Sony’s E3 2014 Press Conference Live Blog

Sony E3 2012

Worried you might not be able to watch Sony’s E3 Press Conference live on June 9th at 9:00 pm EST? No worries, we’ve got you covered here on Gamers Xtreme! We’ll be live blogging the whole event and you, as the community, will be able to interact with us throughout the whole conference! The blog is also mobile friendly so for those of you with smartphones, you’ll be able to still catch every minute of the conference through your phone. Enter your e-mail address below to be reminded of when the event is about to go live and get involved with E3!

Flashy PSN Summer Deals Inbound

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Well it seems every company is rolling out their summer deals in a big way. Starting tomorrow, PlayStation gamers will have the chance to save up to 60% off on Summer titles, and for PS Plus members, it will be a whopping 80%! As always, make sure you check the PSN Store for this week’s offers. Lastly these sales will vary each week, so make sure you check out the PSN on a weekly basis. Depending if you’re a PS Plus member, some of the older retail titles range as low as $4!

Below you will find this year’s Summer Sale list:

July 2nd – 9th

Call Of Duty Black Ops II (PS3) – Regular Price: $59.99 Sale Price: $41.99 PlayStation Plus Price: $37.79
The Amazing Spider-Man (PS3) – Regular Price: $49.99 Sale Price: $29.99 PlayStation Plus Price: $20.99
Batman Arkham Asylum (PS3) – Regular Price: $19.99 Sale Price: $9.99 PlayStation Plus Price: $5.00
The Lord of the Rings: Aragorn’s Quest (PS Vita/PSP) – Regular Price: $9.99 Sale Price: $4.99 PlayStation Plus Price: $2.50
Mortal Kombat (PS Vita) – Regular Price: $19.99 Sale Price: $9.99 PlayStation Plus Price: $5.00
Mortal Kombat – (PS3) – Regular Price: $19.99 Sale Price: $9.99 PlayStation Plus Price: $5.00
Prince of Persia Forgotten Sands (PS3) – Regular Price: $19.99 Sale Price: $7.99 PlayStation Plus Price: $4.00
Scott Pilgrim vs. the World: the Game (PS3) – Regular Price: $9.99 Sale Price: $3.99 PlayStation Plus Price: $2.00
Shadow of the Colossus (PS3) – Regular Price: $19.99 Sale Price: $9.99 PlayStation Plus Price: $5.00
Ratchet & Clank Collection (PS3) – Regular Price: $19.99 Sale Price: $14.99 PlayStation Plus Price: $7.50

July 9th – 16th

Fast & Furious Showdown (PS3) – Regular Price: $39.99 Sale Price: $31.99 PlayStation Plus Price: $23.99
Star Trek (PS3) – Regular Price: $54.99 Sale Price: $43.99 PlayStation Plus Price: $32.99
Men In Black: Alien Crisis (PS3) – Regular Price: $39.99 Sale Price: $29.99 PlayStation Plus Price: $20.99
The Simpsons Arcade Game (PS3) – Regular Price: $9.99 Sale Price: $6.99 PlayStation Plus Price: $4.89
X-Men (PS3) – Regular Price: $9.99 Sale Price: $6.99 PlayStation Plus Price: $4.89
Hitman Trilogy HD – (PS3) – Regular Price: $39.99 Sale Price: $19.99 PlayStation Plus Price: $15.99
Lord of the Rings: War in the North (PS3) – Regular Price: $19.99 Sale Price: $9.99 PlayStation Plus Price: $5.00
Silent Hill: Book of Memories (PS Vita) – Regular Price: $29.99 Sale Price: $14.99 PlayStation Plus Price: $7.50
LEGO Batman 2: DC Super Heroes (PS3) – Regular Price: $29.99 Sale Price: $14.99 PlayStation Plus Price: $7.50
LEGO Batman 2: DC Super Heroes (PS Vita) – Regular Price: $19.99 Sale Price: $9.99 PlayStation Plus Price: $5.00
The Adventures of TinTin: The Game (PS3) – Regular Price: $39.99 Sale Price: $19.99 PlayStation Plus Price: $10.00
Star Wars The Force Unleashed II (PS3) – Regular Price: $19.99 Sale Price: $9.99 PlayStation Plus Price: $5.00
LEGO Pirates of the Caribbean: The Video Game (PS3) – Regular Price: $19.99 Sale Price: $9.99 PlayStation Plus Price: $5.00
Just Cause 2 (PS3) – Regular Price: $19.99 Sale Price: $9.99 PlayStation Plus Price: $7.99
Prince of Persia Classics Trilogy (PS3) – Regular Price: $39.99 Sale Price: $15.99 PlayStation Plus Price: $8.00
Tron Evolution (PS Vita) – Regular Price: $19.99 Sale Price: $7.99 PlayStation Plus Price: $4.00
Alice: Madness Returns (PS3) – Regular Price: $19.99 Sale Price: $7.99 PlayStation Plus Price: $4.00
Fight Night Champion – Full Game (PS3) – Regular Price: $29.99 Sale Price: $11.99 PlayStation Plus Price: $6.00

