Crytek Assures That “Ryse” Was Misrepresented At E3, Game Will Be Much More In-Depth

ryse

Last month, Crytek’s Ryse was debuted at E3, and at first it was received with a certain awe and amazement. Unfortunately, later on it was revealed that some of the floor demos were running on high end PC’s because the demo build wasn’t ready to run on the X1 at that point. Additionally, many had legitimate concerns over the gameplay and how in-depth or shallow this visual spectacle was going to be. On the surface, the game looked breathtaking, and beaming with next-gen power but it did seem to lack mechanically. Thankfully, Crytek has listened to the concerns and decided to address them publicly. In an interview this week, Crytek producer Michael Read went on to state the answers many gamers have been wanting to hear.

“What you’re going to see in the final game, you’re going to see various levels of difficulty from easy mode, I think up to nightmare. I don’t know if they have decided on that. What’s going to change in there is the amount of the damage that enemies are going to do to you and how accurate that you are going to do on blocking. And then of course what ties into that is execution state when you put them into that. Some of the higher archetype guys, I mean they are going to take a lot of hits to put it. We are going to throw some stupid guys in there, where it’s probably going to take two hits, especially early on in the game to get you used to the control system and how that all works. There’s a lot we should have explained. We didn’t do a good job of doing that.”

”Right now, you play the demo you have X is your hit, Y is your shield bash, A is your block, B will lead you into execution mode. [Pointing to the left triggers] So that’s for your call-outs. This will be like your focus. This [right trigger] is to throw out your pilums.”

“There are other functions in the general combat you’re going to get into. Pressing X will do your standard swing. Holding X down will do a heavier attack or heavy shield bash, for instance, with the other buttons. You also have shield bash and kick or block and kick. When you enter into an execution state, we are going to remove the button prompts that you saw in this version. And they are going to be replaced with visual and audio prompts that people are going to have to learn over time. We have like a hundred executions in the game.”

It definitely seems that the developer admitted their shortcomings on how their project was detailed and presented at E3. However, they need to reassure day one buyers that this title will be worth every bit of their hard earned money. My hope is that they will publicly release developer diaries or monthly status updates on the game’s progress as we near the fall. For more news on Ryse, stay tuned.

[Via: VG24/7]

Dead Space 3 Kinect Trailer

Electronic Arts has released a brand new trailer displaying the voice commands that will be featured when the Kinect takes on the new Dead Space entry. The video showcases how the Kinect’s microphone can be implemented by gamers to reload weapons, trade weapons, heal players and more without ever having to press a button. In this new trailer, you will get to view some new and exciting exclusive features only possible with the Kinect. Add voice to your arsenal and amplify the immersion of gameplay.

Dead Space 3 will be the first game to have co-op specific voice commands. EA has confirmed Dead Space 3’s release date for February 5, 2013 in North America on the PS3 and Xbox 360. For more news on Dead Space 3 stay tuned to Gamers Xtreme!

Potential Launch Date For Xbox 720 and Possible Specs

Exciting news today, as Bloomberg Financial has reported talks they have had with Microsoft regarding the news on their next gaming console. While it’s all but confirmed in writing that Microsoft will unveil their new console this E3 in June, it’s still uncertain as to when they would actually release the console. Now it seems all rumors are pointing to November of 2013. A chance to get a jump on sales before the holiday season would certainly create a buzz. Microsoft has yet to officially confirm any “720” specs and hardware. However, rumors are that the next-gen Xbox will boast advanced augmented reality capabilities, directional sound and a four-player, finger-tracking with a whole new Kinect built into the system.

The editor-in-chief of Xbox World released some tantalizing details in an interview. The 720 will feature a blu-ray drive, directional audio, a TV output and input, a new innovative controller and even AR glasses at an undetermined date after the console’s launch. An employee at Electronics Arts has also leaked information regarding the 720 developer kit his company received early this past summer. He stated the Xbox 720 was equipped with a CPU loaded with four cores and had 8GB of RAM. That’s all we know for now, but stay tuned to Gamers Xtreme for more on this!

