Thief Finally Gets a Release Date


Square Enix announced today that Thief will launch in North America on February 25th, 2014. The game will available on PC, PS3, PS4, Xbox 360, X1 on launch day.

In Thief, players control master thief Garrett, who is caught in the mounting conflict between a ruling baron and the leader of his region’s downtrodden people. This is yet another confirmed triple A title for all platforms, so gamers will need to save up this fall and early next year. Check out the latest cinematic trailer below of Thief.

[Source: Destructoid]

A New Deus Ex Coming This Fall?

Eidos Montreal is publicly hinting of a Deus Ex game coming this fall. Earlier today, an Eidos developer tweeted “Are YOU ready for The Fall?” Now, that alone does not automatically mean a Deus Ex title due to the fact that Eidos is known for a variety of big titles. However, last week it was discovered that Square Enix had registered the domain for a project rumored to be named “Deus Ex: The Fall”.


Since then, Square Enix has registered sites named, and It would seem that they are laying the ground work for their future project. Another rumor is that they are renaming their Wii U version and severely overhauling this version for a future release date. Originally, it was rumored that the Wii U version of Human Revolution was listed for a May release, but it was suddenly pulled off retailer listings a week before the release date and replaced with a “TBA”. Whatever the secret is, one thing is for sure…fans of Eidos Montreal are sure to see something in the coming weeks at E3.

Hitman: Absolution Review (PS3/360): “The Original Assassin is Back”

Hitman: Absolution was developed by IO Interactive and published by Square Enix. It is the fifth entry in the Hitman game series, and is available for the PS3 and Xbox 360. Twelve years ago, IO Interactive created something unique. Hitman: Codename 47 was released and the birth of a franchise was formed. There’s always been this vision in popular entertainment of the well-dressed, urbane contract killer. Agent 47 is just that. He embodies a well-dressed, sophisticated persona all while routinely acting as an assassin. Now, more than a decade later, IO Interactive has returned to the universe that launched the studio with Hitman: Absolution. The environment is much bigger and more extravagant now, but the rules remain the same. Assassinate your target and never get caught.

Story 4/5

Hitman: Absolution dives deep into the series that is already well established. The game starts off with a rolling thunder approach of diving into the intensity of 47’s professional career. Agent 47’s former International Contract Agency (ICA) handler, Diana Burnwood, has gone rogue. Hired by the new director at the ICA, Agent 47 is sent to murder Diana due to her treason against the agency. This contract is one that 47 take no pleasure in. Ironically, the mission does not exactly go as planned and chaos ensues. Agent 47 suddenly becomes a target himself, while searching for the truth. The plot has numerous twists and turns, and that’s what makes Hitman: Absolution terrific. The game is exciting, with each level offering a mini-sandbox in which you have multiple selections to carry out the hit. The story revolves around a much grittier criminal element than previous Hitman’s have focused on. The criminals in Absolution are much colder and horrific, both in their appearances and crimes. IO Interactive created a criminal world similar to how director Christopher Nolan created a grittier Gotham City. As Agent 47 pursues leads and exacts vengeance on targets throughout Absolution’s world, it becomes transparently obvious that the story becomes crueller and darker, in a good way.

You quickly learn in the game’s intro that there’s more to Diana’s turning on her former employer than a crisis of conscience over what the ICA symbolizes. Diana was trying to protect a young girl named Victoria. It’s not clear why the girl is important to her or the USB drive she is holding. Eventually, you will discover that this secret holds significant answers to 47’s own past. The story is not without flaws and of course, could have been a tad tighter and more intricate. The execution of the plot was not the most polished storyline in the Hitman franchise but fares better than contracts. The entire plot revolving around the hunted girl was good but needed a stronger reasoning as to why she was so highly valuable to two different organizations. I feel the developers were trying to avoid making a drawn out, convoluted storyline and opted for a simple plot. Unfortunately, they went a bit too simple as opposed to Blood Money’s government conspiracy plot which I enjoyed back in 2006. I must state that unlike numerous games I have played this past year, every location and level you play in Hitman makes sense as to why you are there. When 47 is arriving at certain locations across America, the narrative is clear as to why I am supposed to be there. This is a testament to writing and storytelling. Most importantly of all, Absolution is a story about redemption. 47 has lived a life of sheer brutality, murdering hundreds at the behest of his masters. This time however, he made a promise to a woman who had saved his life in the past, and now he is returning that debt. He will not give up on trying to rescue and protect this girl from the evils of his agency.