[Via PlayStation Blog]

Capcom Abandons “Complete” Games, Strives To Push “Incomplete” Games

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In a rather shocking and yet disappointing move, Capcom has announced they are restructuring their entire focus on gaming. First off, they are revising sales expectations downward for their current lot of big titles. The reasoning for this, in their opinion, is “excessive outsourcing”. Capcom now expects Resident Evil 6 to shift sales to just under 5 million, as opposed to their original hopes of over 7 million. Devil May Cry is now expected to sell a 1.25 million copies, not the original 2+ million that they had hoped for. Capcom also pointed out, in their words, “delayed response to the expanding digital contents market and insufficient coordination between the marketing and game development divisions in overseas markets” as justifying reasons for its lackluster sales. The publisher now plans to more heavily focus on promoting its DLC strategies and concentrate more on internal projects. Capcom has warned that because of this restructuring, it has “strictly re-evaluated” some current games in production. Capcom recently announced a two month delay for Lost Planet 3, which is its last known outsourced project to a 3rd party company.

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Now there was plenty of more facts and figures that Capcom issued in terms of their net income loss for the year, but honestly, who cares. None of them are paying our bills. What we do care about is the quality of games being created and how all of this affects “you”, the gamer. From the start, I must point out that the only good thing that can come of this will be Capcom returning to their original “Far East” roots of game making. I feel if you’ve been playing games as long as I have, then you’ve experienced the degeneration of quality from the old days of Capcom.  Blockbuster titles like the original and remakes of the Resident Evil series (0-5), as well as Bionic Commando, 1943, Street Fighter series, Marvel vs. Capcom, Duck Tales and so on, are far gone. Whether Capcom is just blaming western developers for their unsatisfactory sales to deter from their own shortcomings, or they truly feel they have lost their ways has yet to be seen. My personal take is to the point and very blunt, so brace yourselves.

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Yes, indeed since Capcom has shifted to relying on western companies and ideas, the games have gotten significantly weaker and unpolished. You look at Lost Planet 2, or Operation Raccoon City for clear indications of games they published or created that were made to die on release. And then you have Resident Evil 6, which was possibly the biggest disappointment for 2012 in my eyes. For everything the game did right, it did fifty things horribly wrong. Coming from a fan of the series since its inception, I can confidently judge the scope of foul taste it left in most people’s mouths. Rather than discuss what was wrong with these games or many other titles that I have not mentioned, I’d rather focus on Capcom’s statements today.

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If Capcom wants to just focus on creating games that must have DLC, then fine do that. It is 2013 and digital is the future despite the horrible cringe I feel just saying that. However, the question is, does the game need the DLC to become a more “complete” game? Another question is, if Capcom does not improve on making games or continues to publish lackluster titles, is it even worth making DLC for the game? Titles like ORC and Resident Evil 6 clearly shouldn’t have received DLC in the first place because the games themselves left little to be desired in my opinion.

