New Castle of Illusion HD Details

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Years ago, Disney’s Castle of Illusion was ranked with a near mythical status for old-school gamers that gamed in the 16-bit era. It seems Sega is dead set on trying to create a perfect balance between nostalgia and innovation. A Sega spokesperson has stated this when questioned on the passion for creating this HD remake.

“It is one of the most requested games for us to make for us on the Sega side, and on the Disney side as well. About two years ago we decided to re-imagine it. We didn’t just want to make an HD version. We wanted to freshen it up, not just in graphics, but in gameplay as well. As a result you see something that is very true to the original game and is very modern as well.”

“The team took the opportunity to tweak some elements that hadn’t aged as well, most notably that cornerstone of any platforming challenge: jumping. The jumping mechanics are pretty modernized. The old game, it was good, it was challenging, but for a modern game you have a little more fluidity of animations. That’s one part that we’ve had the opportunity to add a lot more animations.”

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It seems Mickey’s animations add more depth to the character than ever before. Sega insisted that they have been working hand-in-hand with Disney. Disney animators have kept a close watch over the visuals and art style of the game as it has progressed. A new feature will be the inclusion of 3D visuals for Boss battles only. The rest of the game will be in 2D just as the original. The team at Sega seems to be putting a lot of love into a project that is clearly so nostalgic from some of our childhoods, and clearly still a passion of Disney’s.

Nintendo and Sega Seal the Deal for Exclusive Sonic the Hedgehog Titles

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The old rivalry of Nintendo and Sega’s mascots has been a thing of the past since the GameCube but today, they’ve agreed for exclusivity. Sega will be releasing exclusive Sonic the Hedgehog titles for the Wii U, starting with “Sonic: Lost World”. Not much is known about the game yet, but seeing Sonic’s success the past two years, here’s hoping to the continuation of that. Also, a new Mario & Sonic Olympic Games was unveiled this morning, “Mario & Sonic at the Sochi 2014 Olympic Winter Games” for the Wii U. Here is what Reggie Fils-Aime had to say:

“The onetime rivalry between Mario and Sonic has grown into a friendship that has never been closer. These announcements in conjunction with SEGA demonstrate the commitment we have to bringing great games to the Wii U platform, and set the stage for our upcoming announcements at E3.”

Here’s a brief glimpse at the winter olympics title:

Castle of Illusions HD Confirmed; Coming to PSN/XBLA/Steam

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Sega is working with Disney Interactive on an HD remake of Castle of Illusion featuring you guessed it, Mickey Mouse. It has been confirmed that the game will release sometime this summer on PC, PSN, and XBLA.

Developed by Sega Studios, the title is detailed as “a complete re-imagining” of the Sega Genesis side scrolling game that first released back in 1990. It will feature the original storyline that had gamers poised to help Mickey save Minnie from the evil Witch. Sega has stated that the game has been “completely rebuilt from the ground up with new visuals and fresh gameplay mechanics.”

“The original Castle of Illusion was tremendously entertaining and has a well-deserved reputation as a Sega classic. Castle of Illusion Featuring Mickey Mouse brings this great game to a new generation. Mickey is back and he looks fantastic.”

Gamers are rejoicing as it has been 22 years since they have seen this game boot up again, and now, it will look the most up-to-date. For more news on this, stay tuned to GamersXtreme, and as always, “Game On!”

Sonic & All-Stars Racing Transformed Receives Many Improvements in Latest Patch

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SEGA and Sumo Digital impressed many when they released Sonic & All-Stars Racing Transformed last November for the PS3, 360 and Wii U. For its cheaper than average release price of $39.99 and fairly high reviews, it’s certainly garnered attention in the gaming community. Recently, Sumo Digital sent a patch to fix many features in the game for all consoles. Here is the full list of changes you can expect to see:

The updates feature lots of tucks and tweaks, should address many of the issues you’ve reported to us and also pull in improvements we’ve been doing on PC. Don’t expect any extra tracks or characters though, just before you ask…!

As there have been many requests for a changelist, here are the key points of changes made due to community feedback. It underwent a second round of testing at SEGA and we fixed a number of issues that were reported internally too. Consider this high level 😛

Networking

• Vehicle collisions in online races handle high latency much better.
• X360 – Increased timeouts to allow for less network errors.
• Rating reset issues should be resolved.
• -100 Rating Penalty for players who quit races intentionally (even for router resets).
• Starlight Carnival – Road shader adjusted to prevent ‘driving in the sky’ issue.
• Super pick-ups in arenas should work in all cases now.
• Rare issue leaving players unable to return to lobby addressed.

Difficulty

• Tuned the difficulty of Traffic Attack, Ring Race, and certain Race events in World Tour.
• Corrected certain traffic attack gates not giving you extra time.
• Made the ‘Skip event after 3 failed events?’ option appear on all difficulties.

Achievements

• Team Sonic – Made achievable in local gameplay so this is easier to get.
• Yokozuna – No longer unlocks when you only beat Sunshine Tour Expert Ghost.
• ‘Beat someone 500 points higher than you’ sticker no longer awarded unless criteria met.
• ‘Meteor Strike’ No longer triggers incorrectly.

Misc
• Time Attack – Multiple exploit fixes.
• Online play – Multiple exploit fixes.
• Co-op swap weapon slot now allows you to swap if you already have a weapon.
• Improved front end leaderboard caching.
• In-games triggers now handle physics tunnelling better for very fast players.
• incorrect HUD showing ‘Lap 2’ cases addressed.
• Improved motion controls for Wii-U
• Favourite character in license no longer incorrect.
• Hot-Rod physics effect in Arena’s clamped.
• Occasionally being able to drive through Swarm attacks corrected.

