Naughty Dog Talks “The Last of Us” DLC

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According to a tweet from game co-director Bruce Straley, an official Last of Us DLC announcement is coming very soon. We knew that the developers originally planned for at least three DLC packs. Two were to focus on the game’s multiplayer modes, while the third is apparently going to introduce some single player content. “The journey and cast of characters in The Last of Us lends itself to thorough narrative exploration and we’ve got more of the story to tell,” Naughty Dog stated on the subject of this DLC. It will mark the first time Naughty Dog has done single player DLC in any of their games, which itself is exciting. The Last Of Us offers up a strong potential for new story DLC. Speculation has been whether this will be done with a new character or a familiar face.

Currently, gamers can get access to all three Last of Us DLC packs by purchasing the $19.99 Season Pass. However, the add-ons can also be purchased individually, though buying in bulk will save you some cash. The staff will eagerly await to see what Naughty Dog has planned for the universe of The Last of Us.

[via CinemaBlend]

The Last of Us Adds New Multiplayer Mode in Patch 1.03

The Last of Us Gameplay 1

The Last of Us (our review here), originally released back in June, hasn’t seen a lot of love from Naughty Dog. With only 2 small patches to help the multiplayer and an issue with some scandalous phone numbers, Naughty Dog has pretty much neglected the game. With 3 DLC packs promised and no announcements on those as of yet, it is with great pleasure that I welcome this new piece of evidence that indeed states Naughty Dog will be supporting TLoU, at least in some sense.

As of today, August 28th, 2013, ND has released information on a new patch (1.03) that will bring about a few fixes such as: improved matchmaking, a few moved supply boxes, the number of items given by supply boxes, camera issues, as well as interrupting special executions being fixed (now players who get killed while performing special executions will no longer receive the points). While most of these are very minor fixes, it is still heartening to know they are listening or at least observing some of what is going on (regardless if they haven’t been watching my matches as I have never had TOO many supplies).

The most shocking thing about this patch is that it comes with a free game mode for everyone, called Interrogation. Set with traditional deathmatch rules, you face off against another team of 4, but instead of just going for kills, you have a goal. Each team has a safe that is hidden in the level, you must protect yours while at the same time trying to unlock theirs – the catch? You need to interrogate enemies in order to find it. By downing, but not finishing enemies, you can interrogate (a replacement for the normal special execution) enemies to find the location of their safe. However, not just one enemy will do – you must interrogate at least 5 enemies to ensure you have the correct location. Once found, you can then begin to unlock the safe, though this make take a while and any damage you take will require you to stop unlocking. Once the safe has been opened, your team has won – but be careful, the enemy has the same idea, you’ll need to protect your safe as well!

This is a welcome change to the traditional gameplay style of the TLoU, and what’s even better is that it still centers around the use of teamwork which has always been at the core of TLoU’s gameplay. No exact date has been dropped for this update so keep an eye out for the release date by following @GamersXtreme on Twitter and Facebook!

UPDATE: The patch will go live tomorrow!

[Source: Kotaku]

Ellen Page on ‘Ellie’ in The Last of Us

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Many people, myself included, noticed that as far back as the earliest gameplay footage for The Last of Us that Ellie’s face model bears a distinct similarity to actress Ellen Page. While her face has been re-modeled since its initial inception, there’s still quite the resemblance.

It appears that Ellen Page noted this as well, and took the time to respond to a fan’s question on the subject in a recent AMA on Reddit. When asked how she feels about Ellie’s similar look, Ellen had this to say:

“I guess I should be flattered that they ripped off my likeness, but I am actually acting in a video game called Beyond Two Souls, so it was not appreciated.”

Normally this wouldn’t be much of an issue, but with Page currently lending her likeness and voice talents to another game currently in development, a conflict of interest may be on the table. Naughty Dog have not commented on the issue yet.