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In closing, my message is simple and clear. Capcom, if you are going to indeed shift the focus back to Japan and the traditional old-school methods of making games, the way you guys used to them, that would be phenomenal. In 2013, if I could buy a Capcom game that contained the same level of quality as the Resident Evil GameCube remake of 2002, then I will personally be sending holiday fruit baskets to Capcom headquarters. Secondly, if you must make DLC, make sure that the primary focus is placed on the game itself first and foremost. If the consumer is spending $60, they want the full experience they expect to receive just as we would have 10 years ago, when there was no such thing as DLC. I know for many, we have all gotten spoiled and forgot what life was like just seven years ago before digital content. Make a game that is “complete’ from start to finish with all the bells and whistles that you guys were known for in the days of old. Then, make DLC that is equally as satisfying and creates an attractive incentive for us to plunk down another $10 or $15. Please Capcom, once again become the company I fell in love with 17 years ago, when I first powered up Resident Evil on my PlayStation. The times should move the company, yes, but in a positive way, not a downward spiral of quality and greed. You guys have a second chance to win gamers back with this move, please look to your own company’s past for the secrets on how to succeed once again.

Radio Xtreme – Episode 29: “PlayStation 4 Recap and Thoughts”

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In this special episode of Radio Xtreme, Glacier928 and special guest, K20NY, recap the Sony event and discuss all the latest info for the PlayStation 4. Sit back and enjoy as we condense the 2 hour conference into 20+ minutes!

Staff Reminisces on PlayStation Memories

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We are only hours away from Sony’s highly anticipated conference, as they most certainly prep up the reveal of the PlayStation 4. If you’ve been on Twitter at all today, you may have noticed that “PlayStationMemory” is trending, as well as “PS4”. In preparation of this event, the staff at Gamers Xtreme have decided to share a few of their PlayStation Memories.

Glacier928:

  • Playing the snow level of Jet Moto and being blown away with it back in the day on PS1.
  • Playing through Dino Crisis 2 and Driver 2 with my cousin on the PS1.
  • Experiencing Tony Hawk Pro Skater 2 and really getting into the extreme sports genre. Countless hours were spent playing that game with friends.
  • Experiencing a whole new level immersion with Metal Gear Solid. Checking the back of the game case to find Meryl’s codec and switching controller ports against Psycho Mantis was absolutely unique.
  • Getting into the Resident Evil franchise upon playing RE3: Nemesis
  • Borrowing my friend’s PS1 to play Tomb Raider II.
  • Rushing home from high school to play Shinobi on PS2…hard as hell game but loved it!
  • Playing a demo of the original Devil May Cry and thinking how I needed a PS2 ASAP.
  • Playing Resident Evil: Code Veronica X on the PS2 with my brother until 2am.
  • Playing SSX 3 for over 6 months straight until I got 100% completion with every character.
  • Rushing home from class to fire up God of War II and be beyond impressed at the scale of the game.
  • Buying a PSP just to get Ratchet & Clank: Size Matters.
  • Getting my 60GB PS3 when it dropped to $499 with Resistance: Fall of Man and Ninja Gaiden Sigma.
  • Playing Uncharted 2 and thinking no game would compete with the perfection it is.

MJA42X:

  • Buying a PS2 after playing and being impressed by Spyhunter.
  • Playing SSX Tricky for months in order to beat all of its challenges.
  • Experiencing GTA3 for the very first time, and loving the idea of sandbox gameplay.
  • Playing top notch exclusives such as God of War, Ratchet, Jak, and Sly Cooper.
  • Purchasing a PS3 and being blown away by the graphics and gameplay of resistance and motorstorm. It was the perfect use of my stereo surround.
  • The addition of downloadable titles on PSN, which brought back inventive and original 2d platforming games.
  • Playing Sports Champions during parties and people commenting on the colored lights from the Move controllers.
  • The controller port change in MGS. One of the craftiest ways to defeat a boss ever made.

