DualShock 4 Controller Hands-On Preview

DualShock4

Several retailers, such as Amazon and Best Buy, are beginning to sell the PlayStation 4’s DualShock 4 controller nearly two weeks ahead of the console’s release. This might seem like a strange move, but it’s been confirmed that the new controller is, in fact, compatible (at least in the most essential capacities) with many current PS3 games, such as Call of Duty. Some, like myself, also wanted to make sure we have an extra controller handy on release day so our friends can get in on the multiplayer action with us on day one.

A controller is one of the most essential pieces of a great gaming experience with a console. Sony’s always managed to make waves with their line of DualShock controllers, released as far back as for the original PlayStation. Every iteration has seen streamlines and improvements on the core design while still maintaining the originality that makes the DualShock line one of the most preferred controllers in gaming. With that in mind, I was excited to get my hands around a DualShock 4 of my own, and for those of you who are still wondering how it stacks up, read on; I’ll get into the form and function, the good and the bad, and even a little hands-on time with the DualShock 4 during a few games of Call of Duty: Black Ops 2.

First Impressions

The first thing you’ll notice after picking up the DualShock 4 is that it feels much more solidly built than the DualShock 3. While both controllers’ internals are contained in a plastic chassis, the DualShock 4 feels much sturdier and less cheaply-built. The controller also seems a tad bit bigger than its last-gen cousin, which might throw some die-hards off at first, but adjustment comes quickly. It’s also pretty hard not to notice the new design of the control sticks, and it’s an excellent modification from the previous line. The raised lip around the edges of the top make it much harder for your thumbs to slip off when doing constant rotations and split-second flicks. The D-Pad has been improved upon too, in spite of its previous excellence. Each cardinal direction is a bit more spaced from the others, and the entire D-Pad is a bit larger overall. I’m very happy with this change – it’s a great boon for fighting fans, where the slightest false read from a controller can mean the difference between a Hadouken and a Shoryuken, and nobody wants to lose a close match over using the wrong move.

No doubt one of the most controversial changes to the DualShock 4 will be the new L2 and R2 triggers. Now, they seem to deserve the name much more than they used to, as they sport a concave curve (like an actual trigger on a firearm) rather than the convex curves of old. It’s true that the DualShock 4 may be losing a bit of its originality by making its triggers more like the ones found on an Xbox 360 controller, but coming from someone whose fingers would sometimes slip off the triggers when in use, this is a welcome change. Interestingly enough, this could change the dynamic of the default controller configuration in shooters on the PS4; whereas games previously used L1 and R1 for aiming and shooting, respectively, the new upgrades to L2 and R2 could very well make them the standard. So long as they provide the option to switch between the two setups, though, everyone should be happy.

The newer additions to the DualShock 4 – the Share button, touch pad, and light bar – are certain to make a real splash once the PS4 is released. Naturally, as of yet they have no functionality, not even the light bar (which, theoretically, should be compatible with the PS3’s existing Move system). Speaking for their position, however, everything sits right where it should. The Share button is accessible without getting in the way, and it’s unlikely you’ll accidently post a video of your most humiliating defeat unless you intend to. The light bar remains completely unobstructed when holding the controller, even if you put a finger on each of the L and R buttons simultaneously (as I’ve known some players to do). It’s safe to say that its functionality will work smoothly during even the most intense gameplay session. As for the touch pad, while it may seem out of place at first, it’s clear that it isn’t meant to be used alongside the more typical gamepad buttons. It is, however, a pleasure to interact with. The entire touch pad clicks in when pressed, not unlike the touch pads featured on many laptops today. Also of note are the inclusion of a speaker and audio-in jack on the front and bottom of the controller face, respectively, with an add-on port next to the audio jack. This is no doubt to accommodate the upcoming PS4 wired headset, but it would seem the inclusion of a speaker also expands on the audio output options available to PS4 developers, much like the WiiMote’s speaker did for its games. It may also give us an option for listening to voice chat without the need for an attached headset. Overall, these wildcards are sure to make a real splash once the PS4 makes it proper release.

