Cloudberry Kingdom Review (PS3/360/Wii U): “The Most Sadistically Awesome Platformer”

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Over the course of gaming history, 2D platformers have really become a staple genre that gamers of all kinds can enjoy. Ever since the days of Super Mario Bros. gracing the NES and Sonic the Hedgehog on the Sega Genesis, we’ve seen a plethora of platformers impact the industry. Within the last half-decade, we’ve seen some stellar 2D platformers made by indie developers, such as Braid, Limbo and Outland. Pwnee Studios, an indie developer created by childhood friends Jordan Fisher and TJ Lutz, have worked together to bring about a 2D platformer that’s for the masochist called Cloudberry Kingdom. Is this a kingdom worth venturing?

When you start off the game’s story, you’ll be treated to a cutscene of the hero, Bob, trying to rescue the princess (where have we heard this before). However, instead of the cheery tone we’re accustomed to in Super Mario, we’re seeing that Bob is a tired, frustrated hero and that the Princess could care less that she’s being rescued from the evil king. Naturally, things aren’t so simple for Bob, as he’s thrown off a cliff by the evil king and forced to continue his tireless journey of rescuing the princess. From here, the game’s story mode begins. Cloudberry Kingdom plays precisely like you would expect a 2D platformer, with a few twists. You’ll have to traverse your way through deadly obstacles to reach the next level, with each ramping up in difficulty obstacle-wise, and each level takes only 15-40 seconds to complete. Controls are standard fare and nothing complicated by any means, with the A button used for jumping and Y button to use the exit door at the end of a level. Sounds pretty simple and straightforward enough, right? Well, here’s the thing. Bob dies in a single hit and has no weaponry to defend himself. If any obstacle or enemy hits Bob, he’s dead and it’s either back to the beginning or checkpoint. Levels are all cleverly designed to have a specific line that you can do that avoids death entirely, but I’ll touch more on that in a bit.

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Over the game’s eight chapters, there will be 40 levels of hardcore platforming action in each chapter (320 levels total). The obstacles all range from spinning fireballs, swinging spike balls, spikes that pop from the ground, lasers, etc. You’ll start off simple, just acclimating to the controls and feel of the game. However, things will quickly spin out of control when you play as various phases of Bob that change the mechanics and physics entirely. Every set of 10 levels, you’ll play as a new phase of Bob, such as Wheelie, Double Jump, Jetpack, Phase Bob, Tiny Bob, Fat Bob, Gravity Bob or even a Spaceship! For example, playing as Wheelie has Bob strapped to a stone wheel and will have the physics of a heavy wheel. Tiny Bob will make Bob gain more height, while Fat Bob makes him get less height than normal and is more prone to getting hit by an obstacle. Phase Bob will actually have Bob constantly morphing from Fat to Tiny, making traversing through levels a true challenge of timing. Playing as a Spaceship is really cool too, bringing back that feeling of playing something like R-Type or Gradius (granted you can’t shoot anything, but maneuvering it is fun).

As you traverse each level, you’ll notice there are blue crystals that can be collected. If you collect all of them in a level, you’ll get a “Perfect” status and earn an additional 10 crystals on top of what you collected. So what are the purpose of crystals you ask? Well, by pressing the X button, you’ll open up a Powerup Menu, which allows you to purchase a specific item to help you out with completing a level. The first item, which looks like “Terminator” Bob has you watch a video of the level to see the perfect path and timing you need to complete the level. The second item (which costs the most amount of crystals) will actually show you the exact path you need to take, as well as a dark object that goes along it to show you the exact timing of the path you should take. This item proved to be immensely helpful, especially with the precision required in later levels. The last item is a time clock that enables slow-motion, making everything except Bob move at a crawl. These items definitely help in their own respects and I never felt the need to be stingy with cashing in crystals for them since you keep collecting them.

