“Project X Zone” Officially Coming to North America in Summer 2013

project x zoneThe collaborative project between Namco Bandai, Capcom and SEGA is finally coming to North America in Summer of 2013. Here’s the full press release below:

SAN JOSE, Calif., (January 21, 2013) – Leading video games publisher and developer NAMCO BANDAI Games America Inc. today announced that Project X Zone™ (working title) will be coming to challenge gamers in both North America and Latin America in the summer of 2013, exclusively for Nintendo 3DS™ system. This epic crossover title brings together the fiercest and most popular legacy characters from NAMCO BANDAI, SEGA®, and Capcom’s most beloved franchises to create a Strategy-RPG experience that can only be described as the ultimate cross-over title.

Developed by Banpresto and Monolith Soft, Project X Zone features over 50 characters from 29 historic game franchises by three of Japan’s most prolific video game companies. In Project X Zone players will use a team of two characters known as a Pair Unit to explore the world within the game. An additional character known as a Solo Unit can be combined with the Pair Unit to assist in battles with Solo Attacks as well as augment the attacks available for players to execute. Throughout the game, epic battles are waiting to erupt at a moment’s notice. Players will have to master an array of screen-busting moves including Solo Attacks, Support Attacks, Cross Hits, and Finishing Moves in order to defeat a multitude of foes.

Project X Zone is the first title to ever combine such a large cast of characters from a varied list of game franchises into one grand adventure,” said Carlson Choi, Vice President of Marketing NAMCO BANDAI Games America Inc.  “Developing a cohesive game and storyline to encompass all of these great characters and their battle-styles was a huge challenge that has paid off greatly with the creation of a truly unique and groundbreaking gaming experience.”

Project X Zone takes place in a world surrounded by a hidden chaos with shadows and evil lurking beneath the peaceful cover of everyday life. When a rift in time and space suddenly appears, a doorway to various universes is opened allowing both heroes and villains from different worlds to cross paths. Players will be able to take control of a huge selection of paired heroes including favorites such as Jin and Xiaoyu (TEKKEN), Toma and Cyrille (Shining Force™ EXA), to X and Zero (Mega Man® X) and discover the cause of the rift and stop evil from coming through and spreading into their world.

Project X Zone will launch the summer of 2013; exclusively for the Nintendo 3DS system. For more information about Project X Zone or other NAMCO BANDAI game titles, please visit: http://www.namcobandaigames.com.

Are you excited to see this collaborative project see the light of day overseas? Sound off in the comments below!

Borderlands 2 Review (PS3/360): “Shootin’ and Lootin’ Like It’s 2012”

Back in 2009, Gearbox Software and 2K Games had introduced gamers to the fresh new IP, Borderlands, which infused FPS and RPG mechanics. The game became a sensation amongst both critics and consumers around the nation, even selling out in numerous stores within its first week of sales. Three years later, Gearbox Software and 2K Games have pushed out the sequel to their highly-praised IP but is it superior to the original?

Story: 5/5

Taking place five years after the events of the first game, we find that Handsome Jack, the person who controls the Hyperion Corporation, is trying to reach a newly found vault on Pandora that contains a creature known as, “The Warrior”. Taking control of a new group of Vault Hunters (Salvador, Axton, Maya and Zero), you’re tasked with putting a stop to Handsome Jack before he can make his way to the vault and unleash this devastating beast amongst Pandora.

If there’s one thing Gearbox improved on the most with their sequel, it’s definitely in their story department. Borderlands 2 has a much richer and deeper story this time around, filled with characters’ histories to unveil, why they are who they are and why they are there. Pandora is a world filled with story to unravel, whether it’s the campaign or side story material that helps flesh more out of the main story. The infamous humor that was intact with the original is still found here but is even funnier and more clever this time around. I couldn’t even tell you the amount of times I was cracking up with how well written and executed the dialogue was. The characters that you’ll play as also have a good amount of backstory that can be told with audio logs scattered in specific areas.

The story does an excellent job with characterization this time around and you’ll actually feel for all of these characters more so than the original. Whether it’s familiar faces or new ones, all the characters are very likable…except for Handsome Jack. I don’t think I’ve come to hate a villain as much as him (that I can recall) and that’s a good thing. That comes to show you that Gearbox made a villain that’s twisted, sick and humorous, all at the same time, while still hating him. There are a good amount of plot twists and shock moments as well…but obviously none of those will be mentioned here. However, these moments really do an effective job of engrossing you deeper into the game’s story. Kudos Gearbox.