The Last of Us Review (PS3): “Naughty Dog’s Perfect Sendoff Letter for the PS3”

The Last of Us Wallpaper

The Last of Us is Naughty Dog’s latest game for the PlayStation 3 that deviates from the adventurous style of Uncharted, and puts you into a post-apocalyptic setting where survival is key. The Uncharted trilogy has definitely made Naughty Dog stand out as a top-tier developer this generation, so does The Last of Us provide to be their proper sendoff letter to the PS3?

Story: 5/5

The story in The Last of Us is a difficult one to discuss here, as almost anything said will spoil what awaits. However, I will keep this as spoiler-free as possible. Joel is a hardened survivor who has witnessed much in his time dealing with the plague that is putting an end to humanity. In a time where resources are scarce and safety seems to be a term unheard of, Joel does whatever he can to stay alive. Early on, Joel is partnered with Tess, who like Joel, does whatever it takes to survive. They have a friendship in which they work together to take on smuggling jobs so that they can obtain the essentials to survive another day. Upon taking one of their jobs, they run into the task of having to escort Ellie, a 14 year-old girl who’s importance is not explained from the get-go. Along the journey, you will meet a cast of characters that all have their own struggles, as well as get attached to them. You will witness that not only is the plague that’s turned people into infected the enemy, but survivors as well. It’s survival of fittest as they struggle on who can be trusted and who can’t.

Naughty Dog is known for their astonishing storytelling and The Last of Us continues that trend. Characters are fleshed out immensely and their voice actors steal the show. It literally takes seconds to get enticed in the brilliantly scripted story and once you do, there’s no turning back. When you finish the story (which took me exactly 12 hours to complete), you’ll feel that you’ve went on as much of a journey as Joel and Ellie have in the game…which is something very few games have ever achieved.

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Gameplay: 5/5

When Naughty Dog announced the game back at the 2011 VGAs, many people wondered if the game was going to essentially be an Uncharted with a post-apocalyptic setting. Over the course of time, we’ve seen and heard that it would be nothing like Uncharted. I can easily say that The Last of Us is a unique experience from start to end. Instead of your hollywood-style action set pieces, you’ll be placed in a setting that’s all about survival, and that every little resource you have can either lead to your survival or your death. If you think this is a game you can just “run-n’-gun” your way through, you’re going to be in for a surprise. Naughty Dog aimed to bring a true feeling of survival in a desolate setting that appears to have no hope. You won’t be unloading 400 rounds of ammo in a single action scene…and that’s a good thing because it’s fair to say a ton of games in the market already do that.

You will control Joel in a move-strafe method with the control stick, while naturally controlling the camera with the right analog stick. There is no “jump” button but you will jump or scour up walls if you’re near them by pressing the X button. Melee is handled primarily with the square button, while triangle may counter or grab the enemy. The melee is extremely raw and visceral by the way. Every time you get into melee combat with an enemy, it’s not over-the-top or hollywood-ish. Each punch, attack and reaction is incredibly realistic and nails the sense of struggle perfectly. When handling guns, it is much more like Resident Evil or Dead Space, where you must aim first and then you can fire. There’s no aimlessly firing from the hip. Also, when aiming down the sights, Joel will not keep a steady hand and you’ll see the reticle swaying back and forth a bit. It’s not excessive, but it makes the shooting combat more challenging and rewarding. Realistically, if you’re in the situations Joel is put through, there’s no way you’d be able to keep a completely steady hand when fighting away these terrifying creatures. It reminded me much of Resident Evil 4, whenever Leon would aim, you’d see his laser pointer on the guns shake a bit…which is realistic. A huge portion of dealing with scenarios in the game revolves around stealth. However, Joel can enter Listen Mode, which amplifies the audio of enemies in the environments and highlights them. You’ll simply hold down R2 and Joel will be able to move very slowly (or stay still) while having an idea of where the people and/or creatures are.

