Online Multiplayer Coming To Hitman Absolution

Today at Gamescom, a new “Contract mode” was announced for the latest installment of the highly anticipated Hitman: Absolution. This was an idea pitched by millions of fans of the series, and how they would like to make anyone a target. This new mode will be fulfilling that desire of millions in an online competitive fashion. Completing contracts grants you money that can be spent on upgrades, weapons or disguises. You have a choice of five “user-created” contracts which will be chosen each week for the online leader boards. Aside from the fan-created contracts, the game will come with a few contracts created personally by from IO Interactive. Gamers will create contracts through gameplay in what IO Interactive is stating will be a “Play to Create” system, where how you play and murder type sets the rules. Traversing through a game level in real time, players will be able to target any character as a victim. Gamers will also be able to target up to three victims for assassination for each Contract.

In a video shown today, you can see how the game itself observes how the player kills each mark and then utilizes that specific data to create the contract’s specifications. In lamens terms, a close-quarters kill with a blade would then become the requirement in the contract. More precisely, everything down to the player’s escape method and location will be used to set the conditions, so gamers who want to create cool contracts will have to put work into them.

With this portion of the game now completed, Play to Create sessions have now been uploaded to Hitman: Absolution’s servers, just for the testers and press people at Gamescom of course. IO stated that from this point, a competitive match can be created and friends online can be invited to try and beat out their friends with a more stylish kill. The Play to Create tools look to give the player a large scale, slew of tools and features that are robust enough for IO team members to use as well. They will be doing this of course when they need to create their own future contracts for the online players to try. Lastly, all single player content unlocked such as costumes and techniques will also be available in contract mode, giving gamers even more of an edge.

Contract mode looks to be the first true online experience for a Hitman game, and in Hitman: Absolution, I feel this will make a significant change to the series in a positive way. Aside from the new venture, this will undoubtedly give the game more replay than any other Hitman game done before. For more news on this or any other topics, be sure to keep it locked onto Gamers Xtreme, and as always “Game On!”


1) Players are ignoring the single player campaign

While FPS multiplayer can be fun to play at times, it should not be the main reason for playing a certain game. Multiplayer is nothing more than an addition to the main single player campaign. Keep in mind that developers use their time and energy in creating an experience containing solid gameplay with interesting stories and characters, yet many gamers today skip the single player campaign to rush online and blast their friends to smithereens without giving the game itself a chance. This is a disservice to both the makers of the game, and to the gamers themselves, as they will most likely miss out on an incredible journey that the main character must trek through in order to save the world or some diabolical corruption. If compared to a DVD purchase, the single player campaign is like the movie itself, while the multiplayer is nothing more than just extras that you can find on a bonus disk. So do yourself a favor and play the game first before rushing in to mindlessly shoot enemies to bits.

2) Players are spending months on one game

One of the cool things about the current console generation is being able to see what your friends are playing online when you sign into your account. I like seeing what types of games other players are interested in as they cycle through their games library. However, there are a growing number of people who are sticking with one FPS game for months playing only the multiplayer portion of the game. While I understand that a game can be fun to play, gamers should venture out and try out other amazing titles that have been released to the world. There are many other genres to explore that are just as immersive (if not more so) than the standard FPS game.

3) Poor morals

Just recently, I watched my eight-year old nephew playing an FPS (I believe it was one of the Call of Duty’s – they all look the same, run around and shoot people with a gun). As I sat there watching him kill other “human” beings by using a number of different firearms, and even slitting enemies’ throats using a combat knife, I thought to myself how an eight-year old child should not be playing these types of realistic games. Now before people start lecturing on how most games have ways to kill off enemies, it has just been in recent years that they are made to look more realistic. Defending your planet from aliens, killer robots or goombas is one thing, but intentionally killing other humans is no way to have young children express their imagination. Look at most superheroes in comic books and you’ll notice that they have a moral responsibility to defeat an enemy without killing them. Games used to have more characters with a similar mentality, and while there still are a few, many games today are looking for a grittier look with more realistic graphics, leaving us with images that could confuse us between make-believe and reality. You don’t have to look far to find news reports of young members in our society creating harmful acts due to their fascination with realistic games that “teach” us to kill. When it comes to certain FPS games, morality is something that gets thrown out the window (especially in homes that don’t have parents to teach their kids values). Most, if not all, FPS games are built around war, and yes, war can be violent, yet war is also political, and most people who play these FPS games don’t know the meaning behind this fact. They just think it’s fun to kill people in as many ways as possible. Games are supposed to show us how to be hero, not a killer. With the overly abundant first person shooter games being released each year, I’m hopeful that this is just a gaming fad, and that we can revert back to more creative and meaningful game experiences.