Gameplay: 5/5

Let’s get this out of the way first…Borderlands 2 is bigger, better and more badass than the original. When it comes to the gameplay mechanics, Gearbox Software created something special with the original installment. This one takes everything from there and improves upon them dramatically, while adding little details that make this a more robust package. As with the original, you’ll kick off the game by choosing the character/class you’ll want to play as. You’ve got Salvador (a Gunzerker who can dual-wield any two weapons of your choice), Maya (a Siren who can Phaselock enemies, which suspends them in mid-air), Axton (a Commando who can throw down turrets) and Zero (a stealthy Assassin who can use Deception to find enemies’ critical points). All the characters can utilize the same weapons so it boils down mainly to what class pertains to you the most. From there, you’re ready to kick off your journey through Pandora.

In the original, you were only able to explore a specific region of Pandora. Now, Pandora has expanded dramatically and you’ll be exploring multiple regions of the planet, all completely varied from your typical wasteland environments from the first game. Whether you’re going through the snowy plains, western towns, or underground caverns, exploring Pandora has never been so much fun. While playing it solo is completely fine, Borderlands 2 is a co-op game at heart and joining or hosting a game on the fly is made incredibly simple. A new feature they added to the game is the ability to change your network settings, both in-game or at the main menu. You can set it to Online Friends Only (public for your friends to join), Online Public, Online Private (invitations only), LAN, and Offline. Another thing, the main menu is pretty awesome. You’ll see your character standing in real-time with the equipment and look that you chose for them, but if a friend jumps on via split-screen, you’ll see their character teleport on the menu as well. You can even rotate the camera to look around the environment the main menu is surrounded by.

Borderlands 2 plays essentially the same as the original, but with a few tweaks that further polishes the package. The first thing you’ll notice is that the game’s campaign is broken up into chapters now (18 in total), as opposed to being one massive game. Granted, it’s still one massive game but with a little more sense of progression. Collecting loot off of enemies has now been enhanced a bit where if they drop health and/or ammo, you’ll automatically pick them up this time, as opposed to looking at them and pressing the action button to collect. This certainly helps when in the heat of battle and don’t have the time to look down and grab ammo while being attacked from all directions. Should you go down, the “Fight for your Life” feature is back, in which you’ll have to kill an enemy to get “Second Wind” and keep going. This time around, you can actually crawl on the ground instead of being completely grounded. This helps out a lot because should you be shot down behind an object, you can crawl around the corner to try and get your revenge. Challenges also return but with a greater purpose now. As you complete the extensive list of challenges, each broken into categories and multiple tiers, you’ll earn points for your “Badass Rank”. Each time you fill up your Badass meter, you’ll earn a token which can be redeemed for permanently increased stats (i.e. Gun Damage, Shield Capacity, Maximum Health, Recoil Reduction, Fire Rate, etc). The percentage of these stats that you increase will effect not only yourself, but all the guns you carry as well, regardless of their pre-determined stats. Also new is the “Trading” system. When you go up to your partner, you can hold the crouch button to initiate a trade and from there, you can choose up to five items at once to swap with your partner. If you want to make things more interesting, you can duel each other for certain items, giving it a fun competitive nature. Also, there will be times when you complete a mission that you have to make a choice as to who to turn the mission into for a special reward, regardless of who tasked you with the mission originally. These choices won’t change the story’s outcome or affect your relationships with them, they’re strictly for figuring out which reward appeals to you more.

Leveling up your character is still absolutely essential and the pacing Gearbox has in place is well done. If you’re the type that wants to get strictly through the campaign, well you may not be able to do that. Completing side-missions is necessary in getting more XP so that you can level up for the tougher missions. You can still manage through the higher level missions and the game will tell you what difficulty (Trivial, Normal, Tough, Hard, Impossible) the mission will be for you based on your level at the time. Basically, the game’s difficulty ultimately depends on how you play it but the great thing about Borderlands, it’s a game that anyone can beat while maintaining a solid challenge. When you die, you’ll return to the nearest “New-U” station at the cost of some money, but you will keep all the XP, weapons and items you’ve earned. Skill Trees have also been tweaked to have even more options in each of the three subclasses of skills you can branch from. The first game had about 15 skills you can upgrade, this one has almost 30 for each class. Customization is also a little bit deeper than it was before. Instead of being able to choose colors for the way your character looks off the bat (like the first game), you’ll earn customization skins by completing specific side-missions. It’s basically the same thing except now you have to unlock colors for the character. There are a ton to choose from in the beginning but you can definitely add more to it. On top of that, you can also earn new head/hair styles for your character to change up as well.