R17:

  • Racing to KB Toys to purchase a PS One and getting mortal Kombat Trilogy as my very first PlayStation game.
  • Playing the entire Syphon Filter franchise (1-3) on one system was a thrill.
  • Experiencing Resident Evil 2 for the first time changed my view on gaming forever.
  • Using my PlayStation to listen to music CDs through my TV Speakers was fascinating to me!
  • Playing Driver with a Mad Katz steering wheel and pedals accessory on the PS One was a thrill.
  • Spending hours trying to beat Sweet Tooth in Twisted Metal 2.
  • Ripping open the package of Resident Evil 3: Nemesis on Christmas Morning ’99 and starting it up on my PlayStation.
  • Seeing Silent Hill for the first time was an unforgettable and horrifying experience, in a good way.
  • Searching the entire Tristate area of New York, New Jersey, and Connecticut for the Playstation 2.
  • Playing The Bouncer as my first PS2 game.
  • First hearing about, then finally playing, Grand Theft Auto 3 and Hitman 2: Silent Assassin
  • The excitement and rush of seeing the very first teaser trailer on the internet for Grand Theft Auto: Vice City.
  • Playing a Metal Gear Solid game for the very first time, MGS3: Snake Eater.
  • The amazement of being able to watch DVD’s through my PS2!
  • The best start up a SONY console ever had, the Playstation 2 opening sounds and video.

Argus9:

  • Waiting at the mailroom for my PS3 to arrive, and getting a grin across my face after receiving it.
  • Being absolutely blown away by the quality of gameplay and presentation of Uncharted 3, my first PS3 game ever. Never before have I had the experience of “playing a movie” before U3.
  • Buying a PSP and being impressed with having a full multimedia experience in my pocket. Before I had a smartphone, I had my PSP.
  • Playing Final Fantasy Tactics on my PSP into the wee hours of the night – and using it as an ice breaker when meeting my girlfriend of 3 years for the first time. (That’s right boys – video games CAN help you meet girls!)
  • “Fight Night” with my college buddies in my hall – loading up fighting games and facing off round – robin style on our PS3s.
  • Waiting anxiously every Tuesday night for the Playstation store to update so I can see what’s on offer for Plus members each week.

Any memories you’d like to share? Sound off your PlayStation Memories in the comments below!

Radio Xtreme – Episode 28: Sony Predictions, Wii U Content, Gaming Deals and Much More!

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In this episode of Radio Xtreme, Glacier928 and R17 discuss the following topics:

– PS Plus: Vanquish and Mega Man Maverick Hunter X go FREE
– Wii Street U impressions
– Best Buy “Buy 1, Get 50% off second” Wii U deal
– F-Zero SNES coming to eShop for Wii U on 2/20 for $0.30
– Metal Gear Rising: Revengeance Releases 2/19
– PS4 thoughts/Sony Event 2/20

PS Vita Essential Games Guide

Back in August of 2011, I wrote up an article for the 3DS when it received its price drop, specifying the best games to grab for Nintendo’s portable console at the time for the respectable genres. In similar fashion, I felt it was time to give the PS Vita the same respect I gave the 3DS by providing an essential buyer’s guide.

Sony’s latest portable device has been out for almost one year now, with it also being nearly a year since we’ve gotten our hands on it back at PlayStation Blog’s Community Meetup Event held in NYC. When we first got our hands on the device, we were immediately impressed with how the system felt. The overall design gave it a sleek and downright sexy look, while providing for an incredibly solid build.


With the console approaching it’s one year anniversary in the US, I look back at all the Vita games I’ve played in the various genres and provide my personal favorites that pertain to each category.

Best Action/Adventure: Gravity Rush

When it comes to the most refreshing, unique experience available for the Vita that also takes full advantage of the console, Gravity Rush shines above every other game. Back when it was shown during the Vita’s unveiling in 2011 (when the device was known as “NGP”), the game seemed very intriguing. The art style and mechanics truly stood out amongst the pack of titles announced for the console. Upon finally playing this game, my expectations actually exceeded, as I was floored by how stunning the game was. Rich environments, unique gameplay mechanics, interesting story and the best visuals to ever grace the Vita, Gravity Rush is a game that I truly can’t recommend enough to any Vita owner.