Gameplay: 4/5

For years, Agent 47 has been the man you call when you want a delicate situation taken care of. The situation will always be murder, and there will always be just one number to dial, 47. Over the years on the Xbox and PlayStation 2 platforms, and even GameCube once, he had established himself as a “killer’s killer”. With his custom dual Silverballer pistols at his side and a pocket full of garrote wire, the man was unstoppable. Sadly, the last time we saw him was shockingly six years ago. Thankfully, he’s back in action, and this time around, IO Interactive has pulled off an extraordinary feat with Hitman: Absolution. They could have simply kept the series exactly the same as it had been six years ago or they could have tweaked and enhanced certain aspects. I can safely say they have knocked the ball way out of the park with a plethora of innovative ideas and creations. If you are not familiar with the gameplay by now with Hitman, I will explain briefly. The premise in its simplest terms is cat and mouse, hunter and the hunted. Hitman is the ultimate predator, he is the great white shark of killers and sometimes, the people he is going after are every bit as vicious as him. Once back in the action, you’ll be working your way slowly and precisely through an area, identifying your targets, figuring out how you can go about assassinating them, and approaching any given situation with the skills that have made 47 who he is today. You might try, and you might fail, but you’ll always try again. Eventually, you will take out your targets and flee; you might even impress yourself on how well it went. The game will teach you how to disguise yourself, use your weaponry, and dispose of dead bodies quickly, silently, and of course, professionally.

In Hitman: Absolution, the world is grittier, darker, and just plain deadlier, and all of this reflects in the gameplay. For the first time ever, Agent 47 will need as much help as he can get and therefore, “Instinct” mode was born. Those familiar with Batman: Arkham Asylum/City’s “Detective” mode will understand instinct mode quickly. Using your Instinct, you are able to see outlines of enemies and innocent civilians alike in your immediate vicinity, even if they’re on the other side of a wall. The range won’t cover most of Absolution’s large maps, but it’s certainly large enough to work with when planning your stealthy advance. Instinct also highlights the movements of enemy patrols, allowing you to see who’s coming and where they’re headed. Additionally, Instinct mode sports a point-and-shoot option, which is exactly what “Splinter Cell: Conviction” had. Basically, while in instinct mode, you can mark several targets for death. After marking them, you simply press a specific button and watch the target(s) get taken out. I feel this was created to give a more cinematic flare, but not really something I’m comfortable using in a Hitman game. There are still a number of mainstays that IO has kept including the same tools that 47 always has: a garrote, two Silverballer pistols, and a variety of disguises.

Throughout the game, many levels will have multiple targets that you are required to take out in any order. How you accomplish the mission affects the small sandbox worlds they dwell in, creating multiple paths with each elimination. Do you use explosives to blow up a car and kill a dozen or more bystanders? Or, do you meticulously plan out every step to make sure one bullet is used between the eyes of your contract? You can also just murder everyone in sight. Regardless, Absolution will grade and reward you with points based on your method of assassination. Earning points will unlock upgrades for 47 and his abilities. Obviously, the better you perform, the more skills/upgrades you will receive. Once you have upgraded a good number of features, the improvements to the basic fabric of Hitman will pay off significantly. This will enhance the gameplay in almost every way. Being able to feign off brawlers, fake surrender, crawl through vents, and take cover behind nearly every object adds more tools to Hitman’s collection. Thankfully, there is a cover system, for the first time in Hitman history. Should you end up in a gun battle, you can hide behind objects and walls. You can also avoid many encounters by simply mixing into crowds to avoid exposure. This is put to the ultimate test in the final Chicago level where you are on a busy train station platform. Every cop in the city is looking for you, and you’re forced to hide out, in uniform, to avoid a SWAT team chasing after you. The scene is intense and shows off the fantastic gameplay mechanics that IO has created for Absolution.

