Walking Dead Game May Get DLC

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Telltale Games did a phenomenal job last year when they created the Walking Dead Season One for the PC, PS3, and Xbox 360, as well as IOS devices. Unfortunately the second season of The Walking Dead is going to be a long wait due to the fact that the studio is taking the essential time needed to create a powerful and emotionally gripping plot like the first. On a positive note, you will be happy to hear that more of season one is coming before the year is out. Writer/consultant Gary Whitta stated in a recent interview “You won’t have to wait for season two to play more Walking Dead but unfortunately the second season is way off.” He only added to this statement by mentioning that specific news on the DLC will be coming soon.

We can only hope that this news will be coming by E3 the latest. I myself played through the entire five episode game, and I can easily say it was one of my top gaming experiences for 2012. For more news on this or any other topic, be sure to keep it locked onto Gamers Xtreme, and as always “Game On!”

Punch Quest Review (iOS / Android)

There’s a few household names in the mobile gaming market that have come out over the past few years – Angry Birds, Fruit Ninja, Jetpack Joyride, Monster Dash – most of these titles are instantly recognizable by anyone with a handheld device or smart phone. Whether it’s a certain aesthetic, a catchy game mechanic, or just that special something, these games have become hugely successful, and are invariably going to set standards in their genres. At face value, Rocketcat Games’ and Madgarden’s Punch Quest could appear to be based on many popular mechanics, like Monster Dash’s run-and-gun style of gameplay. However, after just a few minutes with the game, it’ll be plainly obvious that Punch Quest is a unique, innovative, and downright addicting game that’ll be more than just a passing entry on the Top 25 list.

The concept behind Punch Quest is pretty simple, and at its core not that new – you play as a muscle-bound Punchzerker on a VERY bad day. After busting through a castle door, your punching spree begins. Your character runs forward constantly, so all you need to worry about is how to pummel your opponents. This is done in two ways: a straight Dash Punch which can be mashed to increase your speed, and an uppercut / overhead smash combo that lets you soar into the air to deal with aerial threats or lay the smack down on your enemies’ heads. It’s a simple system on the surface but boasts surprising depth once you get to try it out. And you get plenty of opportunities to use your fighting skills, as just about everything can be punched – skeletons, zombies, orcs, bats, wraiths, torches, chests, vases, idols, and even food can be bashed around, among other surprises. Chaining strikes together and juggling enemies increases your combo, which is the key to racking up huge score combos. There’s a ton of surprises to be had too – branching paths, special mini-games with laser-shooting raptors, boss fights, traps, treasure troves, and more.

When the going gets tough, the tough punch things. A lot.

As you accumulate experience by pummeling enemies, a power meter on-screen will fill. As it reaches three milestones, you’ll unlock two Skills and a Super Move, in that order. These Skills passively enhance your skills, like making your uppercuts jump higher or improving damage of overhead slams, or give you entirely new moves to perform, like a block that reflects projectiles back at the attacker. Super Moves make you significantly more dangerous for a limited time and are potentially very over-the-top. Make your punches more damaging, literally throw punches, or even make defeated enemies explode. More and tougher enemies will start appearing as you gain experience, upping the challenge but also increasing the potential reward. Punching anything – enemies or otherwise – earns you Punchos, the game’s currency, which can be used to purchase a whole slew of upgrades and customization options. There’s a ton of stuff to purchase, so the game will keep you coming back again and again to grab as much as you can. There’s even achievements to be had on iOS for the completionist.

Punch Quest strikes a perfect middle-ground between the new and the old with its art and sound aesthetic, sporting an 8-bit visual and audio design highlighted by scintillating special effects and brass horn highlights. The game looks retro yet modern, sounds old-school yet delightful, and strikes every point just right. Anyone who’s played Final Fight, Streets of Rage, Street Fighter, or pretty much any old-school brawler will feel a sense of nostalgia from the get-go. The game can even be played in portrait or landscape perspective, and plays quite well in both, so it’s up to user preference which way to handle your device during play. Most importantly, though, the game has a unique charm that goes beyond the looks – the game’s quirky sense of humor is clever and cute, and despite being a somewhat inherently violent game, it’s got something for just about anyone, from the young to the not so much.

Need we say more?

Perhaps best of all, the game boasts a very consumer-friendly pricing model. The game itself is free, and Punchos are easy enough to come by through gameplay alone that most won’t feel the need to fork over real money to get some. The option is there, as well as a permanent upgrade that doubles all Punchos earned (not bought). It’s publically-known that Punch Quest isn’t earning Rocketcat a ton of revenue, but this leaves an interesting pivot point for players – the option of buying in-app content is more of a donation to the developers. Given the love and care Rocketcat has clearly put into Punch Quest, it’s a nice and very deserving gesture.

