The Resident Evil franchise has been around for approximately 2 decades and we have seen the series blossom into some of the most memorable games, giving you the feel of scavenging for items, weapons and ammo. However, we have also seen the series recently take a turn for the worse, with the horrendous spin-off, Resident Evil: Operation Raccoon City, and the absolute mess known as Resident Evil 6. It has been roughly 2 and a half years since a new Resident Evil has released to the market, and with Resident Evil Revelations 2, the team over at Capcom is trying to appease fans like it did with the first Revelations. Does it bring the franchise back to its roots or does it continue to slap fans in the face with obnoxious helicopter piloting and tank chasing sequences?
Resident Evil Revelations 2 takes place between the events of Resident Evil 5 and 6. A special unit known as Terrasave is formed, which acts similar to the BSAA except that they’re more about curing the viruses rather than being a special military unit. While at a company party, Claire Redfield (who is now part of Terrasave) is seen entering and looking to meet the new recruit, Moira Burton. However, the party is suddenly crashed by a mysterious group and knocks everyone out by injecting them with a tranquilizer. Claire suddenly wakes up in a prison cell of some sort, finds Moira locked in another cell, and together they must find out where they are, what’s going on and how to escape this nightmare. Claire and Moira have a fairly believable bond interacting with each other. Moira as a character though has some of the most forced swearing ever in gaming history. Seriously Moira, what the f*** is with you and f***ing technology? See how forced and pointless the swearing was there? That’s how she speaks in-game.
At the halfway point of an episode, the plot will switch over to another series’ veteran, Barry Burton. Here we see Barry heading to the last known location of his daughter Moira and upon arrival, partners up with an unexpected little girl named Natalia, who’s origins are unknown. Throughout their segments of the campaign, you will see how everyone’s paths cross into each other, while solving the mystery occurring on the island. The story is told through an episodic format much like the original Revelations, but with more effect, as the cliffhangers at the end of an episode are quite strong. The story is certainly intriguing and kept me engaged through to the end with a few twists in store (as well as two different endings depending on a specific decision you make). Also, fans of the series will appreciate the continuity brought up from various RE installments. All in all, the storyline is one of the better written ones in quite some time, rekindling the classic, mysterious feel of Resident Evil.
Resident Evil Revelations 2 (much like the first Revelations), ditches the full-blown action with minimal scares and provides a much more refined style to its predecessor. The partner system is still in place (whether you like it or not) but works in an unexpected way that works very well. Gameplay still remains over-the-shoulder, with fluid move and strafe controls that may very well be the series’ best control scheme since RE4. Throughout the game’s four episodes, players will switch between Claire and Moira’s scenario and Barry and Natalia’s scenario, each with supporting character’s changing the dynamic a bit. For example, Moira is petrified to use a gun (even despite the fact that there are murderous creatures attacking her) due to having a certain “past”. Instead, she will provide Claire with lighting support and she’ll wield a crowbar in her defense. There are times where she may have to pry a barricaded door open while Claire will have to provide gun support against any creatures coming after both of you. With Natalia, a page was borrowed from The Last of Us where she has a keen sense of hearing and can detect where enemies are through walls. Adding another element to it, she can spot out enemy weaknesses, as well as hidden items in the area.
When taking control of the main leads (Claire and Barry), they will play as you’d expect from traditional Resident Evils. You’ll be able to wield up to four weapons to switch amongst on the D-Pad, while carefully managing your inventory like the classic installments. Ammo is certainly scarce in this game, so don’t expect to wage an all-out war with all the enemies. You will have to be careful and considerate with how to handle situations. Also, unlike previous iterations (except RE6), there will be no Item Box to actually store your items in, so you will have to make decisions on what items you’ll want to carry more of and drop on the ground. A handy element is to let your partner carry some of the supplies. For example, Moira and Natalia would be better at carrying more of the health supplies and misc. items so that Claire and Barry can focus on carrying more of the ammo. How you manage the items though is ultimately up to you. One of the biggest gripes that’s not in place here though is commanding your partner to pick up the items. Instead, if your inventory is full, you will have to switch to the character and then pick up the object. It may not sound too bad written down, but it becomes tedious to do so during the entire campaign. In RE5 for example, you could simply command your partner to pick up the items if you did not want to carry it or couldn’t. Why they haven’t implemented that here is questionable and impacts the flow at times.