Need for Speed: Most Wanted Now Supports PS Move, PS Move Racing Wheel and Kinect

Criterion Games is prepping up the release for their highly-anticipated reboot of Need for Speed: Most Wanted and it seems the console versions are getting a little extra features. According to the latest box art revealed for the game, the PS3 version will have PS Move support, as well as support from the PS Move Racing Wheel that’s slated to release alongside LittleBigPlanet Karting. The Xbox 360 version appears to have Kinect integration as well. Aside from taking a photo of yourself, not much is known as to how it will affect the gameplay with the Kinect.

Now with PS Move support

Now with Kinect Support

While at NYCC, there was a PS Vita build that we’ll be providing our hands-on for soon so stay tuned for that. Need for Speed: Most Wanted is slated for release on October 30th for the PS3, PS Vita and Xbox 360.

What do you guys think about the support for PS Move and Kinect? Sound off in the comments below!

Be sure to follow us on Twitter: @GamersXtreme

Top 5 Things Fanboys Can Agree On

Here at Gamers XTREME, we try to deliver every article we write without any bias. Obviously, this sort of attitude is diametrically opposed to the one shared by fanboys, those gamers who have an undying loyalty to a single system or franchise, to the point of bashing others just to raise their favorite higher. You can read a more in-depth analysis in my and R17’s articles. Now by fanboy, I don’t simply mean someone who loves a given system – if you enjoy your Uncharted but still judge Halo as a great video game franchise, or if you own an Xbox but enjoy playing on your friend’s PS3, this title doesn’t belong to you.

Since the fanboy mentality is so focused on hatred and belligerence, I’d rather focus on something that all fanboys can agree on – the high points of their chosen systems that they can enjoy on their own merits, not when compared to others. Let’s face it – the Wii, Xbox 360, and PS3, this generation’s mainstream consoles, all have a lot going for them. If we can look inward instead of outward, and enjoy what we have, I think fanboyism will be seen as a much less antagonistic, pejorative title. Rather than being seen as slavering, overzealous bullies, fanboys can represent their favorite consoles with respect. With that, let me shed some light on a few things you should be proud of:

5. Each Console Has a Great Controller

No matter your choice of favored system, one thing we can all agree on is that the controller for each is extremely well-designed and built for the best gameplay experience. I own all three mainstream systems and have to say that they each have their merits. The Xbox 360 controller is perfect for the shooter fan – thumb sticks are placed in intuitive locations, triggers for firing and aiming are within easy reach, and the whole thing feels solid in your hands. The PS3 controller is great all-around for the satisfyingly-responsive L & R buttons and the easily-reached thumb sticks and D-Pad. The WiiMote and Nunchuk fit nicely in your hands and have every control within easy reach, and the WiiMote can be turned sideways for a more old-school functionality. No matter which you choose, it just feels right.

4. Every Console Has A Great Motion-Control Technology

If there’s one thing this generation has shown, it’s that we all crave a more immersive, game-changing (so-to-speak) experience. Nintendo, Microsoft, and Sony have answered the call and designed some hardware for each console to create new experiences beyond simple controller functionality. First out of the gate was the Wii with its out-of-the-box motion control functionality. Most games are controlled via a combination of the controller’s face buttons and moving it around, such as in Metroid Prime 3, where the player actually aims Samus’s arm cannon by pointing at a target on the screen. In Twilight Princess, Link swings his sword according to the player’s movements. Sony brought motion gaming to the PlayStation 3 as well, initially with its admittedly-underused SixAxis controller and later on with the much more successful PlayStation Move. Microsoft set out to steal the show later with its revolutionary Kinect sensor and promise of controller-free gameplay, something unheard of at the time. Though each system admittedly has its flaws, no one can deny the think-outside-the-box mentality each console’s designers brought to the table this generation, making motion gaming less of a niche concept and more of a mainstream gameplay method.

