At Capcom’s NYCC booth, Argus9 had the opportunity to play through the revitalization of Strider, coming to the PS3, PS4, Xbox 360 and Xbox One in Spring 2014! He left the demo incredibly impressed at how old-school it felt, while modernizing it to today’s expectations. Take a look at his no-death run through the full 13 minute demo! Enjoy!
Monster Hunter, the series responsible for the booming success of the PSP in Japan, has been a scarcity on Sony Consoles recently. What was once almost an exclusive series has now branched out to a variety of different consoles, all except the Vita. Seeing as the Vita doesn’t have an overwhelmingly impressive library, and it is in fact the successor to the PSP, one would think a new Monster Hunter title should have been announced by now for the impressive yet struggling handheld. It is well known and clear to almost everyone that one thing that could save the Vita from ending up like the PSP Go! is a Monster Hunter game; so it is with much relief that we finally have news of the series coming to the Vita.
Just last night at the Tokyo Game Show 2013, we received a trailer showcasing the already announced Monster Hunter Frontier G, only this time it was shown on a Vita background. We knew MHFG was coming to PS3 and WiiU, so this is a nice surprise. Now, MHFG is not a new game by any means. It is a direct port from the long time running Monster Hunter Frontier Online, an MMO that’s been available in Japan and Korea on PC for the better part of the last decade (and Xbox 360 for a shorter time). It’s remained wildly successful due to the constant updates it receives. These updates are not mere fixes; they are large game packs that are free to everyone (as everyone pays a subscription to play) which includes new monsters, areas, weapons, armor and different weapon movements. The “new” MHFG will pick up where MHFO is, with the newest installment package and everything that goes with it. While the team is considering adding console specific additions – such as trophies for PS3 – the game will be an exact copy.
The newly announced Vita version will be compatible with the PS3 version, although there may be some content left out (which has yet to be explained). Now, what does this mean for the Vita? Quite simply. It’s hope. The Vita has been struggling to make large sales anywhere, and this should give it a nice shot in the arm. However, keep in mind that MHFG isn’t new, those who already have it on PC as MHFO may be less likely to purchase a new console for the same game – however it is Japan and a truly portable online Monster Hunter is quite the deal. I personally think it will do quite well in Japan, which will do wonders for the Vita right now.
But Japan gets all of the MH love? What about the West? Well that remains to be seen. I personally highly doubt the localization of MHFG. Why? Because we’re not Monster Hunter crazy over here. A port of a game that hasn’t had an upgrade to the engine in its long lifespan won’t impress many newcomers to the series. And with the (unverified but probable) subscription to play, there will be even less interested. Now, could we simply import MHFG? Thus boosting sales in general, benefitting the Vita and showing that it is worth investing? Ultimately pushing developers and publishers to localize more games to the West? Probably not. The reason MHFO never made it big in the West was because of the verifications it required in playing online. You needed legitimate Japanese/Korean personal information for the subscription, a system that could be used for MHFG. Perhaps we will get lucky and see the subscription go through PSN or the Nintendo Store, in that case it would be much easier to play, once overcoming the vast language barrier that will have to be relearned with every new update.
In the end, Monster Hunter may in fact save the Vita, but I’m not so sure that us in the West will realize it.
More news continues to come out from the San Diego Comic Con this week. Capcom has stated that their ultimate ninja, Strider Hiryu, will return in “Strider“. This is a brand game being developed for the PC, PS4, and Xbox One. However, it also will be releasing for some current gen consoles as well (PS3, 360). This will be an intense action, side-scrolling platformer. Strider starts off within the metropolis of Kazakh City, a variety of Russian architecture and gothic futuristic skyscrapers. Gamers will be able to freely explore the city , while learning new abilities and obtaining items which in turn grant access to a truly gigantic interconnected game world.
Strider is going to feature some classic hallmarks of fluidity, ultra-fast paced combat and that clearly was mimicked by many present action titles of today. Strider will give gamers a varied arsenal of combat moves and weapons to use, while cutting their way through a huge in-game world. In that world, you can engage in hyper-tense acrobatic jumps and mid-air flips while cutting through enemies with Hiryu’s indestructible ‘Cypher’, a plasma charged weapon. You can also use a climb sickle to gain the high ground, and hit them with a surprise Kunai attack. The player can even call on support allies for backup when the difficulty ramps up.
The brief synopsis reads as follows:
“The year is Meio: 048, on an alternate dystopian future of Earth. The whole planet suffers under the oppressive, iron-fisted rule of the mysterious and omnipotent Grand Master Meio. An expert in sabotage and assassination, Hiryu is the youngest ever recruit to attain a Special A-Class in the hellish Strider training program, and is the only man capable of achieving the mission to eliminate Grand Master Meio.”