The Last of Us Gameplay 2

One of the coolest elements in The Last of Us is the crafting system. Since you’ll be scouring the environments for any resources you can find, you’ll need to create some items to ensure your survival. Simply pressing the Select button will have Joel go through his backpack, seeing what items and resources he’s collected. When you go into the crafting menu, you’ll be able to see all the resource materials you’ve gathered. These range from alcohol, tape, blades, rags, etc. So should you be low on medical kits, you can choose that item and the game will automatically highlight which resource items are needed to create one. Thankfully, the crafting system is one of the simplest I’ve come across in any game and makes crafting a cinch. However, choosing which items you craft is the important step. Some resources are used for a few different crafting items. If you create a medical kit, it uses one of the main ingredients to creating molotov cocktails. Do you create something to benefit your condition or something to give you a greater chance of clearing out infected enemies? Do you create a shiv to stab an enemy in the neck, attach a shiv to a melee object or create a bomb that shreds through anything near it? It’s these type of crafting decisions that make all the difference. Then, there are points where you’ll reach a workbench. At these points, you can upgrade Joel’s gear with the tools you’ve found. You’ll be able to upgrade the reload speed, clip size and fire rate of your weapons, and even add an extra holster for a pistol and long gun so that you don’t have to access your backpack when swapping those weapons. You will not be able to upgrade everything on your first playthrough, but that’s fine, as there is a New Game + mode to tackle when you complete the game once. Also, you will find supplement pills throughout the campaign. When collecting enough of these, Joel will be able to enhance some of his abilities, such as increasing your health, crafting speed, Listen Mode distance, etc. There are a ton of choices to make when it comes to upgrading both Joel and the weapons/gear you’ll carry.

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When it comes to AI in The Last of Us, it really is unrivaled. Enemies all react dynamically based on their attributes and no enemy ever follows the same line or path. For example, enemies known as “Clickers” can’t see anything but they hear even the slightest bit of noise. So if they hear you, they’ll be sprinting toward that direction. However, if you manage to stay quiet enough where they can’t hear you, they may stop looking for you but they certainly will not return to the area they originally were. Scenarios such as this (which are quite often) help convey a sense of tension that I haven’t felt with a game since Resident Evil 4. A big element of the game is sound, so should you throw a brick or bottle at a location, enemies will check it out and look around the particular area until they’ve found something. There are a variety of infected types you’ll take on and they vary based on how long infection has spread on a poor soul’s body. Infected aren’t the only enemies you’ll have to worry about though. There are hunters out there that will kill anyone for food, clothes and resources. Non-infected hunters will work together to flank you should they spot you…and they’re a force to be reckoned with. Should a group spot you, they’ll be packing heat and wielding lead pipes and 2x4s, aggressively coming after you. The enemy AI isn’t the only impressive element in the game though. Since a massive portion of the game is having Ellie alongside Joel, one must wonder how they’ve handled partner AI. Thankfully, Ellie is one of the most advanced AI’s I’ve witnessed in a game to date. She may be a young 14 year old, but she’s grown up in this mess of times and has become a product of her environment. For example, if an enemy grabs Joel from behind, Ellie may quickly run to you and stab the enemy from behind so that Joel can break free to finish the enemy off. She’ll also shout out to Joel if an enemy is trying to sneak up on him by saying, “Joel, behind you!”