Best Third-Person Shooter: Uncharted: Golden Abyss

When the Vita launched, THE title to own was Uncharted: Golden Abyss. Being Sony’s flagship IP this generation, there was good reason for fans to be excited about the title’s first portable installment. Instead of being developed by series creator Naughty Dog, Sony Bend (Syphon Filter, Resistance: Retribution) took the helm and tackled the gargantuan task of translating a much beloved series on the PS3 to the PS Vita. The end result was proof that Uncharted can translate onto Sony’s new portable and still feel exactly like that of the console editions.

Best First-Person Shooter: Resistance: Burning Skies

With the PS Vita having two analog sticks built into it, many were eager to see how FPSs would translate to the portable device. While we haven’t seen many of these on the console yet, one developer has brought two FPSs within six months of each other: Resistance: Burning Skies and COD: BO: Declassified. This one was a mixed bag to pick from, but ultimately, the final decision wasn’t all that difficult for me to determine. Resistance: Burning Skies was released in May of 2012 and provided for a solid experience from developer Nihilistic. The setting was well done, the controls were solid, the visuals were pretty good and the campaign was entertaining. Multiplayer was a bit on the laggy side unfortunately and while there’s some fun to be had with it, there wasn’t much lasting appeal. The game does have the easiest platinum trophy to earn on the Vita at the moment, if that’s an extra incentive for you. COD: BO: Declassified, also developed by Nihilistic, was a herculan attempt by the developer since they were only given less than six months to develop it. However, with a campaign that was less than an hour long, and a buggy mess of a multiplayer, it’s impossible for me to recommend that over Resistance: Burning Skies…especially when it’s the priciest game available on the Vita for $49.99.

Best Racing: WipEout 2048

The Vita has its share of racing titles. Between WipEout 2048, Modnation Racers: Roadtrip, Asphalt: Injection, Motorstorm RC, Sonic & All-Stars Racing Transformed, Need for Speed: Most Wanted and Ridge Racer, there are a good amount to choose between. Out of the available titles, WipEout 2048 is the game that has the edge over any of the other racing titles. Visually, WipEout 2048 is an absolute beauty to see in action. Replicating visuals from the console version (with the switchoff of 30 fps), the game looks stunning. The lengthy and challenging campaign will keep you busy for quite some time, the Multiplayer Campaign adds a fresh twist to the multiplayer component of the game and the Cross-Play between the Vita and PS3 “WipEout HD” is an outstanding demonstration of asymetrical gaming. It really is unfortunate that Studio Liverpool shut its doors…especially with a knock-out title like this.

Best Fighter: PlayStation All-Stars Battle Royale

The Vita has a large amount of fighters to pick from. Between Ultimate Marvel vs Capcom 3, Mortal Kombat, Blazblue, PlayStation All-Stars Battle Royale, Reality Fighters, and Street Fighter X TEKKEN, the Vita isn’t exactly short handed on fighting titles at the moment. However, out of all those titles, the one game that really stood out as a proper game on-the-go was PlayStation All-Stars Battle Royale. First off, utilizing the Cross-Buy feature of purchasing the PS3 version and getting the Vita version (digital) free is an excellent incentive to pick it up. The game itself was called a “Super Smash” ripoff and I’m going to be 100% honest, I was on the fence about the game when it was announced myself. However, finally getting my hands on the game, it was an absolute blast to play. The amount of fan service Superbot Entertainment has incorporated into this game is astounding, with only more that could be added to the game in the near future. The gameplay is fast-paced frentic fun and having to buildup your Special meter before actually eliminating your opponent for a point is a very strategic and intense twist to the genre. Couple that with Cross-Play support to play online amongst both PS3 and PS Vita owners and you’ve got a robust game that you’ll be returning to for quite some time.