Hitman: Absolution is a game that stresses you to replay its missions as much as humanly possible. Post-mission screens accurately portrayal your stats and serve as a ‘here’s what you could have done this’ list. This was a fantastic idea by the team. In the past, you always knew there were multiple ways to approach a hit. In Absolution, there are a plethora of ways. This list lays out those ways, positively encouraging you to replay for a higher score and obviously, more pleasure performing a new sexier kill. IO knows what they created by doing inputting devices such as this. In essence, they created a checklist that will make core gamers go back and replay a game dozens of times, again and again to achieve a new varied outcome. The difficulty settings are important to the game, and not just from an achievement/trophy perspective. Choosing to play in normal or easy mode means you have more on-screen help, instinct mode is more readily available and enemies are less aggressive. If you choose the harder difficulties, as I have, then multiple factors change. Firstly, you will lose mostly all your in-game prompts, maps, indicators and a variety of other crucial aids. Using instinct mode is near impossible because the gauge for it drains extremely fast. Enemy AI will become highly intelligent and move in a variety of patterns. Adding to that statement, I must say playing on Professional mode for my first playthrough, this is the most intelligent AI I have ever seen in any game…period. Playing on professional mode from start to finish, I can honestly say that you do become a much more effective killer as opposed to playing on easy the entire story.

Initially, there was a fear that Absolution was going to be created for the more novice players in mind, leaving out the hardcore Hitman fans. I can definitely say that IO has successfully served two masters and created a hardcore fun experience, as well as an easy-going, pleasurable experience, all with the flick of the difficulty setting. It’s a refined experience that, in 2012, is more than acceptable and welcome. The game still lets you make up the hit as you go, so you can plan and achieve a perfect plan of action. Of course, you will still be punished for making mistakes and you will feel the exhilaration that comes with not making a mistake. If you allow it to, depending on the difficulty setting, Absolution treats its players like adults. It treats them like gamers who actually know how to play core games, and aren’t demanding they have their hands held through the entire campaign.

If the mammoth campaign wasn’t enough (took me 12 hours on Professional), then you can feast your appetite with “Contracts Mode”, which is everything Hitman fanatics could hope for. Contracts may be the most creative idea I’ve seen in multiplayer gaming in quite some time. The game will be reusing the levels and core gameplay from the single-player to create flexible, player-designed leaderboard challenges that tap into the current trend for asynchronous competition with friends. You can create challenges just by playing the game, without opening a single menu, and is based purely on a thorough understanding of the levels from the story mode. In a nut shell, contracts mode is very much straightforward yet amazing. After you complete a mission in the single player campaign, you have the option of either moving on, or creating or playing a contract. To create a contract, you’ll be placed back into the mission you just finished; only this time, every single AI character is now a possible target. Simply select which of them you want to kill. Ironically, you are able to choose over 30 different people, if you’re in the mood to see a massacre that is. You simply place the kill symbol reticule on the NPC, and they’re added to the assassination list. The next step is to kill them of course. The tactics you will use, time spent on the hit, method of execution, variety of disguises, use of cover, and so on will be added as possible parameters. Your outcome depends on killing the target and escaping alive, however you can get extra points and in-game money by killing the target exactly as the creator of the contract did. Players will have full access to whatever assets are already contained in the single player level. Accessible hiding places, costumes, full range of NPCs and so on will be available for exploitation, ensuring that you won’t feel like you’re getting a bargain basement version of the main game. If you can do it in the main game, you can do it in Contracts Mode. And yes, this includes subduing NPCs and stealing their clothes for ad hoc disguises. One cool feature revealed in the demo that will carry into the single-player campaign is the idea that your disguises won’t work on everyone. Police would logically know the officers on the scene, so if you’re disguised as a cop, they’ll realize you’re a fake rather quickly. On the other hand, random passersby’s won’t think of individual cops as anything other than anonymous law enforcement. This means you’ll have to sneak past the police even when dressed as one of them; the same holds true for merchants and other profession-based NPCs as well.

I did have a serious gripe with two aspects of the gameplay. I must reiterate that I was playing on professional, so therefore the AI was extremely unforgiving. When I would subdue an enemy, then take their disguises and act accordingly, I was still getting spotted out. Basically the entire system of placing disguises on while playing professional seemed broken. I have been playing Hitman since 2002, and I have beaten every single game obtaining a silent assassin ranking. In Absolution. this seems impossible to achieve because the AI is non-sensical in their difficulty at spotting you out. My other disappointment with the gameplay was the choice of letting cinema scenes carry out major executions at certain climatic points of the game. Rather than letting the gamer choose how he wants to kill a major enemy in the game, the cinema scene shows 47 killing him in a pre-scripted format. This only happens a few times, but does detract from the true Hitman experience we have all been accustomed to.