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Nowadays, developers feel a pressure that multiplayer has to be implemented into their games to increase longevity. Sure, it can provide for some fun times but lets be honest, many games have throwaway multiplayer tacked on just to have the feature checked off on a list. However, Naughty Dog doesn’t just “tack” features on in their games and we’ve seen that with Uncharted 2’s multiplayer. When that released in 2009, the multiplayer won over the hearts of many gamers (myself included with over 120 hours in that mode alone) and proved how to make a multiplayer mode that flawlessly transitions the gameplay mechanics from the single-player to online. With The Last of Us, many wondered how the multiplayer would be. Well, The Last of Us implements the entire campaign’s gameplay mechanics into the multiplayer the same way Uncharted 2 & 3 did for their campaign to multiplayer transition. Much like the campaign, you can’t run to the middle of the action, guns blazing and thinking you can win. It just doesn’t work like that at all. When you start up the multiplayer (known as Factions), you’ll be presented with two faction types: Hunters and Fireflies. Upon choosing this, you’ll be locked into your faction until one of the following happens: complete the 12 week survival cycle or if your clan dies. Now let me explain this a bit more, because here is where the setup of the multiplayer differs immensely from your typical “gain XP for literally everything you do”. There’s no XP or “level ranks” to be found in this game. Instead, you’ll will earn supplies the better you play. The more kills you get, the more supplies you can nab off your opponent. At the end of a match, if you met the minimum quota or more, you’ll have more “survivors” join your cause. The more survivors that join, the more supplies you’re going to need to sustain them. Upon getting survivors, you’ll see three statuses: Healthy, Hungry and Sick. Healthy means you’re earning more than enough supplies to keep your survivors alive. Hungry means you’re doing ok, but not good enough to cater to everyone. Sick means you’re doing a poor job in matches and not acquiring enough resources. Beyond this point, your survivors can die and if all of them do, your online run is done. You have 12 weeks to try and survive, as well as keep your survivors healthy and kicking. Every match counts as a single day, and each week presents a new story element to the multiplayer that you can check in the Clan Messages. Next to your PSN ID (or Facebook name since you can connect with that), there’ll be a number. This number signifies the amount of weeks you’ve survived. It’s an incredibly refreshing setup and style that replicates the aesthetics of the campaign and its setting.

There are two multiplayer modes you can play: Supply Raid and Survivors. Supply Raid is basically a team deathmatch of 4v4, where each team will have up to 20 respawning lives that all players on a team share. There’s constantly a respawn timer cycling as you play so you won’t always respawn in 3-5 seconds, as it can be upwards to 20 seconds the most. Survivors is still the 4v4 team deathmatch style but takes place in rounds. At the start of round, each player gets a single life. If they die, they’re out of the round. The team that wins four rounds total wins the entire match. Interestingly, the team that’s losing towards the end of a match will be given a slight advantage by seeing a proximity of where the opposing team is hiding by a massive red flash on the radar. Like Uncharted’s multiplayer, you’ll be able to customize your loadouts and emblems. You’ll be given 9 points to allocate to your loadout, which if chosen carefully, can have you going out there with two weapons and four perks. Naturally, it’s all about finding the weapons and perks that work best for you. As you progress through the multiplayer, you will earn new perks and weapons for you to test out. In the hours I’ve spent with the multiplayer, it was lag-free and incredibly addictive. There’s no question that many will extend countless hours just playing online.

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Graphics: 5/5

Naughty Dog’s engine has really blown away gamers worldwide, with visual detail that almost no other developer has been able to achieve on consoles this generation. With The Last of Us, they’ve not only surpassed their visual benchmark, they’ve crafted what is very well the most visually stunning game ever designed this generation. The rich level of detail on the character models has completely exceeded those one would come to expect. Facial animations are so realistic, it’s scary. Whether you’re fighting enemies, exploring the environment, or unfortunately dying, the facial animations are precisely what you would expect them to be. Environments are also insanely detailed, with every single little texture being given as much attention as those of the more pivotal elements. It may be a post-apocalyptic setting, but Naughty Dog has crafted their environments in such a superb style that makes you feel like you’re right there with Joel and Ellie. All the characters’ animations are very realistic and animate precisely the way they would in real-life. For example, when in cover, if you go up to exactly where Ellie is, Joel will still hug the wall over Ellie with his arm extended a slight bit but next to her as close as possible, with no clipping of the models or collision boxes to prevent this. If Joel walks under a stream of water, he’ll put his hand up to cover his face from getting wet. Even when Joel takes a hit to the face from a lead pipe, you’ll see blood dripping from his face and onto his clothes. Little details like this go a long way to further flesh out the game’s aesthetics and environment. Naughty Dog was dedicated to providing their best visual representation and they’ve done so with flying colors. This is by far, the best looking console game…ever.