One of Borderlands’ hooks was that the game offered “bazillions” of guns. Well, Borderlands 2 one-up’s that by including “870 Gajillion More Guns….with Personality”. This time around, there’s an unprecedented number of weapons and every single one is entirely unique. However, to make the weapons stand out even further, each gun’s manufacturer has particular traits for their firearms. For example, if you have a Tediore weapon, they will always explode upon reloading and reappear as a new gun for you to use. Dahl Corporation weapons will all have burst fire functionality while zooming down the scope. The fact that Gearbox added more focus to the manufacturers to make them stand out a bit so that people can become fond with which weapons they like is a great little detail.

Enemies this time around will provide a much stiffer challenge, thanks to more advanced AI and strategic elements in place. For example, when going up against Loaders, you can strategically dismember them to give yourself the upper hand. However, the moment they’ve been dismembered, they will call out for a Surveyor to come repair them or even shield them. Certain enemies may cloak within the environment, making it harder to spot and shoot them. Others may have very specific locations to target to take them down, such as the Crystalisks and Spiderants. The boss battles that you’ll take on are definitely a step up from the first game’s, both in scale and intensity. These battles will definitely keep you on the edge of your seat, especially if you’re playing solo since you’ll have no one around to revive you.

Borderlands 2’s gameplay is just as addictive, if not more so, than the original game. It’s brilliantly paced, plays incredibly well and has that “just one more mission” element. The presentation and mechanics are above and beyond the original’s…and that’s saying a lot since the first game was impressive as it is. Getting through the campaign alone will take a minimum of 25-30 hours and there’s a ton of content (including True Vault Hunter mode, which is New Game Plus) to keep you coming back.

Graphics: 4/5

Borderlands had a fresh visual style and the same can be said here with the sequel, this time with more variety and detail. Every part of Pandora is incredibly lush, vibrant and detailed, making the environments pop out with character. Gearbox definitely made some enhancements to their visuals, but that’s also in part to the variety within their environments. Snowy regions look stunning and calming, with beautiful detail made to the ice especially, while the same amount of effort was put into the volcanic, cavern and desert regions. When in the volcanic and snowy regions of Pandora, you’ll see either snow or ashes sticking on the screen occasionally. Water has received a massive amp up from the original game, now looking more appealing with reflective surfaces, making you want to dive in. The scale of the environments have also received a vast upgrade, now with landmarks that really flesh out the areas and make each location feel distinct and unique. No matter where you are in Pandora, Gearbox has crafted a beautifully stunning world that you’ll want to explore in its entirety. There’s even a realtime day/night cycle that looks astonishing to say in the least.

Character models look a little bit better than the original, but not by much. This is not a bad thing at all since Gearbox had very detailed models in the original as it is. One little detail I loved to see was when you have your inventory open, your co-op partners can actually see a window open in front of that specific character to showcase they’re in their inventory menu. Animations for all the characters are very well done but there were a few instances where a specific enemy (Goliath) will sprint at you but when he turns to you, he’ll just magically do a 180 turn while still running forward (looks like he’s doing a moonwalk). It’s humorous, no question, but definitely odd. Another thing that hurts the visuals a bit is its technical issues. Environments tend to load textures as you progress through them at times, as well as the objects that appear when opening chests. Also, shrubs and grass that stick out of the ground appear to just pop up as you keep driving through the environment. The framerate is smooth most of the time but there were moments where the game slowed down a bit when aiming down scoped elemental weapons (i.e. a pistol with a scope that can shoot fire rounds). Lastly, I came across a few lockers and chests that were completely discolored and seemed as if they were in a debugging state. This one was a rare occurrence during my playthrough but should be pointed out. Regardless, Borderlands 2 looks absolutely stunning, but it is because of this that the little graphical bugs stand out a bit, making it just shy of perfection.

Sound: 5/5

When a game advertises that it has “gajillions” of guns, you would hope that they sound as powerful and badass as they quoted. Well, they do. The guns in Borderlands 2 sound like they pack a punch and would put anyone down. Voice acting is excellent amongst the whole cast of characters, whether they provide their hysterical or more suitable dialogue. You actually feel for these characters thanks to how well acted they are. For example, Handsome Jack is a bad dude, no question. However, it is in large part to how his voice actor portrays him and executes his condescending tone.