Graphics: 5/5

Visually, Hitman: Absolution looks remarkable. All the environmental effects you would expect from a modern console or PC are present. Astonishing lighting, superb rendering of crowds and easily the best physics I’ve seen to date. Your suit gets wet and soggy in the rain, which looks fantastic by the way. Fires produce blinding smoke and crumbling structures. Shadows replicate realistically against walls or stretch out way down an alley in the right conditions, providing early warnings that someone is coming. The city skyscrapers and neon lights sparkle, while fireworks light up the night sky. NPCs interact with each other in a realistic fashion, conducting full conversations that progress well after you have walked past them.

If you thought the “Marti Gras” level from Blood Money was impressive, then you really haven’t seen anything yet. That scene pales severely in comparison to more than half of the set pieces and environments in Absolution. If there is one con, I must say that the cinema scene graphics are great but not of the same caliber as the gameplay graphics. The physics delivered by the Glacier 2 engine elevate this game to a next-generation status. Remarkably, this engine allows up to 500 characters to be on the screen at the same time, each interacting and reacting like individuals in a given situation, whether they are trying to catch a train home or enjoying a concert. Every one of the game’s 50+ distinct environments are bursting with life and personality.

Sound: 5/5

The stellar voice cast in Hitman is what makes this game so fresh and exciting to play. Thankfully, David Bateson has returned as Agent 47 (despite some controversy and confusion earlier this year), Marsha Thomason as Diana, and everyone from Powers Boothe to Vivica A. Fox, Traci Lords and Isabelle Fuhrman take on roles. Enter any of these actors into Google and you will see their body of work is equally as impressive as the audio in this game. Furthermore, what is even more extraordinary is that all of the NPCs seem astonishingly just as important as the main characters. Their dialogue isn’t forced and meaningless but rather, a slice of life. You have an overworked IT guy trying to explain how to wipe out a hard drive over the phone to a client. A man receiving his cancer diagnosis immediately rejoices when he hears he is healthy and cancer free. A hotel manager is fighting with a vendor over the phone and the call/dialogue lasted over 5 minutes, which in the middle of gameplay is lengthy. A man is talking on the phone with his wife about their divorce. A frightened girl is trying to find her little sister in a huge crowd of a city square. All of these dynamic and realistic situations are from everyday life, and are used simply as a backdrop for the game while 47 is hunting and stalking his prey. He might be some bystander in the crowd at the end of a level, but you can choose to ignore them or listen in to their world. Either way, they make the game seem like real life. Despite Jesper Kyd’s absence from this entry, composer Thomas Bärtschi provides a phenomenal and enticing score that rivals Kyd’s previous compositions in the series. Couple that with cool atmospheric effects and you have quite an audio experience.

Overall Score: 18/20 = 9.0 out of 10

I can honestly say that in not seeing Agent 47 in six years, I thoroughly missed him. I missed the universe for which he lived in and had the privilege to play in. Hitman: Absolution is greater in many ways and more fluid than anything that came before it in the series. It has a few issues that hold it from sheer perfection but for the most part, it comes damn close. The excitement and thrill you get from executing an entire mission perfectly cannot be described in words. Couple that with the new numerical rewards, as well as upgrades, and you have a sure recipe for success. Absolution is like previous Hitman games in the fact that there are good and bad aspects. However, they’re more easily seen due to the high quality of this title. Personally, Hitman: Absolution will be going down as one of my favorite games this generation. Lastly, in terms of it being a solid game or worthy purchase for newcomers to the series, I would say this: It gives you freedom and creativity in a very mature sense like no other franchise does while rewarding you with endless replay and fun. More importantly, it sets the bar visually, acoustically, and narrative-wise like no other. Hitman: Absolution scores above and beyond for this generation, and is a praise to the efforts put into it by the development team.