3. Every Console’s Company Screwed Up

Now this is a category some fanboys will have a hard time admitting, but ultimately, every console company has made some kind of major slip-up after releasing its current-gen console. Nintendo shifted gears from publishing a wide range of games for its previous consoles and focusing more on family-friendly titles, partially alienating some of its previous fan-base. Though a few titles can be picked out that don’t follow this trend – Metroid Prime 3, Twilight Princess, Mad House, and Red Steel come to mind – it was clear that the Wii wasn’t really for everyone. It looks like they’re trying to win back some of their more hardcore gamers with their upcoming Wii U console. Sony’s most famous incident this generation was the security snafu with its PlayStation Network, exposing many of its users to “possible” data theft, obviously a tremendous threat. They have offered free ID theft protection to anyone possibly affected, and treated users of the PlayStation Network to a selection of free triple-A titles as their way of apologizing and saying “welcome back”. No such invasion of Sony’s systems has occurred since. Last but not least is Microsoft’s initial game lineup for its Kinect peripheral. Being able to navigate the interface using your voice is cool and all, but Microsoft initially made a huge mis-step by trying to exclusively pander to families with their initial game line-up. Kinect Adventures? Kinectimals? Where are the hardcore titles? Well you can control your squadmates and navigate dialogues using voice commands in Mass Effect 3. Cool…but barring contracts between Microsoft and BioWare, not at all impossible on other consoles. The following year, Microsoft seemed almost unapologetic for its initial line-up, making a big announcement at E3 – Kinectimals now included 3 new animals! …seriously? At least you can use your Kinect on your PC and program some awesome functionality for its use in your PC games. See Kinect in Skyrim for proof.

The point here isn’t to give any one camp ammo against the other, but rather to highlight the fact that no system is perfect; we need to be willing to take the good along with the bad.

2. Each Console’s Exclusives Are Awesome

Probably one of the biggest factors when deciding which console to buy, exclusives are a double-edged sword; only a third of console owners will get to play one, but when they do, they can be sure it will use all of the console’s capabilities to the fullest. No matter which you choose, though, you can be sure it’s going to be a great experience. From Halo and Gears of War to Uncharted and Metal Gear Solid 4 to Twilight Princess and Metroid Prime 3, every game exclusive to its system stands tall on its own merits. And you can’t truly compare one to the other, because they set out to be unique gameplay experiences that nobody can duplicate. Gears is the cover-based shooter every other is destined to be measured up to. Halo is an epic of an FPS with awesome competitive multiplayer. Uncharted is simply the closest you can come to playing a movie, with tremendous production values and top-notch voice acting. Metal Gear Solid 4 lags slightly behind with its hours and hours of cutscenes, but offers an awesome stealth-action experience. Twilight Princess was the biggest leap forward for the Zelda franchise since Ocarina of Time, and Metroid Prime 3 combined tight motion controls with engaging adventuring and puzzle-solving elements. Whatever you’ve got, enjoy it – it’s some of the finest experiences you’ll have on any console.

1. Multi-Platform Games Are The Same On Each Console

This is probably the most volatile claim on this list, but barring a few examples, the above is mostly true, however this applies more to PS3 and Xbox 360 owners than Wii players, simply because of technical differences and diverging game libraries. On to the point – it really doesn’t matter which console you play Call of Duty on – the differences in graphics, sound, performance, and online capabilities are hardly noticeable, if at all, and this applies to many multi-platform games. The only real deciding factor in which system you buy a game for are its uses of your console’s controllers and motion gaming, if applicable, and which friends you plan to play the game with. Like I said, there are a few exceptions, such as Mass Effect 3, which suffers from some bugs on PS3 (FPS drops being a big one) that aren’t as prevalent on PC and Xbox 360. However, we shouldn’t be bickering with each other over these differences; rather, we should hold our developers accountable for delivering a fair and equally-enjoyable experience across all consoles. It’s not the players’ fault the game doesn’t run as well on one platform, so let’s put that attention somewhere it can be truly productive – in our developers’ inboxes and Twitter feeds.