Strider’s variety of enemies will guarantee a truly unique and addicting experience. Having a great selection of weapons and items will guarantee some exciting aspects of this title. Strider is being developed by Double Helix Games, alongside Capcom, and is scheduled for digital release in early 2014.
[Source: Capcom PR E-mail]
This past weekend at EVO 2013, Capcom officially announced their well known fighting classic is making a return, and it will be better than ever with Ultra Street Fighter IV for PC, PS3, Xbox 360. It will also be getting an injection of five new characters and six new stages added for even more fighting mania. The developers have also refined the gameplay and original modes topping off this ultimate packaging. Feedback from longtime fans was used in order to help create this new version of SF, and achieve the most balanced Street Fighter ever created by the team.
Zelda fans, rejoice! The Legend of Zelda: Oracle of Seasons and Oracle of Ages are officially coming to the 3DS VC service on May 30th. For the first three weeks of the games’ launch, they will be on sale for $4.99 each. However, after the promotional period, they will go to their standard price of $5.99. While it’s not a big price change, it’s worth noting.
Have you played these twin installments? If so, which one? Sound off in the comments below!
In a rather shocking and yet disappointing move, Capcom has announced they are restructuring their entire focus on gaming. First off, they are revising sales expectations downward for their current lot of big titles. The reasoning for this, in their opinion, is “excessive outsourcing”. Capcom now expects Resident Evil 6 to shift sales to just under 5 million, as opposed to their original hopes of over 7 million. Devil May Cry is now expected to sell a 1.25 million copies, not the original 2+ million that they had hoped for. Capcom also pointed out, in their words, “delayed response to the expanding digital contents market and insufficient coordination between the marketing and game development divisions in overseas markets” as justifying reasons for its lackluster sales. The publisher now plans to more heavily focus on promoting its DLC strategies and concentrate more on internal projects. Capcom has warned that because of this restructuring, it has “strictly re-evaluated” some current games in production. Capcom recently announced a two month delay for Lost Planet 3, which is its last known outsourced project to a 3rd party company.
Now there was plenty of more facts and figures that Capcom issued in terms of their net income loss for the year, but honestly, who cares. None of them are paying our bills. What we do care about is the quality of games being created and how all of this affects “you”, the gamer. From the start, I must point out that the only good thing that can come of this will be Capcom returning to their original “Far East” roots of game making. I feel if you’ve been playing games as long as I have, then you’ve experienced the degeneration of quality from the old days of Capcom. Blockbuster titles like the original and remakes of the Resident Evil series (0-5), as well as Bionic Commando, 1943, Street Fighter series, Marvel vs. Capcom, Duck Tales and so on, are far gone. Whether Capcom is just blaming western developers for their unsatisfactory sales to deter from their own shortcomings, or they truly feel they have lost their ways has yet to be seen. My personal take is to the point and very blunt, so brace yourselves.
Yes, indeed since Capcom has shifted to relying on western companies and ideas, the games have gotten significantly weaker and unpolished. You look at Lost Planet 2, or Operation Raccoon City for clear indications of games they published or created that were made to die on release. And then you have Resident Evil 6, which was possibly the biggest disappointment for 2012 in my eyes. For everything the game did right, it did fifty things horribly wrong. Coming from a fan of the series since its inception, I can confidently judge the scope of foul taste it left in most people’s mouths. Rather than discuss what was wrong with these games or many other titles that I have not mentioned, I’d rather focus on Capcom’s statements today.
If Capcom wants to just focus on creating games that must have DLC, then fine do that. It is 2013 and digital is the future despite the horrible cringe I feel just saying that. However, the question is, does the game need the DLC to become a more “complete” game? Another question is, if Capcom does not improve on making games or continues to publish lackluster titles, is it even worth making DLC for the game? Titles like ORC and Resident Evil 6 clearly shouldn’t have received DLC in the first place because the games themselves left little to be desired in my opinion.