+ Elaborate environments overflow with murderous possibilities

+ Huge amount of content

+ One of the best-looking games of this generation

+ “Contracts” forces you to approach the same locales from different perspectives

+ Agent 47 is the coolest, smoothest killer around

+ Multiple ways to complete a mission


– Disguises in Professional mode are almost useless compared to previous Hitman titles

– Cinema scene graphics do not match the quality of the gameplay’s visuals

– Story could have been woven better

47’s Got a Brand New Bag of Toys

Square Enix has been promoting their newest title Hitman: Absolution with as much hype as any self-respecting fan could hope for. Today, a new trailer was released aptly titled “Tools of The Trade”. The newest trailer dives right into the topic of weaponry that players will use to carry out their kills in the game. Overall, the gameplay of Hitman: Absolution doesn’t seem to have changed much from previous Hitman games, and that is a good thing. Gamers going for stealth kills will certainly want to stick with the fiber wire and silenced weapons. Others not looking to be silent can use a wide variety of high-powered guns, including shotguns, assault rifles, and pistols. Sniper enthusiasts will also have their day in the sun just as in the previous titles, where using a sniper was essential to certain kills. Lastly, as seen in the trailer and known from previous titles, objects lying around levels can be used to brutally murder your targets. In addition to the weapons in the game, there are many environmental hazards Agent 47 can use to cause a fatal “accident”.

Hitman: Absolution will be hitting shelves on November 20th. For more news on this or any other topic make sure to keep it locked onto Gamers Xtreme, and as always “Game On!”

Hitman: Absolution – 16 Minutes of Gameplay Footage

Earlier today, Machinima posted the first ever gameplay footage for Hitman: Absolution. While many are weary of how it looks more like Splinter Cell: Conviction rather than Hitman, there’s no denying the game looks sweet. Check out the footage below and comment your thoughts on it as well!

Tomb Raider: Legend Trophy Guide

Need help getting the platinum trophy in Tomb Raider: Legend?  Go through this in-depth guide that I originally posted on and you’ll be sure to platinum this game without any problem!


Estimated trophy difficulty: 3.5/10
Offline: 42 (24,14,3,1)
Online: N/A
Approximate time to 100%: 10-20 hours
Minimum number of playthroughs needed: 2+
Glitched trophies: None
Missable trophies: None
Do cheat codes disable trophies? Apparently not 

Road Map

Tomb Raider: Legend is a third-person action adventure where players assume control of Lara Croft, an archaeologist who is trying to discover why her mother went missing. This is an HD Remastered version of the 2006 released PS2, Xbox, Xbox 360, Gamecube and PC title.

Step 1: First Playthrough with Artifacts
Play the game on “Tomb Raider” difficulty so that you can nail the difficulty trophies in your first playthrough. The game is not very difficult on this setting so it shouldn’t pose much of a problem for most players. If you want to play it safe, play the game on Explorer (easy) or Adventurer (normal) first so that you can have everything memorized for the “Tomb Raider” difficulty. However, the main thing to do here is try to get all the artifacts in your first playthrough if possible. Use the guide below to find all the artifacts.

Step 2: Time Trial Playthrough
Don’t you love being pressured by the clock? Well, apparently Crystal Dynamics loves their Time Trial objectives (just like Lara Croft and the Guardian of Light). This may take a few tries but it all comes down to memorization. Know exactly how to do the puzzles so you don’t waste any time (not that you have much time to really waste as it is). There are times where you’ll encounter enemies but if possible, keep rolling past them to save time. Also, try not to die…seriously. If you die, the timer keeps going despite whatever your time was at the last recorded checkpoint. Now, the set times to beat aren’t anywhere near something like the Mirror’s Edge time trials; you can usually complete the level with minutes to spare. Again though, it comes down to how much you’ve memorized the level.

Apparently, when you complete the final level’s time trial, you unlock the cheat for “one-hit kills”. It will definitely make the time trials much easier using this cheat. Props to Wolfie ( member) for pointing this out.

Step 3: Clean Up
After completing the game once, follow the trophies tips I left below and you’ll be able to get all the trophies in no time.


Most Rewarding 
Collect a reward

Self-explanatory. It’s practically impossible to not find at least one artifact. However, check the Gold Hoarderguide below if you’re having trouble.

 Style Points 
Kill an enemy with an Aerial Attack

Simple enough. To perform an Aerial Attack, jump on an enemy with  and Lara will backflip (or frontflip) off of them, initiating a slow-mo ability to takedown enemies in mid-air. Kill one enemy and the trophy will unlock.

