Nintendo and DeNA Form a Partnership and Alliance; Nintendo Mobile Games Incoming



To much surprise to kick off the morning, Nintendo has just announced that they have formed a partnership with mobile developer DeNA. With this partnership announcement, Nintendo is allowing DeNA to create brand new games based on Nintendo’s characters. These new games will be entirely new experiences, crafted around the strengths and aspects of mobile gaming. If you’re expecting to see any of the games released on the 3DS or Wii U platform being ported over, that will not be happening.

Also, Nintendo and DeNA will also be developing an online membership service that remains to be detailed. This service is supposed to integrate an ecosystem between PC, smartphones, tablets, 3DS and Wii U devices. The service is aiming to go live fall of 2015. More details to come in the coming months.

It’s surreal to see Nintendo is entering the mobile platform market, especially seeing that the 3DS is dominating with sales and has a massive install base already. Granted, the mobile market is practically in the hands of a majority of  society, seeing that almost everyone owns a smartphone or tablet. What do you guys think? Would you want to see Nintendo IPs coming to the mobile market or should Nintendo stay apart from that market? Sound off your thoughts in the comments below!

[Source – Press Release E-Mail]

Nintendo’s Digital Event E3 2014 Conference Live Blog

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Worried you might not be able to watch Nintendo’s E3 Press Conference live on June 10th at 12:00 pm EST? No worries, we’ve got you covered here on Gamers Xtreme! We’ll be live blogging the whole event and you, as the community, will be able to interact with us throughout the whole conference! The blog is also mobile friendly so for those of you with smartphones, you’ll be able to still catch every minute of the conference through your phone. Enter your e-mail address below to be reminded of when the event is about to go live and get involved with E3!

Nintendo’s Thanksgiving Deals

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Thanksgiving will be arriving this Thursday, November 28th, and it marks a perfect time for Nintendo to start promoting their hardware aggressively. Nintendo of America has stated its official 3DS and Wii U sale offers for the upcoming holiday and Black Friday. For the 3DS, you will have the new Cobalt Blue standard 3DS Luigi’s Mansion bundle, launching on 11/28 for $169.99. In addition, there are also two retailer-specific offers. Walmart will be selling a 2DS for just $99.96 and Target will be selling a 3DS XL for just $149.99 on 11/29. Lastly, the Wii U will see Nintendo Land bundled with a custom Luigi Wii Remote Plus for $59.99 on 12/2.

(Source – NintendoLife)

Nintendo Combining eShop Credits Across Consoles, and Bringing MiiVerse to New Venues

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Yesterday, Nintendo gamers received a welcome update that combines eShop credit across the 3DS and Wii U systems, but this came with another great piece of information. The Miiverse will finally be coming to the 3DS and 2DS. Miiverse originally launched with the Wii U last year, and a website version was released shortly after. Smartphone apps are currently in the works as well. A Nintendo spokesman had this to say:

“A December system update will allow users to register their Nintendo Network ID for Wii U on their Nintendo 3DS systems and combine Nintendo eShop account balances…this system update will also mark the beginning of Miiverse support on Nintendo 3DS. With a Nintendo Network ID, users will be able to connect with other players around the world to share their experiences and game tips through Miiverse on Nintendo 3DS.”

(Source – NintendoLife)

Wii Sports Club: Tennis Review (Wii U eShop) – “Ace”

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The “#1 best-selling Wii game of all time”, Wii Sports, was a selling point for many to spring to Nintendo’s innovative console. With motion controls being at the heart of the Wii’s experience, Wii Sports enabled a fairly-accurate simulation of a selection of physical activities, including Bowling, Tennis, Baseball, Boxing, and Golf. It was a real hit, and encouraged a lot of gamers to get off the couch and get active. No doubt many were clamoring to have this experience on the Wii U, and after long last, Nintendo have delivered. Dubbed “Wii Sports Club”, the original Wii title’s revival features HD graphics, integrated social features, and online play. Players can even try it free for 24 hours before committing. The question is, is Wii Sports Club worth your time (and money)?

