Capcom Abandons “Complete” Games, Strives To Push “Incomplete” Games

Untitled

In a rather shocking and yet disappointing move, Capcom has announced they are restructuring their entire focus on gaming. First off, they are revising sales expectations downward for their current lot of big titles. The reasoning for this, in their opinion, is “excessive outsourcing”. Capcom now expects Resident Evil 6 to shift sales to just under 5 million, as opposed to their original hopes of over 7 million. Devil May Cry is now expected to sell a 1.25 million copies, not the original 2+ million that they had hoped for. Capcom also pointed out, in their words, “delayed response to the expanding digital contents market and insufficient coordination between the marketing and game development divisions in overseas markets” as justifying reasons for its lackluster sales. The publisher now plans to more heavily focus on promoting its DLC strategies and concentrate more on internal projects. Capcom has warned that because of this restructuring, it has “strictly re-evaluated” some current games in production. Capcom recently announced a two month delay for Lost Planet 3, which is its last known outsourced project to a 3rd party company.

Untitled

Now there was plenty of more facts and figures that Capcom issued in terms of their net income loss for the year, but honestly, who cares. None of them are paying our bills. What we do care about is the quality of games being created and how all of this affects “you”, the gamer. From the start, I must point out that the only good thing that can come of this will be Capcom returning to their original “Far East” roots of game making. I feel if you’ve been playing games as long as I have, then you’ve experienced the degeneration of quality from the old days of Capcom.  Blockbuster titles like the original and remakes of the Resident Evil series (0-5), as well as Bionic Commando, 1943, Street Fighter series, Marvel vs. Capcom, Duck Tales and so on, are far gone. Whether Capcom is just blaming western developers for their unsatisfactory sales to deter from their own shortcomings, or they truly feel they have lost their ways has yet to be seen. My personal take is to the point and very blunt, so brace yourselves.

Untitled

Yes, indeed since Capcom has shifted to relying on western companies and ideas, the games have gotten significantly weaker and unpolished. You look at Lost Planet 2, or Operation Raccoon City for clear indications of games they published or created that were made to die on release. And then you have Resident Evil 6, which was possibly the biggest disappointment for 2012 in my eyes. For everything the game did right, it did fifty things horribly wrong. Coming from a fan of the series since its inception, I can confidently judge the scope of foul taste it left in most people’s mouths. Rather than discuss what was wrong with these games or many other titles that I have not mentioned, I’d rather focus on Capcom’s statements today.

Untitled

If Capcom wants to just focus on creating games that must have DLC, then fine do that. It is 2013 and digital is the future despite the horrible cringe I feel just saying that. However, the question is, does the game need the DLC to become a more “complete” game? Another question is, if Capcom does not improve on making games or continues to publish lackluster titles, is it even worth making DLC for the game? Titles like ORC and Resident Evil 6 clearly shouldn’t have received DLC in the first place because the games themselves left little to be desired in my opinion.

Untitled

In closing, my message is simple and clear. Capcom, if you are going to indeed shift the focus back to Japan and the traditional old-school methods of making games, the way you guys used to them, that would be phenomenal. In 2013, if I could buy a Capcom game that contained the same level of quality as the Resident Evil GameCube remake of 2002, then I will personally be sending holiday fruit baskets to Capcom headquarters. Secondly, if you must make DLC, make sure that the primary focus is placed on the game itself first and foremost. If the consumer is spending $60, they want the full experience they expect to receive just as we would have 10 years ago, when there was no such thing as DLC. I know for many, we have all gotten spoiled and forgot what life was like just seven years ago before digital content. Make a game that is “complete’ from start to finish with all the bells and whistles that you guys were known for in the days of old. Then, make DLC that is equally as satisfying and creates an attractive incentive for us to plunk down another $10 or $15. Please Capcom, once again become the company I fell in love with 17 years ago, when I first powered up Resident Evil on my PlayStation. The times should move the company, yes, but in a positive way, not a downward spiral of quality and greed. You guys have a second chance to win gamers back with this move, please look to your own company’s past for the secrets on how to succeed once again.