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Aside from the game’s Story Mode, you will have access to Arcade and Free Play modes as well. In Arcade, you can choose between four different modes: Escalation, Time Crisis, Hero Rush, and Hybrid Rush. Escalation is essentially endurance, where you’re given 15 lives to start with and must get through as many levels as possible. You can get extra lives by collecting set amounts of crystals during the run. Time Crisis starts you off with 15 seconds to last before Bob explodes. As you race to the exit of each level (which are much shorter than usual), you must collect crystals to add precious time to the clock. Hero Rush and Hybrid Rush are much like Time Crisis mode, but both with distinct ways to play. Hero Rush has Bob changing his phase type in every level, while Hybrid Rush has Bob shifting into a combination of phases per level (such as being Wheelie and Phase Bob at the same time).

Free Play has a more customizable aspect to it. You’ll be able to choose a location, game type, hero style, difficulty, length of the level and how many checkpoints you’d like. The difficulty can not only be adjusted for players of any level, but can be completely customized to your liking. Want an incredibly simple level that has not a single obstacle? You can do it. Want a level that has more objects on screen that seems like there’s almost no room to move through? You can most certainly have that as well. The game’s AI has been designed to randomly generate a level that’s 100% beatable, which is incredibly impressive. Another customizable feature that’s really fun to play around with is Hero Factory. Here, you will actually customize the base, jump type and shape of Bob, while also tweaking every attribute to a tee, such as the acceleration, max speed, size, gravity, falling speed, jump length, number of jumps, etc. You can even fine tune your settings by testing it before going into the actual level. The options are simply endless.

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Cloudberry Kingdom is a vicious game in terms of difficulty, but why play it alone? You can have up to 4 people playing at once, all racing their way to the exit of these challenging stages. Each player can even customize Bob the way they want him to look. Whether they change the color of his suit, what kind of beard he has, his cape color (or no cape at all), and even the lining of his cape, there’s a solid amount to customize. I came across someone’s screenshot on the Miiverse where they practically replicated the look of Dr. Robotnik (sorry, his name is not Dr. Eggman in my book) from Sonic the Hedgehog. Playing in multiplayer makes this already chaotic game even more chaotic, but is an absolute blast. There’s even a co-op mode in Free Play where all the players are tethered together and must coordinate with each other to reach the end of the level. This alone will provide plenty of good laughs amongst friends.

Visually, Cloudberry Kingdom has a “flash” look to it, with very clean and vivid colors, as well as fluid animations. Environments and characters are nicely designed and the game itself runs incredibly smooth, never dropping the frame rate at all. The only odd animation that seems unpolished was Bob’s double jump, which had zero animation to it and was simply a “standing” animation while moving up. Cutscenes have a different visual style, representing a paper mache look. It’s actually pretty cool and works quite well for the visual aesthetic. Audio wise, this game has a bumpin’ soundtrack that’ll definitely engage the player further into the game. The soundtrack was composed by Blind Digital and Peacemaker…and damn is it a sweet soundtrack. They provide techno tunes that really get you pumped for wanting to complete a level. As I type this review, I’m listening to “Evidence” by Blind Digital (my favorite track in the game)…it’s that’s good. Although, I wish there was a way to change the song with a simple button press. On the flipside, the sound effects are pretty generic, but nothing bad by any means. Oh, and voice acting wise, Kevin Sorbo plays Bob…yes, the dude from the live-action Hercules TV show back from the 90s.

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Cloudberry Kingdom is an excellent 2D platformer that’s so sadistic, it makes the hacked Mario games look easy at points. However, the game’s stages are all designed to be 100% beatable thanks to the AI designed for the game. It’s an endless platformer alright, and one that you’ll be endlessly returning to, whether by yourself or with friends. The clean visuals, bumpin’ soundtrack and just downright addictive gameplay make Cloudberry Kingdom a must-own for any platformer fan.

Overall Score: 9.0 out of 10 = BUY IT!

Copy purchased by author for review purposes. Game tested on the Wii U.

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