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Sound: 5/5

Where do I even begin to praise the stellar audio in this game? Well, lets look at the stars of the show: Troy Baker (Joel) and Ashley Johnson (Ellie). TLoU has the most believable voice acting in a game to date. Troy Baker and Ashley Johnson bring their characters to life in such a way that you grow immensely attached to them and feel for their causes. They definitely have a chemistry that works flawlessly and are almost always conversing with each other, whether in a cutscene or during gameplay. Infected enemies like “Clickers” have the creepiest audio effect when they’re spotted in the area and provide a sense of fear I haven’t felt since El Salvador (chainsaw guy) from Resident Evil 4. Guns and weapons all have an incredibly impacting sound to them. Whether you’re firing off a pistol, revolver, shotgun, or rifle, each gun sounds like they pack a punch and are distinctive from one another. Melee combat sounds brutal and painful, as it should. If I hit someone with a lead pipe or get hit by one, you should be reacting based on the audio and The Last of Us nails that. The soundtrack composed by Gustavo Santaolalla provides a very fresh and unique style to the game that grows on you the more you hear it in-game. Recurring themes help convey the sense of despair and hope that the characters are clearly showing. Music isn’t always playing in the background either, whether exploring or in combat. It plays only at moments it truly needs to and while that’s something that would normally bother me (since I’m an audiophile), the voice acting and superb audio effects carry the game on its own perfectly. Do yourselves a favor…play with the audio all the way up.

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Overall Score: 20/20 = 10 out of 10

The Last of Us is one of those games that will go down in history as one of the biggest achievements in gaming history. Naughty Dog is known for pushing the boundaries within their games and The Last of Us is no different. With one of the most engaging stories ever told, rich atmosphere, phenomenal visual and audio presentation and flawless gameplay, The Last of Us is easily the best game of 2013 so far and is an experience that should not be missed by any means. It’s the perfect sendoff letter for Naughty Dog to leave the PS3 with so that they can focus on the upcoming PS4.


+ Best visuals in a console game to date

+ Powerful audio

+ Incredibly believable voice acting

+ Outstanding story

+ Flawless gameplay

+ Fresh, addictive multiplayer


– The journey comes to an end…

Copy purchased by author for review purposes.

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The Last of Us – Multiplayer Trailer

The Last of Us

Naughty Dog’s highly-anticipated survival title, The Last of Us, is on its way to consumers on June 14th, and they’ve just shown off a trailer highlighting the game’s intense multiplayer. Those who clocked in countless hours playing Uncharted 2 and 3’s multiplayer component may find some similarities here that’ll definitely grab your attention. More importantly, Naughty Dog tends to craft a multiplayer that feels like an extension to the single-player (mechanics wise) and that’s precisely what we’re seeing in the trailer. Give the trailer a view!

There’s no question that The Last of Us is one of, if not, the biggest title this year. Are you excited? What do you think of the multiplayer trailer? Sound off in the comments below!

The Last of Us Officially Delayed Until June 14th, 2013


Naughty Dog’s “The Last of Us” is without question one of the most anticipated titles of 2013. When they announced that the game’s release was on May 7th, 2013, many marked their calendars in sheer excitement as the game finally had a release date. As of today, Neil Druckmann, Creative Director at Naughty Dog, announced today on the PlayStation Blog that the game has indeed been delayed…but for only five more weeks. Here’s what he had to say:

As we entered the final phase of development for The Last of Us, we came to realize just how massive Joel and Ellie’s journey is. But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards.

As a team we pride ourselves on setting a very high quality bar for every aspect of our games – gameplay, story, art, design, technology and more. We want to make sure The Last of Us raises that bar even further – for ourselves, and most importantly, for you, our fans.

Naughty Dog is all about providing quality and unrivaled experiences in their games, and The Last of Us looks to set a new benchmark. This is a delay that is more than fine as it is better for the game to release at the level of quality they’re striving for, as opposed to slightly buggy at spots. Regardless, June 14th is the new release so get ready for what could be the best summer release in recent memory.