At the time of writing, Wii Sports Club currently features access to Tennis and Bowling. This review will cover Tennis exclusively. Downloading the game will grant you a one-time 24 hour pass for free, allowing you to experience both games for a full day without restriction. After this trial period, players can purchase another 24-hour pass whenever they’re in the mood to play, or can acquire permanent access to any one sport for a more premium fee (about $10). It’s interesting to see Nintendo take this approach, and does provide gamers an option based on how often they plan to play.

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So what do you get for your money? On the whole, Wii Sports Club’s rendition of Tennis doesn’t leave anything behind. Players can choose to play singles or doubles, by themselves or with a friend, and will duke it out on the court until one team reaches 7 points. Wii Sports provided a simple presentation that belied the incredible depth of play, but Wii Sports Club takes this all to the next level. Controls are as slick and responsive as ever, and still allow for ball control and rapid spikes when performed correctly. However, there were times when my WiiMote was just a tad too responsive – my Mii would sometimes take a flying leap and swing at the air when I slowly raised my WiiMote to prepare for a return volley. A quick calibration will fix this though – just place the WiiMote face-down on a flat surface for a few seconds.

Players can now learn the ropes of the game without the trial-and-error approach of the original Wii Sports. A new training mode allows players to practice maneuvers and hone their skills in pre-set scenarios. There’s even a multi-player version of this, allowing you and a few friends or family members to improve your skills together. And once you feel your skills are up to the task, you can choose to undertake a series of trials that will really have you proving your tennis prowess.

One welcome addition is the inclusion of multiplayer. Players can choose to join a “club”, a sort of social team tied to their home region (or any they choose). From here, players can socialize with others and join games against players from any region they choose. The game chooses a random club to be the “rival of the day”, which keeps things fresh. As for entering a match, wait times are extremely short. The game lets you practice hitting tennis balls at targets while you wait, but matchmaking is so quick that I barely had any time to take part in it before being thrust into a game. This is hardly a bad thing, though.

In-game, matches are generally lag-free and perform excellently. Players can choose 3 pre-set messages to assign to the D-Pad, which allows for limited chatting in-game. There’s also the option to choose your greeting at the start of a game, either as text or a hand-drawn image using the Wii U’s GamePad. Players are given 20 seconds to serve when it’s their turn to do so, and letting this timer expire will disqualify the offender. This was a nice forethought, but I got into several matches where the other player would purposely let the clock run down before hitting the ball. Some would argue it’s a legitimate strategy, but I believe a shorter serve timer would have been a good idea. Otherwise, playing online is identical to the Tennis experience present in the original Wii Sports. WiiMote movements are generally very responsive, and the ball will go where you expect it to if you hit it right. Hitting the serve at just the right moment will send the ball blazing towards your opponent, and switching up your serve speed can do a lot to throw your opponent off their game.

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Wii Sports Club: Tennis is more than just a faithful revival of the Wii Sports fave; updated graphics and gameplay features are certainly welcome, but it’s the additional social features and multiplayer options that make the game well worth its price tag. Those looking to relive their Wii glory days, scratch a casual tennis itch, or get into better shape with motion control gaming will find a lot to love in Wii Sports Club: Tennis.

 

Overall Score: 9.0 out of 10 = BUY IT!

The Economy Version of The Wii Heading to North America

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The Wii mini is finally arriving in the United States. Nintendo announced the economized version of the Wii will launch in the US for $99.99. Nintendo first released the Wii Mini in Canada last year, and followed with a UK debut this past March. The system is smaller than the original Wii, and comes bundled with Mario Kart Wii. Also included are a Wii Remote Plus controller and Nunchuk, both in red. Sadly, the system lacks some of the core features of earlier versions of the console.

First and foremost, it has no online functionality, so games are limited to local multiplayer options. Nintendo has also removed backward compatibility from the Wii Mini’s feature set, which let it leave out the GameCube gaming feature as well. Finally, the system lacks support for Wii component cables, taking away the ability to output video at a 480p resolution. The highest setting the system can display with be 480i. Is anybody in America going to purchase this system? Sound off below for your thoughts.

