come into effect during boss battles that truly enhanced the experience. When starting with Spider-Man 2099, the game’s credits are introduced throughout the environment as you sneak your way through Alchemax and tremendously added to that layer of cinematic experience.

Shattered Dimensions had some truly memorable boss battles so I was eager to see what Beenox was doing this time around. I was really satisfied with the boss fights again in Edge of Time, but there was one problem with them. There just wasn’t enough. There are a total of four bosses in the entire game, where as Shattered Dimensions had a total of 13 boss battles. This is a bit of a downer as the boss battles in this game are pretty cool…it’s just a shame that this department was lacking in quantity.

The Web of Challenges from Shattered Dimensions also returns. This time, they’ve cut the web down a little and made each chapter include roughly four to five challenges to complete. Some challenges are straight forward and simple such as, “defeat X amount of enemies within X amount of time” while some are downright insane such as, “don’t receive any damage and defeat X amount of foes.” The challenges are an addictive addition to tackle due to being able to start any challenge for any chapter in the Web of Challenges menu.  If you can best these challenges, you’ll unlock Spidey’s alternate costumes…and there’s many more this time around than with Shattered Dimensions. For all you web head fans, some of the costumes you’ll unlock are the Iron Spider costume from Civil War, the Ben Reilly costume and the Spider Armor just to name a few. Also, another rewarding feature that Beenox incorporated was for those who played Shattered Dimensions, they will automatically have some of the costumes unlocked.  It’s great to see a developer incorporate alternate costumes as unlockables, rather than overpriced DLC.

Graphics: 4/5

There’s no question that this is Spidey’s best looking adventure. While Spider-Man 2099 looks exactly the way he did in Shattered Dimensions (which is fine), it’s cool to see Peter Parker’s dimension with a more realistic art style. Spider-Man’s costume has a very photorealistic, detailed look to it that will please all wall-crawling fans. Both characters animate with the same fluid style as Shattered Dimensions since it is running off the same exact engine. The environments themselves look pretty good thanks to some dynamic lighting in certain areas. While the setting is strictly kept in the Alchemax building during the present and future, each era distinguishes a unique look to it. The only complaint really is that the main enemies you’ll be facing throughout the campaign don’t look as great as both Spideys.

Sound: 5/5

Easily some of the best voice acting in a game. Josh Keaton and Christopher Daniel Barnes reprise their roles as Peter Parker and Miguel O’Hara respectively. They both have a lot of charisma when portraying these characters and hearing the two of them bicker to each other back and forth is really spectacular. They execute their lines perfectly in which you can’t help but laugh with a lot of the jokes that are being thrown out there. It is also really cool to hear Val Kilmer making a return to the entertainment industry by playing Sloan and does an excellent job. Gerald Marino, known for his work on the God of War series, joins in on composing a really cinematic score that contains hints of God of War style music, with an Inception style mix to it. Add in some really tech-y tracks and this is one soundtrack that perfectly fits the setting and cinematic action.

Overall Score: 17/20 = 8.5 out of 10

Spider-Man: Edge of Time is another great addition to the catalog of Spider-Man games. While the gameplay mechanics have been simplified a bit from Shattered Dimensions, everything else is the real driving factor here. With an excellent story (crafted by Spider-Man 2099 co-creator, Peter David), top-notch voice acting, powerful cinematic soundtrack and solid visuals, Spider-Man: Edge of Time is one game that web heads won’t want to miss.


+ Excellent Story

+ Amazing Voice Acting

+ Strong Soundtrack

+ Plenty of Unlockable Costumes


– Simplified Combat

– Lack of Boss Battles

– No Outdoor Environments

Spider-Man: Edge of Time SDCC Trailer and Release Date


It was only natural to unveil a new trailer for the latest Spider-Man game at the San Diego Comic-Con that’s currently going on.  Well, we’ve got the latest trailer for Spider-Man: Edge of Time coming out October 4th.  Check out the latest trailer below and comment your thoughts!