Best Sports: Virtua Tennis 4: World Tour Edition

Another genre that hasn’t seen the short end of the stick are sports games. There are quite a good selection of them, between MLB ’12, Hot Shots Golf: World Invitational, Virtua Tennis 4, FIFA Soccer and FIFA ’13 (yes, there were two editions within a year). While any of your choices here would do you well, especially pertaining to which is your favorite sport, I was torn between two particular titles: Hot Shots Golf: World Invitational and Virtua Tennis 4. Ultimately, Virtua Tennis 4 had the slight edge for me for various reasons. If you’ve never played VT4 before, it’s one of the most refined, yet easy to pickup-and-play tennis games ever made. Visually, it’s incredibly impressive that SEGA was able to cram the entire console version into the portable format without any loss in quality, while also adding Vita-specific content. It even ran at the 60 fps the console versions did.

Best RPG: Persona 4 Golden

The PlayStation brand was built on a plethora of JRPGs back with the PS1 and PS2. Fast-forward today and JRPGs have dwindled their way down in numbers. However, Atlus aims to revive the genre a bit for Sony’s latest portable with Persona 4 Golden. P4G is an enhanced version of the PS2 title, Persona 4, but with completely redone visuals and some extra content. Speaking of content, Persona 4 Golden is an immensely deep game that will keep you busy for tens, if not hundreds, of hours tackling everything the game has to offer. Whether you’re interacting with people to form friendships, working side jobs, attending school, or dungeon-crawling through the “TV World” (where missing people vanish to from the real world), P4G offers hybrid RPG/Simulation gameplay mechanics. If completing the game wasn’t enough, there’s a New Game+ to dive into, further extending the longevity.

Best Platformer: LittleBigPlanet Vita

In terms of carrying a platforming title on-the-go, LittleBigPlanet Vita is hands-down the choice to go with. LittleBigPlanet has picked up a huge fan base since Media Molecule’s first release on the PS3, and more so with the sequel. The PS Vita edition wasn’t developed by Media Molecule, but rather, Tarsier Studios. While fans can be wary when their franchise is later developed by a different studio, Tarsier Studios absolutely nailed bringing the experience to the Vita. Taking full advantage of the Vita’s features, creating levels has never been easier thanks to the touch screen implementations. Naturally, a big part of LBP is the user-generated content and playing other people’s creations is a huge portion of the fun. There’s some really innovative stuff that people have created and the developers incorporated filters to ensure you come across the best stuff every week. Additionally, one of the best features is the compatibility with DLC between the PS3 and Vita versions. Almost every DLC costume you own for the PS3 is accessible for download on the PS Vita version, at no additional cost. While Rayman Origins is another great platformer, LittleBigPlanet Vita is one that feels more like a tailored experience for the PS Vita (due to the fact that it was developed specifically for the Vita).

Best PSN Download: Retro City Rampage

There is a pretty wide assortment of PSN titles available for download on the PS Vita at this point of the system’s lifecycle. However, there’s one that particularly struck solid gold for me: Retro City Rampage. When I reviewed RCR back in October, there wasn’t enough praise I could give the game. Essentially an 8-bit “GTA” style game, you’ll tackle an insanely wild adventure that packs a rich amount of content. While I won’t go crazy in-depth here (read the full review for that), Retro City Rampage is simply a retro throwback with countless nostalgic moments that has me coming back day after day.

It’ll be almost one year since the PS Vita released in North America and the console has expanded over that course. At launch, the system wasn’t backwards compatible with many PSP games and/or Minis, and had zero PS1 Classics compatibility. Over time, we’ve seen the backwards compatibility library of PSP and PS Minis expand dramatically, while PS1 functionality finally gave old-school fans the ability to play their favorites on the stunning OLED screen. The Vita has also seen the inclusion of PlayStation Mobile content, as well as some neat apps, with more surely to come.

There you have it PS Vita owners. These are my personal picks for you to look into getting and while I’m not telling you that you have to buy these, I’m strongly recommending them. Enjoy!

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NYCC 2012: “Need for Speed: Most Wanted” PS Vita Gameplay Footage (Off-Screen)

During our NYCC 2012 coverage, we were able to test out Need for Speed: Most Wanted for the PS Vita and I provided a hands-on for it yesterday. We were able to capture some off-screen gameplay footage of what you can expect the PS Vita version to look like. Here it is:

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NYCC 2012: “Need for Speed: Most Wanted” PS Vita Hands-On Preview

At the PlayStation booth at NYCC, they had a solid amount of PS Vita titles to try out and one particular game that I’ve been eager to see in action was Need for Speed: Most Wanted. Being a massive fan of Criterion Games, I’ve been looking forward to seeing how the portable version of their upcoming title was turning out. So far, it’s looking like a solid racing game on the go.