Closing Remarks

I hope you exit this article with a newfound sense of pride – and humility – for your console of choice. Fanboyism is degrading to the whole of the gamer base, so let’s stop bickering with each other and start enjoying our consoles of choice. Even better – share your experiences with others for a more enriched and informed gamer community!

Let us know what you think in the comments below!

$99 Xbox 360 with Kinect Contract Model on the Way?

According the latest report from The Verge, Microsoft is aiming to try a new consumer strategy. Starting next week, Microsoft intends to place a “contract” pricing model for consumers who don’t have the cash to spend on purchasing the console fully upfront. Upon spending the $99, you’ll receive an Xbox 360 4GB model with the Kinect sensor. However, you’ll be locked in a 2 year contract, similar to that of a cell phone plan. You’ll also be covered under warranty during the contract, which is always a great addition.

For $15 a month, you will have an active Xbox Live subscription and possibly some video services as well. Apparently, this plan is set to go in effect sometime next week. Should you try to “terminate” your contract, you will be forced to pay a penalty…just like a cell phone contract.

While the price seems attractive, going this route will ultimately have you spending more than just buying it out. A 4GB Xbox 360 model with the Kinect sensor costs $299.99. Going this subscription route, you’ll be spending a rough total $460. Granted you’ll have an Xbox Live subscription and possibly some access to video services (although nothing was confirmed here yet), you have to look past the initial attractive price and figure out if this is the best route for you to go or if it’s better for you to just buy it out in full.

What do you guys think about this subscription model? Sound off in the comments below!

Motionsports Adrenaline Review (PS3/360)

Motionsports Adrenaline is the sequel to last year’s Kinect exclusive title, Motionsports. It was developed and published by Ubisoft. This time around, we are treated to extreme sports as opposed to the sporting events that were playable in the original installment. Does this game have the adrenaline it needs to interest players? Let’s find out.

Note: This review is based on the PS3 version and could be slightly different on the Xbox 360 due to it’s requirement to play this with the Kinect.

Gameplay: 2/5

Motionsports Adrenaline lets you compete in six extreme sports events: Kite Surfing, Mountain Biking, Wingsuit, Rock Climbing, Skiing and Kayaking. Think of the game as an up-to-date California Games (for those who have fond memories of playing that on your Commodore 64, Lynx, NES, etc). While this game has the concept of a potentially fun title, it is unfortunately a complete mess. When you access the menus, the first thing I usually like to do is access the options menu to see what I can tweak before starting my game. Well, apparently the options menu isn’t bluntly titled that. Ubisoft decided to use “Degree Men Adrenaline” as a HUGE advertisement in this game and they actually called the menu “Degree Men Adrenaline Lab.” Really? I’m supposed to realize that the options, character customization and settings are located here? When that’s one of the issues in the game when you boot it up, you know there’s going to be a problem already. After going into the “lab” to use my “subject” to test out in the six events, it was time to jump into the game.

There’s no career mode to speak of in this game. You are offered Quick Play, Adrenaline Party and You Against the World (which is locked until you waste your uPlay points on it). There’s no “true” online mode for you to partake events in with friends or people around the world but you can compete against their records. Adrenaline Party is essentially a party mode in which you play 10 rounds of randomized events either by yourself or with up to four players in hot seat style of play. You Against the World, once purchased with the uPlay points you earn from playing select Ubisoft titles, has you just selecting challenges/records set by other players to compete in.

Each event has different variations you can select from such as coin collecting, speed freak and relay events. You can either partake in them competitively or cooperatively. However, the events are only slightly different from one another and feel tacked on. Each event also has roughly 2-3 courses to venture through, but they last for about a minute to three minutes max. Throughout the events, you will build up an adrenaline meter which usually results in a speed boost. Kite Surfing is similar to the PSN title, Wakeboarding HD, with the exception that you can’t freely pull off tricks unless you reach a “trick ring.” You will be going off jumps, grinding rails and slapping both analog sticks in specific directions on only certain jumps containing “trick rings” to pull off stunts. Mountain Biking has you going down perilous terrain as you time when to pull off perfect turns, dodge obstacles, pull off tricks at certain points and extend your arms to grab coins occasionally. Wingsuit has you skydiving down mountains, doing the same thing as every event. Collect the coins, pull off tricks and and dodge the obstacles. Are you starting to see the pattern here?