In closing, my message is simple and clear. Capcom, if you are going to indeed shift the focus back to Japan and the traditional old-school methods of making games, the way you guys used to them, that would be phenomenal. In 2013, if I could buy a Capcom game that contained the same level of quality as the Resident Evil GameCube remake of 2002, then I will personally be sending holiday fruit baskets to Capcom headquarters. Secondly, if you must make DLC, make sure that the primary focus is placed on the game itself first and foremost. If the consumer is spending $60, they want the full experience they expect to receive just as we would have 10 years ago, when there was no such thing as DLC. I know for many, we have all gotten spoiled and forgot what life was like just seven years ago before digital content. Make a game that is “complete’ from start to finish with all the bells and whistles that you guys were known for in the days of old. Then, make DLC that is equally as satisfying and creates an attractive incentive for us to plunk down another $10 or $15. Please Capcom, once again become the company I fell in love with 17 years ago, when I first powered up Resident Evil on my PlayStation. The times should move the company, yes, but in a positive way, not a downward spiral of quality and greed. You guys have a second chance to win gamers back with this move, please look to your own company’s past for the secrets on how to succeed once again.
The console version of Resident Evil: Revelations keeps getting bigger. Capcom has stated that the game will be receiving four DLC packs, all of which are available via a Season Pass to purchase (of course). Capcom did not announce the details as of yet, which have turned up as a pre-order bonus on the game’s Steam listing. The new content is apparently heading for the game’s multiplayer famed “Raid mode”. Just last month, we reported that Hunk and Rachel were going to be new additions to the Raid mode. Now with these mystery four packs, one can only hope for more solid treats. The description of the season pass reads as follows:
“Fight the fear with more weapons and more characters! Expand your Raid mode experience with the Resident Evil Revelations Season Pass which includes four pieces of additional content. Content will be revealed and available shortly after the game’s release.”
There’s no mention that the Season Pass content will be available on all consoles but knowing Capcom, it will be. When questioned, Capcom declined to answer the question. Resident Evil Revelations will be coming out for the PC, PS3, Xbox 360, and Wii U this May. Stay tuned for complete coverage on this and many other titles in the coming months, and as always, “Game On!”
Fans of the NES classic, Duck Tales, will be pleased to know that Capcom and WayForward are working on an HD remastered version titled “DuckTales Remastered”.
Announced at PAX East today, the game will feature classic DuckTales gameplay with a completely-remastered look and feel, featuring hand-drawn 2D sprites in a 3D environment. Additionally, the game’s classic 8-bit tunes will be remastered, placing a fresh twist on the game’s nostalgic feel. A few bonuses will be included as well, including a tutorial, a museum, and the ability to swim through Scrooge McDuck’s money bin.
The game is set to be released in Summer 2013 for PSN, XBLA, and the Wii U eShop for $14.99, or 1200 MS Points. Check out the teaser trailer below!
Wii U fans have yet another reason to rejoice over the RE: Revelations edition for their console version. Some of the announced details promised additional content ranging from a terrifying new enemy, extra difficulty mode and improvements to Raid Mode such as new weapons, skill sets and the opportunity to play as HUNK and other characters from the series. As I detailed a few months ago, Raid Mode was a terrifically fun mode first introduced on the 3DS version of the game. Gamers will play online in co-op mode or alone in single player, taking on the hordes of enemies across a slew of missions while leveling up characters and earning weapon upgrades.
One of the newcomers to the series, Rachel, who was briefly in the original 3DS version will be an additional playable character in Raid mode. Alongside her, you will also have fan favorite HUNK as a brand new playable character in Raid Mode. Additionally Resident Evil Revelations will feature two brand new enemies as well. The “Wall Blister” will be one of the enemies and a “surprising new creature that appears in Raid Mode once players have advanced to a certain level”. Wii U gamers will be able to take advantage of the unique features of that system with three different styles of play. One can use the screen on the GamePad, and players can quickly access their map and weapons, or switch the GamePad out for a Wii U Pro Controller. Also, players are able to transfer all the action to the GamePad as this title fully utilizes off-TV play.
Excitingly, the Miiverse feature will offer Wii U players further exclusive features. Players can post a death message on the Game Over screen for other players around the world to see. The ‘Creatures Voice’ function allows players to personalize the thoughts of enemies in Raid Mode to taunt their friends. Visually, the Wii U version is supposed to be superior to the other console versions of the game.
If this isn’t enough, Resident Evil Revelations supports Residentevil.net with online events and in-game connectivity planned for after launch. Exclusive data of the game’s characters and enemies can be collected through the online service. You can also earn custom parts and weapons for use in Raid Mode and items for Campaign Mode. Resident Evil Revelations will take full advantage of Residentevil.net with content available to users once the game launches. Players can pre-register on the service from now until the day before its release to gain early access to Resident Evil Revelations themed content with further information about online events to be revealed closer to launch.
Resident Evil Revelations launches in North America both physically and digitally on May 21st for the PC, PS3, Xbox 360, and Wii U.