Resident Evil Revelations – Wii U Version Getting The Deluxe Treatment

Resident-Evil-Revelations-HD

Wii U fans have yet another reason to rejoice over the RE: Revelations edition for their console version. Some of the announced details promised additional content ranging from a terrifying new enemy, extra difficulty mode and improvements to Raid Mode such as new weapons, skill sets and the opportunity to play as HUNK and other characters from the series. As I detailed a few months ago, Raid Mode was a terrifically fun mode first introduced on the 3DS version of the game. Gamers will play online in co-op mode or alone in single player, taking on the hordes of enemies across a slew of missions while leveling up characters and earning weapon upgrades.

RER_08200_640screen

One of the newcomers to the series, Rachel, who was briefly in the original 3DS version will be an additional playable character in Raid mode. Alongside her, you will also have fan favorite HUNK as a brand new playable character in Raid Mode. Additionally Resident Evil Revelations will feature two brand new enemies as well. The “Wall Blister” will be one of the enemies and a “surprising new creature that appears in Raid Mode once players have advanced to a certain level”. Wii U gamers will be able to take advantage of the unique features of that system with three different styles of play. One can use the screen on the GamePad, and players can quickly access their map and weapons, or switch the GamePad out for a Wii U Pro Controller. Also, players are able to transfer all the action to the GamePad as this title fully utilizes off-TV play.

RER1_32764_640screen

Excitingly, the Miiverse feature will offer Wii U players further exclusive features. Players can post a death message on the Game Over screen for other players around the world to see. The ‘Creatures Voice’ function allows players to personalize the thoughts of enemies in Raid Mode to taunt their friends. Visually, the Wii U version is supposed to be superior to the other console versions of the game.

If this isn’t enough, Resident Evil Revelations supports Residentevil.net with online events and in-game connectivity planned for after launch. Exclusive data of the game’s characters and enemies can be collected through the online service. You can also earn custom parts and weapons for use in Raid Mode and items for Campaign Mode. Resident Evil Revelations will take full advantage of Residentevil.net with content available to users once the game launches. Players can pre-register on the service from now until the day before its release to gain early access to Resident Evil Revelations themed content with further information about online events to be revealed closer to launch.

Resident Evil Revelations launches in North America both physically and digitally on May 21st for the PC, PS3, Xbox 360, and Wii U.

The V Podcast: Episode 2 – PS4 Announcement, Killzone: Mercenary Discussion, Wii U Sales and Much More!

killzone mercenary

As a change of pace from the site’s Radio Xtreme podcasts, I guest starred in a podcast with Vengeful Torture in his newly debuted, The V Podcast, on YouTube. Within the 80+ minutes, we discuss a variety of topics that vary between the Wii U sales talk and why it’s not doing as poorly as people make it seem, Killzone: Mercenary’s announcement, some upcoming DLC for games like Battlefield 3 and PS All-Stars, the possibility of a Resident Evil “reboot”, and of course, the inevitable PS4 announcement and leaked Uncharted 4. Sit back, grab a drink and tune into this special podcast!

Capcom Looks To Improve Features in Resident Evil 6

Today, Capcom released a much welcomed update for Resident Evil 6. They have also announced a smaller patch that will come out at the end of January. The first update adds significant features such as “No Hope difficulty”, a higher difficulty level to play on. In addition to that, they have created a co-op option in the Ada Wong campaign, plus a new camera and subtitle options. Below is the full list of updates for the game’s patch which is currently out for the Xbox 360 and the PS3, and heading to PC March of 2013.

  • Gamers will be able to adjust the camera to give a greater field of view, as best suits their play style. The camera screenshot pairs show the minimum and maximum range of the new camera setting.
  • Ada Wong’s campaign will be unlocked from the start and have an optional player-controlled, co-op partner added. It was previously necessary to complete all three other campaigns in order to unlock Ada’s story
  • ‘No Hope’ difficulty level will be added above the existing levels, for players who want an extreme challenge

The second patch, releasing on January 22nd, updates the following:

  • Agent Hunt mode unlocked from the start
  • Agent Hunt selectable criteria before starting match (stage, region, settings like infinite ammo or friendly fire)
  • Stage selection within chapters

For more news on this or any other topic, be sure to keep it locked onto Gamers Xtreme, and as always, “Game On!”