 Out With A Bang 
Kill an enemy by detonating a fuel tank

The first level you’ll come across a fuel tank is in Peru (level 2). In the first shootout after meeting up with Anaya, the area will be littered with fuel tanks. You’ll notice them since they’ll have the  button hovering over them. Blow up one of them near any enemy and this trophy is yours.

 Bronze in Pocket 
Collect 5 common bronze rewards

See Gold Hoarder.

 The Professional 
Complete the Bolivian temple without dying

In Bolivia (level 1), after you fight off the first main set of mercenaries, you’ll approach the Bolivian temple. The area contains a few traps, between collapsing floors and crushing walls. Also, if you do die, even if you save in the temple and load your file to try again, the trophy won’t unlock. You will have to start the level over again to try and get it.

Kick the soccer ball against the door of the church in Peru

When you start the Peru level (level 2), you’ll notice a soccer ball in the middle of the dirt road. Press  to kick the ball. Kick it through the big set of doors where you initiate the scene where Lara meets up with Anaya for the first time. When the game comes back in play, you’ll be standing on the front doorstep of the church. After you finish off the mercenaries in the area, go to where you left the soccer ball and kick it to the front door of the church. It may be a bit difficult to kick it up the staircase (as the physics tend to be random when kicking the ball) but keep trying and it’ll eventually get enough momentum to go up the steps.

 Kill (With) Your Television 
Kill an enemy with a TV monitor

In the first shootout scene in Tokyo, you’ll notice there are 3 TV’s that have the  button hovering over them. This means you can shoot them down. The best way to lure an enemy under a TV is to lock-on to them and use your magnetic grapple () to pull them toward the TV. Once they seem to be under it, let loose and shoot that TV down! It’s worth noting that it doesn’t have to fall directly on top of them. The TV slides a little bit on the ground and if that hits the enemy, it counts. The trophy won’t unlock however until you activate the elevator.

Shoot out the 4 flood lights in the water wheel room in level 4

In Africa (level 4, as the trophy description states), you’ll enter a water wheel room loaded with mercenaries. The water wheel room is the one where you have to shoot down the statue that’s leaning on one of the water wheels. You’ll see that there are flood lights stationed around the room. Shoot the 4 lights in this room and the trophy is yours.

 Go for the Gold 
Collect 1 gold reward

 A Bigger Bang 
Kill 2 enemies by detonating a fuel tank

Now this can be attained in pretty much any level that has fuel tanks. The first action sequence in Peru is a good location to get this. However, the level I attained this in was in “Kazakhstan – Project Carbonek” (Level 5). After parachuting onto the top of the building, you can use the stationary turret to take care of all the enemies below. There’s quite a few explosive barrels that can easily take out 2 enemies that are next to each other.

 Superior Firepower 
Complete Level 3 without using the dual pistols

As the trophy description states, you need to beat Tokyo (level 3) without ever drawing your pistols. Here are some pointers on how to do that:

– In the first action scene, lock-on to them and press  to melee them. Do that until they die and drop their assault rifle or shotgun.
– Keep an eye on your ammo. The accuracy of the weapons get much worse the longer you hold onto the fire button. Just keep tapping  every time you have to shoot at an enemy.

The trophy will unlock when you get to the boss fight so you don’t have to worry about conserving your ammo for that battle.

 Biggest Bang for the Buck 
Blow up 2 mercenaries with 1 propane tank while riding the motorcycle

Now this was the most annoying trophy to get in this game. I strongly advise doing this trophy in the Peru Motorcycle sequence and not the one in Kazakhstan. The reason I recommend Peru is because the dirt road you’re driving on is much narrower than that of Kazakhstan’s, meaning the enemies bunch up easier. During the motorcycle sequence in Peru, after you jump over the burning bridge, there will be another 3 or 4 waves of enemies to take out. On the third or fourth wave, don’t shoot any of the mercenaries and just keep driving until a propane tank pops up on the terrain. The road keeps repeating for every wave of enemies so if you missed the tank, just keep driving and another one will appear. Time it just right and shoot that propane tank when at least 2 mercenaries are next to each other. The trophy should unlock after that.

 Just Dandy in the Andes 
Complete the level “Bolivia – Tiwanaku”

Story-related. Cannot be missed. Complete the first level.

 Back in the Day 
Complete the level “Peru – Return to Paraiso”

Story-related. Cannot be missed. Complete the second level.