[Source – Nintendo PR E-mail]

Nintendo Is In Trouble You Say!? Yeah Right…Because We Haven’t Heard That Before

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For all those people that feel they must continue to bash Nintendo and the Wii U by pointing to financial records and sales figures, here is something that should make you think twice. Just note that this news report was conducted over 23 years ago, and still shows that times have not changed by much. Enjoy the video folks.

Shin’ en’s “FAST Racing NEO” For The Wii U Promises “Next-Gen Visuals”

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Shin’en Multimedia is planning multiple Wii U projects for the upcoming year, and all signs point to a positive relationship between the developer and Nintendo. It’s been confirmed that a successor to WiiWare’s title FAST Racing League has finally been unveiled to a brief extent. Several tweets from the developer has now confirmed FAST Racing NEO for the Nintendo eShop will be coming to the Wii U with a brand new in-game engine. Today, only a basic announcement website has been launched with the above concept art, with a 2014 release promised. The title is being slated for mid-2014 with an emphasis on “next-gen visuals” according to the developers. This company stunned many when it created groundbreaking visuals on the original Wii with Fast Racing League. Fast Racing NEO will take advantage of Shin’en Multimedia’s second generation engine, and could see screenshots and videos of gameplay this week. For more news stay tuned.

[Source – Wii U Daily]

3DS “IronFall” Promising 60 FPS and “Gears Of War” Style Gameplay

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VD-Dev is keeping their latest project for the Nintendo 3DS under a tight veil, but it is already causing quite a stir. The studio is currently developing a title called IronFall, which has garnered much interest since E3. Today co-founder of the studio Fernando Velez dropped a few tantalizing details regarding the technical nature of this new title. The title itself is described as a “Gears of War” style gameplay that will make full use of the 3DS console’s dual-screen layout.  Interestingly enough, stylus control is VD-Dev’s “preferred” interface, however Velez stated that his team will listen to fan feedback and incorporate as many control options as possible. Velez also stated that his team is striving for 60 frames per second with the 3D effect enabled! This accomplishment alone would be an impressive feat. Velez went on to state

“60 frames per seconds is our goal. Shooters offer better playing experience with this frame rate. With the engine we can reach 60 frames per second with and without stereoscopic view. But if frame rate drops we don’t want to sacrifice the amount of AI, and graphics we have on screens, just because of the stereoscopic view (sometime we have to draw 3 screens, 1 for the left eye, 1 for the right eye, and 1 for the bottom screen where action will also take place sometimes. So maybe we will add a feature that allows in REAL TIME, the player to switch from 60 FPS with the 3D slider pushed down, or 30 FPS with 3D slider pushed up (no need to go to some menu).” When asked about the in game engine, he responded “The engine used in Iron Fall is called the ‘Big Bang Engine’. Its an engine we have programmed from scratch and is optimized for the Nintendo 3DS. It took us several months to write (days and nights), and is written fully in assembly code, using all the ARM optimizations we know. We also have written our own graphics driver for communication with the 3DS GPU to get the best of the handled graphics processor. The engine has many features, more on this will be shown on a video available on the 28 October.

Velez spoke briefly about VD-Dev’s future plans, including developing for the Wii U and a possible 3DS sequel:

“We have to finish IronFall on the 3DS, that takes us all our time, the Wii U seems to be wonderful maybe be we’ll work on it one day. If IronFall is successful we want to listen what players like or don’t like about the game, and if they want more we could realize their wish.”

[Source – Nintendo Everything]

NYCC 2013: “Donkey Kong Country: Tropical Freeze” Demo Playthrough

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At NYCC 2013, Nintendo had a demo for Donkey Kong Country: Tropical Freeze for the Wii U. R17 and myself co-oped the demo, being reminded of the good ol’ days of gaming where platforming tested your skills at its finest. Check out the gameplay demo footage below!