As mentioned earlier, the controls are incredibly smooth and fluid. Shooting also feels pretty solid and reminiscent a bit to Dead Space. Whereas RE6’s shooting felt too loose and janky, this one certainly feels tighter. The evade mechanic returns from the first Revelations but now isn’t about simply timing when to press up on the analog stick. Instead, you can control the dodge with the circle button and pressing any direction you wish to evade to. Timing your dodge is still important, as you can still take damage should you dodge too early or too late. At the end of each character’s segment in an episode, you will be able to use the BP you’ve earned and collected to upgrade skills. The skill upgrades are fairly similar to those found in Resident Evil: The Mercenaries 3D, except you actually can utilize all your upgrades, not just equip three of them. Some of these vary from farther dodging radius, better firepower when crouching, sprinting and knifing at the same time, increased health, etc. There are a ton of skills to upgrade, as well as upgrading the levels of those skills to better them. Also, returning from the first Revelations is the weapon upgrade system. You will collect parts to attach to your weapons at a workbench that can increase the firepower, fire rate, reload speed, etc. Mixing and matching the parts with certain guns is a rewarding experiment, and trying to find as many parts to really make your weapon a beast is part of the fun.
When it comes to survival horror, the atmosphere and setting lend a dramatic amount to the experience. Capcom has done their homework and provided a creepy, and at times unsettling, environment that really can be twisted at times. No corner is safe and diabolical traps await you as you try to escape the demented facilities that accompany this island. Switching between Claire and Moira, and Barry and Natalia changes up the pacing of the game a decent amount. While it kept me thoroughly engaged most of the time, the very final chapter for Barry is far too slow paced to make it feel climatic until the last 10 minutes, whereas Claire’s final chapter feels much like it should (without spoiling anything). To make Barry’s final episode more of an issue, is that there’s a certain moment in the campaign where one of your decisions will greatly affect the ending. And I’m not talking about seeing an additional minute or so to the ending or a slight variation…this decision will add an additional 15 minutes of gameplay and story to resolve everything. Unfortunately, many people may not see this if they don’t make that specific decision and it’s a shame since it is much more gratifying.
Aside from the main campaign, that sits anywhere between 7-10 hours roughly, there is a ton of replay value. First off, you can replay the game in New Game +, replaying the game with all your earned skills and upgrades. Secondly, you can tackle two new modes for each episode. The first is called Countdown, where you’ll have to speed run through the episode and can earn time back by taking down enemies and collecting clocks. The second is Invisible, where it harkens back to the Invisible Enemy mode found in the RE Remake. All enemies will be invisible and your partner can temporarily spot them. Both modes provide quite the extra challenge for purists. However, the main extra mode where people will clock in countless hours will be the infamous Raid mode.
This installment’s Raid mode is vastly improved from the original. In this installment, we start off in the Red Queen’s Chamber as a network code character (think the green coding from the Matrix). You will be able to choose which character you would like to play as (including some iconic characters like Wesker, HUNK and Leon), as well as choose what weapons to bring with you and attributes to equip. The attributes allow you to either increase your health, allow more melee damage, survive an instakill attack with a single HP left, etc. All the attributes can be leveled up with the Skill Points you’ll earn from leveling up, so upgrading these and choosing the right ones will help tremendously as you progress. The levels are broken up into gauntlets, each carrying approximately 6 stages. Each stage will have you ultimately taking out as many enemies as possible before the exit medal appears, however it can be trickier than that. When you complete a level, there are five types of medals to earn: finishing the level, killing all enemies, using no green herbs, clearing a mission within the recommended level, and completionist. Earning a completionist medal (which is earned by getting the other four medals in a single run) will prove to be quite the challenge. Luckily, just like its predecessor, Raid mode can be tackled in co-op (local and online) and it is best to play this with a friend. There are roughly 9 gauntlets and 3 difficulties. Overall, Resident Evil Revelations 2 plays great and has plenty of replay value.