 Thank you, Tokyo. Goodnight! 
Complete the level “Tokyo – Meeting with Takamoto”

Story-related. Cannot be missed. Complete the third level.

 This is Ghana Be Good 
Complete the level “Ghana – Pursuing James Rutland”

Story-related. Cannot be missed. Complete the fourth level.

 The Cold War Kid 
Complete the level “Kazakhstan – Project Carbonek”

Story-related. Cannot be missed. Complete the fifth level.

 Great Briton 
Complete the level “England – King Arthur’s Tomb?”

Story-related. Cannot be missed. Complete the sixth level.

 It’s Nepal Good 
Complete the level “Nepal – The Ghalali Key”

Story-related. Cannot be missed. Complete the seventh level.

 Survival of the Fittest 
Survive against Rutland for more than 5 minutes

In Africa, you’ll confront James Rutland at the end of the stage. All you have to do is keep dodging his attacks for 5 minutes. Pretty straightforward. Just keep staying locked-on to him and press  to keep evading his attacks.

 History Buff 
Listen to the tale of King Arthur

In England (level 6), after you get the power activated, pull the sword out of the stone to open up to what appears to be a museum of King Arthur’s history. There are flashing switches placed around the room. Press each one of the switches and you’ll have that trophy in no time. You don’t have to listen to every one entirely before activating another recording to listen to.

 Box Cutter 
Destroy 10 boxes while on the motorcycle in Peru

Pretty simple. Just run over 10 boxes that are littered through the motorcycle sequence in Peru. You should be able to get this on your first try.

 Bronze Age Warriror 
Collect 35 common bronze rewards

See Gold Hoarder

 Queen of the Bronze Age 
Collect 60 common bronze rewards

See Gold Hoarder

 Double Style Points 
Kill 2 enemies during the same Aerial Attack

Remember how you got the Style Points trophy? Now you gotta takedown 2 enemies in one Aerial Attack. Any weapon will do fine but the “assault rifle” will definitely get the job done. Try to do this with 2 enemies right next to each other. Once one enemy is down, immediately slap the right analog to where the second enemy is so that Lara can lock-on to them and continue blasting away until that enemy is down as well. The trophy will unlock once the requirement is complete.

 5 Golden Things 
Collect 5 rare gold rewards

See Gold Hoarder

 30 Pieces of Silver 
Collect 30 precious silver rewards

See Gold Hoarder

 Copper and Tin for the Win 
Collect all bronze rewards

See Gold Hoarder

 You Wear It Well 
Unlock all the outfits

To unlock all the outfits, collect every single artifact (including those in Croft Manor) and complete every Time Trial. Once you take care of those conditions, you’ll have all the outfits and the trophy.

Dell Boi ( member) has noted that even after you find every artifact and relic, the level needs to be completed. DO NOT just click “Save Rewards” and exit or the trophy won’t unlock! If you accidently did that, replay a level from beginning to end and the trophy should pop up afterwards.

 Good Time in Level 1 
Complete the first level while in Time Trial mode

Remember to see the roadmap for tips on how to best complete these trials. Just keep moving and don’t stop for anything if you don’t have to. Attached is a video showing you how to complete the level within the time limit. Complete it in 12 minutes and 30 seconds.

Video by: NextGenWalkthroughs

 Good Time in Level 2 
Complete the second level while in Time Trial mode

See roadmap for tips. Complete it in 21 minutes and 30 seconds.

Video by: NextGenWalkthroughs

 Good Time in Level 3 
Complete the third level while in Time Trial mode

See roadmap for tips. Complete it in 12 minutes and 15 seconds.

Video by: NextGenWalkthroughs

 Good Time in Level 4 
Complete the fourth level while in Time Trial mode

See roadmap for tips. Complete it in 20 minutes flat.

Video by: NextGenWalkthroughs

 Good Time in Level 5 
Complete the fifth level while in Time Trial mode

See roadmap for tips. Complete it in 27 minutes and 10 seconds.

Video by: NextGenWalkthroughs

 Good Time in Level 6 
Complete the sixth level while in Time Trial mode

See roadmap for tips. Complete it in 27 minutes flat.

Video by: NextGenWalkthroughs

 Good Time in Level 7 
Complete the seventh level while in Time Trial mode

See roadmap for tips. Complete it in 13 minutes and 40 seconds.