Audio
• Announcer should now say correct finishing position in high latency games
• All-Star music volume level corrected
• Reverb effects removed when audio disabled.

Now this came from a developer over at Sumo Digital who wanted to share the full patch notes on SEGA’s forums. What do you guys think? Sound off in the comments below!

“Project X Zone” Officially Coming to North America in Summer 2013

project x zoneThe collaborative project between Namco Bandai, Capcom and SEGA is finally coming to North America in Summer of 2013. Here’s the full press release below:

SAN JOSE, Calif., (January 21, 2013) – Leading video games publisher and developer NAMCO BANDAI Games America Inc. today announced that Project X Zone™ (working title) will be coming to challenge gamers in both North America and Latin America in the summer of 2013, exclusively for Nintendo 3DS™ system. This epic crossover title brings together the fiercest and most popular legacy characters from NAMCO BANDAI, SEGA®, and Capcom’s most beloved franchises to create a Strategy-RPG experience that can only be described as the ultimate cross-over title.

Developed by Banpresto and Monolith Soft, Project X Zone features over 50 characters from 29 historic game franchises by three of Japan’s most prolific video game companies. In Project X Zone players will use a team of two characters known as a Pair Unit to explore the world within the game. An additional character known as a Solo Unit can be combined with the Pair Unit to assist in battles with Solo Attacks as well as augment the attacks available for players to execute. Throughout the game, epic battles are waiting to erupt at a moment’s notice. Players will have to master an array of screen-busting moves including Solo Attacks, Support Attacks, Cross Hits, and Finishing Moves in order to defeat a multitude of foes.

Project X Zone is the first title to ever combine such a large cast of characters from a varied list of game franchises into one grand adventure,” said Carlson Choi, Vice President of Marketing NAMCO BANDAI Games America Inc.  “Developing a cohesive game and storyline to encompass all of these great characters and their battle-styles was a huge challenge that has paid off greatly with the creation of a truly unique and groundbreaking gaming experience.”

Project X Zone takes place in a world surrounded by a hidden chaos with shadows and evil lurking beneath the peaceful cover of everyday life. When a rift in time and space suddenly appears, a doorway to various universes is opened allowing both heroes and villains from different worlds to cross paths. Players will be able to take control of a huge selection of paired heroes including favorites such as Jin and Xiaoyu (TEKKEN), Toma and Cyrille (Shining Force™ EXA), to X and Zero (Mega Man® X) and discover the cause of the rift and stop evil from coming through and spreading into their world.

Project X Zone will launch the summer of 2013; exclusively for the Nintendo 3DS system. For more information about Project X Zone or other NAMCO BANDAI game titles, please visit: http://www.namcobandaigames.com.

Are you excited to see this collaborative project see the light of day overseas? Sound off in the comments below!

Aliens: Colonial Marines Story Trailer

Hey guys, check out the new Aliens: Colonial Marines trailer that just released. It showcases the intense single-player campaign, as well as pretty visuals. The trailer creates quite an appetite of things to come. The release date is February 12, 2013 for the PS3, 360 and Wii U.


I personally cannot wait to pick this up for my Wii U. For more Aliens: Colonial Marines news, stay tuned to Gamers Xtreme, and as always, “Game On!”

Anarchy Reigns Gets a NA / EU Release Date

Platinum Games’ online brawler Anarchy Reigns was released in Japan early this year on July 5, with a planned simultaneous release in North America and Europe. However, Sega had since changed its position, stating that the release date for these regions was “to be confirmed” back in May.

Well, fans looking forward to getting their hands on the innovative beat-em-up needn’t wait much longer.

Sega has finally put down a set of definitive release dates for the game in the West. Anarchy Reigns will be released on January 8, 2013 in North America and January 11, 2013 in Europe on both the PlayStation 3 and Xbox 360. Due to Sega’s shift in focus of its business model in the States and in Europe to focus on core IPs, it remains to be seen if these dates won’t be pushed back further.

Anarchy Reigns features a story-driven Campaign mode featuring characters from MadWorld, as well as an action-packed competitive multiplayer mode set in an open world.

Aliens: Colonial Marines “Suspense” Trailer

Gearbox Software has just released their latest trailer for the highly anticipated, Aliens: Colonial Marines. The trailer shown below is all 100% in-game footage and is running off the Wii U version. Check it out!


Impressed with how Aliens: Colonial Marines is shaping up? Sound off in the comments below!

Bayonetta 2 “Reveal” Trailer

Nintendo made a very shocking announcement during their conference today. In collaboration with SEGA and Platinum Games, Bayonetta 2 will be coming out exclusively for the Wii U! Check out the reveal trailer below!


Are you excited Platinum Games is returning to their beloved IP? Sound off in the comments below!

Nights Into Dreams HD coming to PC, PS3, and Xbox 360

Fans of the Sega Saturn hit Nights Into Dreams will be pleased to hear that Sega is creating an HD remake of the classic game for modern consoles, and PC too! A cult classic, the game unfortunately never gained mainstream attention due to the short lifespan of the Sega Saturn and the rather low-key release of the Playstation 2 port. Now, Millions of gamers will get the chance to see why Nights Into Dreams has such a huge cult following.

According to the Sega Blog, Nights into Dreams will be arriving on PC, Xbox Live Arcade, and the PlayStation Network with improved visuals, a 16:9 widescreen aspect ratio, and support for leaderboards, trophies, and achievements. Fans of the original may also enjoy the game’s “Saturn Mode”, which will present the game with its original graphics.

If that isn’t enough to get you excited, check out Nights’s official announce trailer below! And let us know what you think!