Resident Evil has, more or less, been a series we’ve seen some seriously strong visuals. From the Resident Evil Remake, to Resident Evil 4, to then Resident Evil 5 (I won’t even include 6 with the inconsistencies I spotted visually there), it has usually wowed us from trailers leading up to gameplay. When Revelations 1 was released on the 3DS, it was mind-blowing to see that the handheld platform could produce visuals so close to that of a console. To this day, that is still one of, if not, the best looking game on that platform. Revelations 2, on the other hand, went a different route. Due to cutting back on budget costs, it plays it safe and brings the game over to current-gen and last-gen consoles (PS4/X1/PS3/360) with solid visuals. The main difference between the platforms are that PS4 and X1 run at 1080p and 60 fps (which may drop a bit surprisingly on PS4 but nowhere near the point where it’s as noticeable as some people have blown it up to be), whereas the PS3 and 360 versions are 720p and 30 fps. There are texture differences naturally between current and last-gen editions, but as far as how the game looks on current-gen, it never looks “great”. Not often was I impressed with the visuals, with some dull looking indoor environments at times. Some areas look neat and nail the atmosphere, but it rarely ever stood out tremendously. Character models are detailed nicely, but they don’t appear to show anything that would classify it as a generational jump up. Enemy death animations also appear a bit disjointed and choppy at times, looking almost low quality. Gripes aside, it still looks good for the most part, with some solid lighting and again, terrific atmosphere. However, it just never reaches the point of “greatness”, which is odd for an RE title.
Resident Evil Revelations 2’s audio is quite good, with enemy screams sounding vicious and creepy, which will keep you on your toes to keep moving. Gun effects all sound appropriate and effective, while ambiance help keep that unsettling feeling in check. Voice acting is quite solid, even if Claire’s iconic voice actress (Alyson Court) is no longer onboard. Thankfully, the new VA that stepped in for her role does a good job of making her feel like the Claire Redfield we’ve come to know over the years. Barry’s and Natalia’s VAs also help breathe life into the characters and make it enjoyable hearing their dialogues amongst each other. Moira on the other hand…well, while I didn’t mind her delivery at times, it was every time she threw an F-bomb or some other swear word that just…doesn’t…fit…period. Seriously, no one would swear just to swear in the middle of talking. When someone swears, it usually adds emphasis to the situation. When you swear every 4-6 words, it’s downright obnoxious and irritating. On the flipside, the soundtrack accompanies the game very well, with music picking up when enemies appear and low-key ambiance music playing as you explore this demented island. Even the Raid mode remixes the Mercenaries theme from RE6 (the only good thing I can think of from that installment) for some of the missions you’ll do.
Overall Score: 15/20 = 7.5 out of 10
Resident Evil Revelations 2 is a game that no one really saw coming, as it was thought to be a single spin-off for the series. Instead, Capcom aimed to bring back core fans of the series by sticking more to the survival horror roots, rather than the helicopter-fighting, tank-chasing, motorcycle-riding, Ace Combat flying, full-blown action non-sense that was RE6. Ultimately though, Capcom really did a great job with Revelations 2. While the visuals are a bit rough, and Moira’s excessive and constant swearing is downright stupid, Resident Evil Revelations 2 truly is a very good game, and a great Resident Evil game. The strong and engaging story, the eerie atmosphere, the environment exploring, the tight controls and combat, plus the return of the addictive Raid mode all couple to provide a robust package. Resident Evil fans have much reason to return to the series with this latest installment. Here’s hoping Capcom sticks closer to this route with Resident Evil 7…
+ Strong story with series continuity
+ Tight controls
+ Creepy atmosphere
+ Solid soundtrack
+ Engaging gameplay
+ Raid mode is back
– Having to switch to your partner all the time if you want them to pick up items
– Moira’s downright stupid swearing
– Barry’s slow final chapter
– Visuals don’t do anything special and just plays it safe
– Have I mentioned how irritating Moira’s swearing is…?
Resident Evil Revelations 2 was purchased by the reviewer and tested for the PlayStation 4 system.
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