Resident Evil 6 Multiplayer Details Briefly Discussed

Resident Evil 6 is set to be in players’ homes on October 2nd this year and the staff here couldn’t be more excited for the game. During Capcom’s Captivate event, they announced some very brief details on the multiplayer aspect of the game. Aside from the game’s main campaign, there will once again be online and split-screen multiplayer modes. The game will have a “drop-in, drop-out” system but you won’t have to reload to or reach a checkpoint this time around thankfully.

The Mercenaries mode will return once again. However, you won’t have to beat the game to unlock it this time around. You can actually access the mode right from the get-go. While nothing is finalized, I’m personally still hoping that RE: Revelations’ Raid Mode will be incorporated into the game.

Excited for RE6? Sound off in the comments below!

More Evidence Points to Resident Evil 6

It might not come as a complete surprise to many that Capcom has been rumored to be working on a possible sequel to Resident Evil 5.  However, today there was some interesting details leaked that could very well prove this rumour has more truth than first believed.   Today on Twitter, action star Milla Jovovich, best known for her roles in the Resident Evil movies, tweeted this:

While to many this brief statement does not provide conclusive evidence, it is food for thought.

Another statement issued by famed Capcom producer Masachika Kawata, a 14 year veteran amongst the RE development team, may further prove the RE6 theory.  Kawata stated in a recent interview that basically the Resident Evil series will see a complete renovation with the next title.  He also stated that he is not sure whether the new installment will be a survival horror or a straight shooter in terms of gameplay.

Well, there you have it. What do you guys think? Should there be another Resident Evil or should Capcom scrap the series completely? Sound off your comments below!

Resident Evil 15th Anniversary Montage Trailer

It’s hard to believe but 15 years have passed since Resident Evil first hit home consoles.  CAPCOM has decided to compile a montage showing every Resident Evil game in a single video.  Check it out!

What do you guys think?  Sound off in the comments!

Resident Evil 4 HD and Code: Veronica X HD Prices Announced

Capcom has just confirmed it’s price point for each Resident Evil 4 HD and Resident Evil Code Veronica X HD.  Each game will cost $19.99 on the PSN and/or 1600 Microsoft Points on XBL.  Now if you’ve never played either one of these games, then it’s a no brainer to pick these up.  However, for those of us who might have double dipped or even triple dipped Resident Evil 4 by buying the Gamecube, PS2 and Wii editions, we may have to ask ourselves if it’s worth buying again at $19.99.

Who said we needed this current console generation when RE4 still looks better than many games that are out today.

Capcom stated that the reason North America is not receiving a retail box/disc version was because it would be cheaper for the consumer to download each of these games instead of purchasing them with the box/disc.  Funny, if Capcom hasn’t noticed, all HD remake collections have been retailed for $39.99.

If you download both RE HD titles, you’re spending the same money and not getting a box/disc with it.  Oh Capcom, you just keep spoiling us…

Resident Evil Revival Selection Box Art for Japan...why aren't we getting this as well?!

The $80 Collector's Edition for the Resident Evil Revival Selection...I would have gladly paid that money for the North American version! It even comes with actual copies of the original three RE titles from the PS1!

Your thoughts?  Will you be downloading these titles or waiting for Capcom to actually come to their senses and release an actual retail version?  Sound off in the comments!

Resident Evil 4 HD and Code: Veronica HD Release Dates Announced

Capcom has announced at the SDCC that we will not have to wait too much longer for the RE4 HD and RE: CV HD editions.  Resident Evil 4 will be hitting the PSN and XBLA on September 20th.  A week later, Resident Evil: Code Veronica will be releasing on September 27th through both the PSN and XBLA as well.  Now, these are strictly available for download only and will not have a retail disc version.  Maybe Capcom shouldn’t have produced Super Street Fighter IV: Arcade Edition on disc or the upcoming Ultimate Marvel vs Capcom 3 and put their money toward the RE disc instead for us RE faithfuls…

Resident Evil 6 Announced at San Diego Comic-Con

Yes, that’s right.  The title of the article is true and we have the image that proves it.  The photo below was taken by someone at the SDCC in Capcom’s panel.  In the picture you shall see the logo for Resident Evil 6 along with the date, September 15th 2011.  No, this doesn’t mean that RE6 is coming out in two months (could you imagine though) but rather expect more information about the game at the TGS in September.  Thoughts?  Comment below!