There’s another quirk here that DualShock veterans may notice right away – while the familiar PS button is present in the bottom-middle of the controller face, the start and select buttons are nowhere to be found. The lone “Options” button, present opposite the Share button on the right of the controller face, seems to have replaced these two individual buttons, and it’s probably safe to say that this button will roll the functionality of the Start and Select buttons into one. If it works, I’m all for this streamlining, though it’s possible some finagling might have to happen for users who are going to subscribe to the PS4’s upcoming Gaikai service for backlogged games. Clicking in the added touchpad certainly seems like a possible replacement.

Other than these specific points, I’ve got to say that overall, the controller just sports a really solid feel. From the chassis itself to each and every button, the DualShock 4 feels like it’s built to last. Button presses are easy, yet sport an impact you can feel. The overall bigger shape and added spacing between buttons means it’s much easier to avoid pressing extra buttons by accident. And it really has to be said what a welcome improvement the new L2 and R2 triggers are.

Field Tests

In order to test the DualShock 4’s new build, I decided to play a few rounds of Call of Duty: Black Ops 2 using the new controller. A few notes about this if you’re looking to try it yourself:

  • The DualShock 4 will only work when plugged in with a USB cable. The PS3 can’t pick up the DualShock 4 over Bluetooth.
  • The PS button will not work on the DualShock 4. You’ll need a PS3 controller to access the PS button’s functionality, like quitting a game.
  • The Select and Start buttons’ functionality is replicated with the Share and Option buttons, respectively.

With all of that in mind, I booted up BLOPS 2 and went into a multiplayer match. Though I hadn’t played for a month or two, I was able to quickly adjust to the new feel of the DualShock 4. To really put the controller through its paces, I played my LMG class – one of the slower, more lumbering and deliberate weapon classes in the game.

However, once I got to lining up my shots and opening fire, I was amazed by how accurate and responsive the new R stick is. Sony have really tweaked the sensitivity from the DualShock 3, and the new level of control and accuracy was impressive. Whereas I would sometimes aim too far and miss my mark with the DS3, my shots landed dead-center every time with the DS4. I also elected to switch the assignments of the L and R buttons, such that L2 and R2 are used for aiming and shooting, respectively. Though I’m still a big fan of the instant responsiveness of L1 and R1 for FPS games, I have to say that the triggers on the DualShock 4 just feel right, and are extremely responsive. There was a familiar yet fresh feeling to these triggers, and it was extremely satisfying to squeeze them and unload a hail of lead on my opponents. The switch brought back a nostalgic feel from my days with the Xbox 360 controller, and aside from accidently firing off a shot instead of throwing a grenade, the switched control setup was extremely intuitive and didn’t take long to get back into.

I made a very subtle discovery while playing with this setup – the DualShock 4 seems ergonomically designed for this sort of control setup with shooters. After a couple of games, I noticed that my hands fit more comfortably around the controller with my index fingers on the 2 triggers, while my thumbs were more relaxed on the control sticks. While I’m sure old-school fans will be just fine using the classic PS shooter setup, it seems the controller is built for this new  intended use of the triggers.

With a few games down, I have to say that the DualShock 4 really did make a difference in my game. It seems like my K/D ratio was actually higher in spite of being a couple of months out of practice, and there’s no question that the new, finely-tuned DS4 is the reason why. While I don’t yet have the chance to see what the touchpad, light bar, and share button can really do, in terms of the more salient aspects of the controller, it’s safe to say that any PS4 owner is going to have an excellent, precise, and comfortable experience with the DualShock 4.

Just for bonus points, I decided to give the new D-Pad a run too, and loaded up Super Street Fighter IV: Arcade Edition. Here’s another game that I’ve fallen out of practice with for a few months, and so I was expecting at least a little bit of a warm-up curve; yet again, however, I was pleasantly surprised. The newer, larger D-Pad really does make a difference when executing attacks, and the face buttons seem extremely responsive as well. I was pulling off combos and stringing together special moves more easily than I ever could with the DS3. The most die-hard fighting fans will no doubt be sticking with an arcade stick for the PS4 (once one is released), but the rest of us certainly have an excellent and capable control method for fighters in the DualShock 4.