The Last of Us – Infected Gameplay Footage


When it comes to setting a new gaming standard, Naughty Dog has far exceeded the expectations of gamers. Today, Naughty Dog has released new gameplay footage for their highly-anticipated “The Last of Us”…and what’s shown, is impressive, intense and downright eerie. In the trailer below, we see some of the gameplay elements that stress “survival horror” and it appears Naughty Dog is reinvigorating the “survival” genre. One slight misstep, and it’s all over. Check out this griping gameplay footage!

Excited for “The Last of Us”? Will you be getting it on May 7th? Sound off in the comments below!

“The Last of Us” Has Online Multiplayer; Pre-Order Bonuses Announced

Naughty Dog community strategist, Arne Meyer, has confirmed that The Last of Us will feature online multiplayer. However, the company is not releasing specific information regarding the online details and what it will encompass. Even though the developer is being tight lipped about the multiplayer, they are describing the preorder bonus details.

Those who pre-order The Last of Us at GameStop will receive the “Survival Pack”. This pack will include bonus experience points, a melee attack booster, in-game money, as well as customizable items, and two bonus skins that are unlocked once you have completed the single-player. Additionally, there will be a second pre-order bonus, which will only be available at select retailers, the “Sights and Sounds Pack”. This will contain the official soundtrack for The Last of Us, a PS3 dynamic theme, and two avatars, Winter Joel and Winter Ellie, for your PSN profile. For more news on this or any other topic, be sure to keep it locked onto GamersXtreme, and as always, “Game On!”

NYCC 2012: Naughty Dog’s “The Last of Us” Gets Four-Issue Comic Series

Today at NYCC, Naughty Dog and Dark Horse Comics have confirmed that they’re working together to bring out a four-issue mini series called “The Last of Us: American Dreams”. The comic series will take place prior to the events of the game following Ellie and how’s she survived through the “postpandemic world”. The series will also showcase how Ellie meets up with Joel, giving readers a bit more backstory before tackling the newly anticipated PS3 title.

The series will be written by “The Last of Us” lead writer Neil Druckmann, while Faith Erin Hicks works alongside as the cowriter and artist. The first issue is set for release in Spring of 2013.

Are you interested in picking up “The Last of Us: American Dreams”? Sound off in the comments below! Also, be sure to check out the press release.

October 13, NEW YORK, NY—The most anticipated video game of 2013, The Last of Us, comes to print with a comic series and an art book from Dark Horse Comics and Naughty Dog!

The Last of Us: American Dreams will be a four-issue series by The Last of Us lead writer Neil Druckmann, with rising star Faith Erin Hicks (Zombies Calling, Friends with Boys, The Adventures of Superhero Girl) as cowriter and artist. 

Ellie, the heroine of The Last of Us, has grown up in a postpandemic world, shuttled between military orphanages in one of the last remaining quarantine zones and resigned to the fact that when she’s old enough, she’ll be channeled into the army or left to fend for herself—until she meets an older girl determined to find a third way out. American Dreams explores Ellie’s backstory and her first steps on the road that led her to her companion Joel.

The first issue of The Last of Us: American Dreams will appear in the spring of 2013. 

The Art of The Last of Us, a deluxe hardcover exploring the characters, the infected humans, and the intricately realized world of the game, will launch in conjunction with the release of the game.

“The Last of Us” – 15 Minute Gameplay Demo

There’s no denying that “The Last of Us” has garnered an enormous amount of interest from gamers everywhere. Knowing Naughty Dog’s history of providing some of the highest quality titles, there’s every reason for gamers to be excited for their upcoming title. Outside of E3 2012, we haven’t really seen much in terms of gameplay. That changes now though. Naughty Dog has just released their latest gameplay demo showcased behind closed doors at PAX Prime and it’s a lengthy one that lasts over 15 minutes! Check it out below!

What do you guys think? Excited for “The Last of Us”? Sound off in the comments below!