Video by: NextGenWalkthroughs

 You Got the Silver 
Collect all silver rewards

See Gold Hoarder

 A Job Well Done 
Complete the game on Explorer or Adventurer difficulty

See The Hard Way

 The Hard Way 
Complete the game on Tomb Raider difficulty

Tomb Raider Legend is not a very difficult game by any means on “Tomb Raider” difficulty. The only difference is that Lara can’t sustain as much damage, meaning you need to be cautious when it comes to approaching traps and enemies. Honestly though, with enemies, just keep rolling and use the Aerial Attack every chance you get. Plus, keep stocking up on the health packs that enemies will occasionally drop. To be quite honest, the only scenes that might prove a bit difficult are the boss fight in England and the final boss.

The boss fight in England is kind of annoying due to the “lock-on” mechanic occassionally locking on to the wrong object and won’t allow you to change target unless you let go of the “lock-on” and try it again. The final boss can seriously give you a beating very quickly. Main tip here is to NOT RUSH! Don’t keep mashing the fire button, hoping it becomes a battle of “I can attack more than you” situation because chances are…you’ll lose. Instead, play it smart and attack whenever you feel the opportunity is available as the final boss throws explosive projectiles at you. Occasionally, it’ll throw 3 projectiles at a time, which will pretty much kill you instantly. Also, mind your surroundings. You don’t want to be evading attacks to only end up stuck against stone debris, or worse, the edge of the platform leading to your perilous doom.

Beat the game on this difficulty and you will also unlock the A Job Well Done trophy if you didn’t already complete the game on Explorer or Adventurer.

 Gold Hoarder 
Collect all gold rewards

Check out the videos below for all the locations of the artifacts in every level.


Video by: Sillejin


Video by: Sillejin


Video by: Sillejin


Video by: Sillejin


Video by: Sillejin


Video by: Sillejin


Video by: Sillejin

Croft Manor – Equipment Room

Video by: NextGenWalkthroughs

Croft Manor – Library

Video by: NextGenWalkthroughs

Croft Manor – Pool

Video by: NextGenWalkthroughs

Croft Manor – Gym

Video by: NextGenWalkthroughs

Croft Manor – Gold Reward

Video by: NextGenWalkthroughs

 Have a Good Time All the Time 
Complete all levels while in Time Trial mode

Now the only thing left to do with the Time Trial mode is the final boss fight (Bolivia Redux). You have about 4-5 minutes to complete this level and honestly, just keep spamming the  button and evading when necessary. Do that and you’ll nail this in roughly 2 minutes honestly.

 Master of Tomb Raider: Legend 
Earn all the trophies in Tomb Raider: Legend

Get every trophy and this platinum “artifact” (sorry, had to say it) is yours!

Hitman: Absolution Will Have More Levels Than Any Other Hitman

47 looks pissed...don't ever piss off 47...

Those of us who were fans of the Hitman franchise know that they’re not the longest titles out there…except for Hitman 2.  Game director, Tore Blystad, seems to be aware of this and has stated that this latest installment will offer more levels than any prior Hitman title.  Many of the levels will also bring Agent 47 outside of the norm.

“We tried to pick the most diverse kind of locations that we can within the setting of the game,” Blystad stated.  “There’s a very big contrast between them…Most of our fans, they really like to talk about the game – how they did this, how they did that, and we’re trying to find levels that are very easy to reference.  You can tag them very easily for comparison.”

“There’s quite a lot of them,” Blystad continued to state.  “There’s more levels in this game than any other Hitman game.”  They even already scrapped some level ideas, one of which took place in IO’s actual offices in Copenhagen, Denmark and another which took place at an E3 show floor!

Gameplay director, Cristian Elverdam, has stated that you’ll be able to really improvise using the props in the environment as weapons.  He states these as “a style choice” over necessity.  “If you really want that ultimate assassin feeling, that’s a style choice, but we also know that people se these improvised weapons as kind of expressing yourself if you will.  It’s a little bit sinister in a game where you’re killing people!”

“We find that if you set up the environment with props that are fitting, it’s actually quite satisfying to see if you can find all the items, see if you can apply them to the AI.”

What do you guys think?  Hitman: Absolution catching your attention?  Sound off in the comments!