It’s very hard to find faults with Punch Quest because it’s a game that does so many things right – simple but engrossing gameplay with that “just one more” factor, an endearing and vivid aesthetic, tons of hooks and replayability, and best of all, provides the entire package in a no-strings-attached business model. If you enjoy the game (and you should – a lot), by all means, support the developer and make an in-app purchase! They’ve earned it, at least in this reviewer’s opinion. Punch Quest has earned its place in the mobile Pantheon right along Angry Birds and Jetpack Joyride.

FINAL SCORE: 10 / 10 = GET IT! NOW!

Controlling Your Xbox 360 Via iPhone and/or Android Device

There is a new update today for iPhone, iPad and certain Android devices that certainly creates a nifty feature. Microsoft has now updated the iPhone/Android “My Xbox Live” app creating a wi-fi console controller using your tablet or cell phone device. The official “My Xbox Live” app for the iPhone, iPad, and certain Android devices allows users to connect and control their Xbox 360 remotely.

This is a free update allowing users to start games, launch apps and play movies directly from your cell phone to your console. An example of one feature is using your iPhone as a touch remote for Hulu, Netflix and the dozens of other movie apps. You can also connect your iPhone for access to a list of your recent activity on the console, as well as navigate through your content with “play”, “pause”, “fast-forward” and “rewind” for media controls.

In addition to the iOS update, “My Xbox Live” app included improved authentication for increased stability, plus high-resolution images for iPhone and iPad retina display. If you have an iPhone, iPad and/or certain Androids, as well as an Xbox, you should definitely check it out just from a technical aspect to see if it suits you. Sound off below on your thoughts and opinions, and “Game On!”

Battleheart Review (iOS/Android)

Gamers looking for strong titles on their iOS or Android devices really have a mixed bag. With casual gaming so prevalent, it’s hard to find really solid games that can keep a player hooked for hours. That’s why it’s especially nice to find games such as Battleheart, an Action RPG developed by Mika Mobile. Battleheart lets you create a party of up to 4 adventurers, and through battling monsters level up and acquire loot. The centerpiece of the game lies in its control scheme: while in battle, you can move your characters around the screen by tapping and dragging from the character to where you want them to go. Attacking is just as easy, by dragging a line from your character to the enemy you want him or her to attack. While the game does reward strong micro-management skills, it’s approachable enough to be picked up and played by just about anyone. The game features a broad cast of characters as well, spread out between 10 unique character classes, each with its own unique skill tree which you can progress in as the character levels up. Using each character’s skills is easy as well – just tap on the character and their skills will appear in the top-left corner of the screen, which you can tap on to activate.

The sheer amount of classes available allows you to build a party of adventurers to suit your own personal preferences. Knights, Paladins, and Monks can act as tanks to take damage that might kill your weaker party members. Damage dealers such as Rogues, Barbarians, Rangers, Wizards, and Witches can kill off enemies and support your party in surprising ways. Meanwhile, support characters like the Priest and Bard can keep your party alive and make them stronger. You’re given free reign to construct your party however you want, and the game rewards experimentation. Battles consist of moving your characters around the screen to attack enemies and avoid their attacks. Most battles last about 5 minutes on average, and consist of waves of enemies you’ll need to defeat. Some battles have you fighting special boss enemies, which will require special tactics to defeat. Winning a battle rewards your (living) party members with experience, gold, and loot, which you can equip them with to make them tougher and deadlier. And if you’re feeling lucky, you can take your party to one of the game’s Arenas, where you’ll find endless waves of monsters to earn rare loot, depending on how many enemies you slay. Between battles, you can hire new party members at the Tavern, assign skills at the Academy, outfit your party in the Armory, buy and sell loot at the Merchant, and swap active party members at the Keep.

As far as the game’s presentation, the art style is cute and clean, which suits the game’s whimsical charm. Being a fantasy game, the musical score is appropriate, and while you won’t necessarily be listening to it out-of-game, it helps with immersion.

Mika Mobile has created a rare treat on the mobile platform, an action game that appeals to casual and hardcore gamers alike. Battleheart is available on the iOS App Store and the Android Marketplace for $2.99. Although there is no trial version of the game, it’s hard not to recommend, especially at such a low price for all the entertainment you’ll get out of it.

Verdict: Buy It!