It’s clear that Criterion knows what they’re doing when it comes to racing games. They’ve done exceptionally well with the Burnout series and did a fantastic job rebooting Need for Speed: Hot Pursuit back in 2010. Firing up NFS: Most Wanted on the PS Vita, I was able to easily acclimate to the controls. You’ll use the R button to accelerate, L button to brake, Circle button to cut sharper turns with the e-brake and X button to hit the nitrous; basically your standard racing controls. Taking on one of the races, you’ll be treated to an opening cutscene showcasing the environment, followed by yourself driving to the race. Mechanically, the game feels incredibly tight. Car handling isn’t as arcady or loose as Burnout’s, but it’s not as stiff as NFS: Hot Pursuit’s. It falls right in the middle and takes only seconds to get used to. The AI was pretty competent in the race I held and even making a few errors, I was always able to make a comeback but they were able to stay right behind me. This was definitely towards the beginning of the game though and I’m sure the difficulty ramps up later as errors will cause you to barely get a chance at a comeback.

After the race, the game seamlessly transferred to the open-world environment without any loading what-so-ever. This impressed me, especially for a handheld title, and further proved that Criterion has a very talented team. They didn’t try to cut corners on the portable version. From here, you’re able to press Right on the D-Pad and open up your “Easy Drive” menu. The menu gives you access to other races to initiate, starting multiplayer sessions, options, friends, etc., all in real-time. A cool feature they added is the ability to start a race from Easy Drive. You’re not forced to drive to a location to start a race, giving it a much smoother pacing. Again though, this is completely optional and you can take your time to explore the environment while heading to the next event.

Visually, the game looks pretty solid with a nice draw distance of the environments. The textures aren’t ultra-rich like those on the console version but the PS Vita doesn’t replicate exact console graphics, it does close to it. When I crashed the car, it showed dents in the areas that collided and when you reset on the track, the damage remained on the vehicle the whole time. It’s also worth mentioning that the game runs at 30fps (frames per second) like NFS: Hot Pursuit did on PS3/360 and not 60fps like the Burnout series did. In terms of audio, the soundtrack sounded crisp but the sound effects were a bit compressed. They were still solid but definitely stood out as the weaker aspect of my first impressions.

The build I played was definitely the final version, as I even unlocked a trophy during my first race event I did. However, I left there happy to say that the PS Vita version is not getting the short end of the stick and will be a very competent version to consider looking into. Need for Speed: Most Wanted is set for release on October 30th for the PC, PS3, PS Vita and Xbox 360. In the meantime, check out the gameplay footage we captured here!

Are you interested in NFS: Most Wanted? If so, which version(s) are you getting? Sound off in the comments below!

PlayStation Plus Integrates with PS Vita in November; Details Inside

During Sony’s TGS Press Conference last night, they confirmed details about the upcoming PlayStation Plus service that’s set to hit the PS Vita in November. According to details from the PlayStation Blog, here are the features you can expect to take effect for PS Plus members on the PS Vita:

  • Instant Game Collection: Unlimited access to a regularly refreshed selection of the full versions of games as long as your membership is active.
  • Discounts: Take advantage of exclusive discounts on games and DLC for your PS Vita.
  • Online Game Storage: An additional 1GB of online storage for game saves for PS Vita games and downloaded content.
  • Automatic Updates: PS Vita will automatically start up at a designated time to download and install select game demos and game updates as well as system software updates and start standby mode upon completion.
  • Automatic Trophy sync: Trophy information will be synched to PSN servers automatically via the PS Vita.

The best part about this is that if you’re already a PS Plus member on the PS3, then this will automatically take effect on your PS Vita at no extra charge. For $50 a year, you’re getting an incredibly robust service for not only one console, but two consoles now.

What do you guys think? Sound off in the comments below!