Rock Climbing has you scaling up treacherous mountains, avoiding tremors that cause you to lose grip along the ledges that can break off or spout out water which makes you slip off. Also, boulders may occasionally fall down the mountain and should you get hit, your character literally takes it by only dropping down one ledge and the boulder shatters upon impact. The characters must have some serious metal plating in their skulls. The adrenaline meter in place here does not consist of a speed boost but rather a temporary shield to deflect falling boulders. This event was by far the WORST event to complete as the controls are incredibly sluggish and unresponsive. The climbing mechanics themselves are borderline archaic.

Skiing and Kayaking were definitely the slightly better events. Skiing follows the same premise as Kite Surfing in which you shred down a snow filled course, going off jumps and doing a few tricks. Kayaking is one of the more varied events as you’ll have to row your way down rapids and flip the kayak upside down to dodge obstacles that are in your path. Funny part is, I actually tested how long your character can stay with the kayak underwater, holding their breath. Apparently, they can stay under for the whole entire course. Interesting.

The game has a pretty neat feature in which another online player’s challenge will pop up during your run through events. If you beat their challenge, then you’re the new record holder for others to try and take on during their event playthroughs. While it’s not revolutionary, it is still cool to be given more of an incentive to tackle other players times mid-event. The game pushes for the player to utilize the PS Move (if you play the 360 version, it is required to have the Kinect), but the dualshock was an option to play with as well. After trying the events with the Move, it didn’t feel all that intuitive and led me to just sticking with a standard controller that made the game feel more natural.

Graphics: 2/5

The game’s visuals are at best, a Wii-looking title with an HD upscale. The textures are a bit underwhelming and the shadows casted from characters look more pixelized than first-generation PS1 textures. Character models animate appropriately but that’s about it. Nothing that’s out of the ordinary. The environments look mediocre and the water effects during kayaking look pretty poor. The game’s biggest problem with visuals lie within it’s framerate and texture pop-ups. Most of the time during events, the game had a hard time maintaining a solid framerate, leading to a good amount of stuttering and occasionally two second freezes. I couldn’t help but wonder what would cause the framerate and texture pop-ups when nothing here looked that good to begin with.

Sound: 2/5

The sound is one of the stronger aspects of the game…but that’s still not saying much. The soundtrack consists of some rock and techno tunes which appropriately fit the events. However, just like the framerate issue with the visuals, the game’s soundtrack kept skipping during gameplay. This was aggravating to experience as the tunes in-game aren’t that bad to listen to. The weird issue the game had was that when playing with the PS Move, there was no music playing at all. This was entirely baffling to witness.

Replay Value: 2/5

There is some replay value here if you’re aiming for trophies/achievements and aim to nail a gold medal in every event. You can see all the levels and events the game has to offer within an hour or two. However if you are going for records and maintaining a top spot, then there’s some fun to be had here. Don’t expect the deepest replay value though.

Overall Score: 8/20 = 4.0 out of 10

Motionsports Adrenaline is an incredibly underwhelming game. The premise is there but the execution is poor. The game is riddled with framerate issues and sound bugs that are hard to ignore. When the game is retailing for $50, you would hope for at least a decent, fun title. Unfortunately, this is a game that feels more like an early downloadable title that could’ve been released for $10 at the most…and even then it’s a hard sell. If you’re looking for a new PS Move game, steer clear away from this. If you’re looking for a fun party game with friends, I still wouldn’t advise this as a reason to purchase it. This game is a rental at best and even then you can see everything the game has to offer within a day.

PROs:

+ Skiing and Kayaking are decent fun

+ Online player challenges pop-up during events

CONs:

– Numerous framerate drops

– Soundtrack skips around during gameplay

– Soundtrack shuts off when playing with PS Move

– Minimal replay value

– Rock Climbing is abysmal

– Way too overpriced