Environmental ambiance effects are terrific as well. As you’ll explore Pandora, each environment will provide audio that really brings them to life and immerses you even further into the game. The real star of the show is the superb soundtrack composed once again from acclaimed musicians, Jesper Kyd, Cris Velasco and Sascha Dikiciyan. Every track perfectly conveys the setting and scenarios that accompany them. When in the snowy region, the music is calming and conveys a sense of “coldness” to it, while being in a volcanic region is more dark and ominous. Combat music really intensifies the situations brilliantly and brings you deeper into the action. This is a soundtrack that will stick with you even when you’re not playing. Overall, this is an audio package that’s just plain rock solid. Crank up those speakers!

Overall Score: 19/20 = 9.5 out of 10

Borderlands 2 isn’t just a sequel that’s superior to the original in almost every way, it’s one of the best games released in 2012. Gearbox Software looked at everything that worked in the original and vastly improved upon every field. With a hearty-sized campaign, beautiful visuals, fantastic soundtrack and audio effects, and rich story, Borderlands 2 is a must-own for any gamer out there. Do not miss out on this experience.


+ Rich, deep story

+ Beautifully detailed environments

+ Fantastic soundtrack, audio effects and voice acting

+ “Gajillions” more guns than the original

+ Lengthy campaign with a ton to do after completion


– Textures load while playing and can look jarring at times

– Some technical bugs

Special thanks to 2K Games for providing us a review copy for Borderlands 2! Review based on PS3 version of the game.

Enjoy our review? Be sure to follow us on Twitter: @GamersXTREME

Battleheart Review (iOS/Android)

Gamers looking for strong titles on their iOS or Android devices really have a mixed bag. With casual gaming so prevalent, it’s hard to find really solid games that can keep a player hooked for hours. That’s why it’s especially nice to find games such as Battleheart, an Action RPG developed by Mika Mobile. Battleheart lets you create a party of up to 4 adventurers, and through battling monsters level up and acquire loot. The centerpiece of the game lies in its control scheme: while in battle, you can move your characters around the screen by tapping and dragging from the character to where you want them to go. Attacking is just as easy, by dragging a line from your character to the enemy you want him or her to attack. While the game does reward strong micro-management skills, it’s approachable enough to be picked up and played by just about anyone. The game features a broad cast of characters as well, spread out between 10 unique character classes, each with its own unique skill tree which you can progress in as the character levels up. Using each character’s skills is easy as well – just tap on the character and their skills will appear in the top-left corner of the screen, which you can tap on to activate.

The sheer amount of classes available allows you to build a party of adventurers to suit your own personal preferences. Knights, Paladins, and Monks can act as tanks to take damage that might kill your weaker party members. Damage dealers such as Rogues, Barbarians, Rangers, Wizards, and Witches can kill off enemies and support your party in surprising ways. Meanwhile, support characters like the Priest and Bard can keep your party alive and make them stronger. You’re given free reign to construct your party however you want, and the game rewards experimentation. Battles consist of moving your characters around the screen to attack enemies and avoid their attacks. Most battles last about 5 minutes on average, and consist of waves of enemies you’ll need to defeat. Some battles have you fighting special boss enemies, which will require special tactics to defeat. Winning a battle rewards your (living) party members with experience, gold, and loot, which you can equip them with to make them tougher and deadlier. And if you’re feeling lucky, you can take your party to one of the game’s Arenas, where you’ll find endless waves of monsters to earn rare loot, depending on how many enemies you slay. Between battles, you can hire new party members at the Tavern, assign skills at the Academy, outfit your party in the Armory, buy and sell loot at the Merchant, and swap active party members at the Keep.

As far as the game’s presentation, the art style is cute and clean, which suits the game’s whimsical charm. Being a fantasy game, the musical score is appropriate, and while you won’t necessarily be listening to it out-of-game, it helps with immersion.

Mika Mobile has created a rare treat on the mobile platform, an action game that appeals to casual and hardcore gamers alike. Battleheart is available on the iOS App Store and the Android Marketplace for $2.99. Although there is no trial version of the game, it’s hard not to recommend, especially at such a low price for all the entertainment you’ll get out of it.

Verdict: Buy It!