Mr. Shifty Review (Switch/PC) – “Shiftastic”

Mr. Shifty is a unique indie that’s part Hotline Miami, part Matrix, and part the opening scene of the X2 movie with Nightcrawler. Developed by Team Shifty and published by tinyBuild, Mr. Shifty has hit both Steam and Switch. Should Mr. Shifty shift his way to your library, or is it best to shift away?

During my time with Mr. Shifty, I can easily say that this is one immensely engaging game that was extremely difficult to put down. The game is played from a top-down view and is reminiscent to Hotline Miami (as I mentioned earlier). Mr. Shifty is a thief trying to break into Olympus Tower that contains the powerful Mega Plutonium being weaponized. His handler, Nyx, provides updates via comms (all text-based) with intel on where to go, as well as some background info. The main antagonist, Chairman Stone, becomes aware of Mr. Shifty’s presence and will stop at nothing to ensure his demise. The story in place here is just the right amount for the type of game it is. There’s enough dialogue exchange and never too much to bog down the pacing.

Gameplay wise, think Hotline Miami but without the dual-stick control or gratuitous amounts of blood. Instead, Mr. Shifty relies on his unique teleportation ability. Simply pressing the B button, you can teleport a few feet in front of you. Whether it be open area, through objects, or through walls, this mechanic is absolutely essential to survival. All it takes is a single hit for Mr. Shifty to meet his doom. This actually helps make the game so much more intense, and keeps you sitting at the edge-of-your-seat when caught in battles. You do need to be careful on your teleporting though, as Mr. Shifty can exhaust the ability. On the HUD, there are blue boxes that serve as your teleport stamina. You can teleport up to five times consecutively until you have to wait for him to cool down. However, if you space out the teleporting, you shouldn’t have this issue, as simply teleporting and waiting a second will replenish the stamina. Use it all up and it’ll take him much longer to regenerate (and this will definitely leave you vulnerable in battles).

Mr. Shifty does not resort to guns as a way to deal with his foes. Instead, he has his trusty fists, and can also utilize melee weapons in the environment. Make no mistakes, his fists pack a punch and will send enemies flying across the screen. When fists aren’t enough though, he can wield sticks, brooms, keyboards, wads of money, swords, shields, proximity mines, and much more. The weapons are all immensely gratifying to use, especially when you take out multiple enemies with a single swipe. However, it’s truly the game’s masterful design that makes combat clever. You can go into an area and take enemies out head on, teleporting between them and evading gunfire. However, if you go the more creative route, the game allows you to mess with the AI and trick them a bit. For example, there were times when enemies were chasing me and I’d teleport into a room, grab an active proximity mine, teleport back out, throw it and stick it on an enemy, and teleport into another room to watch the group of guards explode. Another time would be picking up a shield and throwing it like Captain America, taking out all the enemies in direct line of sight. You can even punch doors completely off their hinges into enemies, killing them instantly. When you take out enough enemies in a quick timeframe, you fill up a meter. Once the meter is full, you will have the ability to slow down time that automatically initiates before a bullet hits you. This gives you a few seconds to clear away from the bullet and get the upper hand on some enemies. The overall combat is creative and superb, and cannot stress enough how gratifying it is.

While doors will usually be locked until you take out the enemies in each area, the game has its share of environmental puzzles. You may need to find switches that shutdown lasers in an area, or you may need to find a way to get through a room with a switch that is in a field that doesn’t allow you to teleport (just to name a few examples). This sounds rudimentary, but I assure you, it’s done in very clever ways. The thing with Mr. Shifty is that throughout the game’s campaign, each level provides something unique to the mix, whether it be new enemies, new obstacles, or new traps. It really makes the game flow very smoothly and gives you that “just one more level” feel.

The main thing that hurts Mr. Shifty is that once you beat it (which took me just under three hours), there’s not much left to do. You can do a stage select to better your times and number of deaths, but that’s about it. There are no unlockables to be found. It would’ve been nice if there was a ranking system in place so that each level would grade you on performance. This would’ve definitely added longevity to keep replaying levels. Again, you can go for faster times and try to go for as little deaths as possible, so it is something.

Visually, Mr. Shifty is a cel-shaded game that uses the style brilliantly. Nice lighting effects and spectacular animations make this a game that’s very appealing to the eyes. Enemies all have equal attention to animation detail, and deaths are all handled with rag-doll physics that look great. Also, the environments are quite destructible, whether it be walls you break down, windows that shatter, statues that crumble, or desks that break. Almost everything is breakable and animates very well. The framerate stays at 30 fps, but there were times when too many enemies on-screen caused it to drop. There were even instances where the game would freeze for a split-second during heavy action sequences. The crazy part is that while this can certainly be fixed with a patch, the slow-down and split-second frame freeze actually helped me breathe for a second to carefully teleport out of harm’s way. 

Audio wise, Mr. Shifty has excellent sound effects that really draw you into the experience. Enemy guns sound crisp and powerful, melee attacks sound like they pack a punch, and explosions are nice and loud. Knocking enemies into walls sounds painful, and knocking them out of window to hear them yell to their doom are great touches. Music fits the game really well and keeps the game’s pace moving nicely. It has that right amount of heist tone to it, and then elevates to very fast-paced tunes when either escaping or caught in a trap full of enemies to combat. While I do wish there were more songs, the tunes were really catchy and I found myself thinking about the music outside of gameplay. Even the stage complete tune is incredibly catchy.

Mr. Shifty is a great game that was almost impossible to put down once started. Each of the 18 levels provide something new to tackle, and keeps you wanting to see what’s next. The sleek visuals, strong audio, and enticing gameplay make Mr. Shifty a game that cannot be recommended enough. While the game’s short length, framerate drops and lack of replay value hurt it a bit, the overall experience is a heart-pounding, adrenaline-fueled great time.

Overall Score: 8.0 out of 10 = BUY IT!

A special thank you to the publisher for providing us a review copy for Mr. Shifty! Copy reviewed on Nintendo Switch.

Enjoy our review? Be sure to follow us on Facebook and Twitter: @GamersXTREME for the latest in gaming news and reviews.

Curious to how our review system works? Check out the About section.