Wrapping It Up

What we’ve seen of the DualShock 4 from press conferences and commercials is certainly exciting from an innovation perspective, with the new input methods and the inclusion of a share button, but when it comes to the improvements in mechanics and build quality, nobody can just tell you how it’s improved – you’ve got to get your hands on it for yourself. After hearing a lot of talk, I was extremely impressed and excited by what I got to experience in Sony’s new controller. Finely-tuned controls, ideal button placement, and solid build quality come together in a package that’s going to improve the gameplay experience over anything Sony have come out with before. If you’re already on board for getting a PS4, I’d encourage you to get yourself a spare controller early, and start to experience how much the DualShock 4 is going to up your game. If you’re still on the fence, try to get your hands on a DS4 and see how it feels to you. The controller is a central component in a console experience, and the DualShock 4 may very well win you over.

Daytona USA Trophy/Achievement Guide

Daytona USA has finally hit PSN and XBLA. If you’re looking to nab 100% of the trophies or 200 G for your Gamerscore, follow this guide to ensure you get all the trophies/achievements within an hour! I posted the guide on PS3Trophies.org and is currently in submission as well.

Overview:
Estimated trophy/achievement difficulty: 1/10
Offline: 11 (6,4,1) (185 )
Online: 1 (1) (15 )
Approximate time to 100%: 1 hour
Minimum number of playthroughs needed: 3+
Glitched trophies: None
Missable trophies: None
Do cheat codes disable trophies? N/A
Road Map

Introduction:
Daytona USA is the hit arcade racing game from the 90s that was later released for the SEGA Saturn. It was then remade for the SEGA Dreamcast, but was not the same version as the Saturn or Arcade. Now it has hit PSN with crisper visuals, eight-player online play, steering wheel support and a karaoke mode.

Walkthrough:
Simply put, this is one game that doesn’t really “need” a trophy guide, but I decided to piece one together just in case there are those who are curious to what needs to be done for the 100%.

Step 1: Tackle the Arcade Mode
Honestly, tackling Arcade Mode is the first thing I would do to get those trophies out of the way. Put the game’s difficulty and time difficulty at “very easy” and you’ll bang out the Arcade trophies within 10-15 minutes. Each race is actually one playthrough.

Step 2: Tackle the Extra Modes
Again, nothing strenuous by any means here. I will list what needs to be done to achieve the trophies in this department below.

Trophies/Achievements

 

First Place BEGINNER  / 10 
Win a BEGINNER Course in ARCADE Mode (any difficulty level is ok).

Jump onto ARCADE Mode, set the difficulty and time difficulty at “very easy.” Sit back, race through eight laps and take the top spot with ease. Each lap should take you between 15-18 seconds.

First Place ADVANCED  / 10 
Win a ADVANCED Course in ARCADE Mode (any difficulty level is ok).

Jump onto ARCADE Mode, set the difficulty and time difficulty at “very easy.” This course has a few more turns to be weary of but a little application to the brakes is all that’s needed for some of those turns. Still straightforward and simple. This course contains four laps and you should be clocking in lap times within the one minute mark.

First Place EXPERT  10 
Win a EXPERT Course in ARCADE Mode (any difficulty level is ok).

Jump onto ARCADE Mode, set the difficulty and time difficulty at “very easy.” The course is littered with sharper turns that requires you to apply the brakes more often. If you keep crashing, don’t worry. That’s what the purpose of the “very easy” mode is for, to not worry about the AI catching up to you. This course is two laps long with each lap averaging roughly two minutes.

Slot Machine  15 
On a BEGINNER Course of ARCADE Mode press “Special” in front of the Slots to stop the 3 reels.

When playing the BEGINNER Course on ARCADE Mode, you’ll notice a slot machine right before a quick overpass. Press the “select” button three times (you can rapidly press it more than that however) to stop each reel. Trophy/achievement should pop up seconds after doing that.

YOU JUST LOST YOUR…  15 
Find the hidden sign at the dead end in ADVANCED Course of ARCADE MODE.

When playing the ADVANCED Course on ARCADE Mode, do a 180 from the starting line and stay on the right hand side of the track. You’ll notice a ramp that goes up and to the right into a cave. Go in there and read the sign that says, “Congratulations! You just lost your sponsorship!” Trophy/achievement should pop up within a couple of seconds after approaching it.

Flipside  15 
On an EXPERT Course of ARCADE Mode, upend the Jeffry statue by repeatedly pressing “Special”.

When playing the EXPERT Course on ARCADE Mode, you’ll notice a big statue of Jeffry from Virtua Fighter roughly 30-40 seconds into the course (you can’t miss it). Just stop the car nearby the statue (with the statue in view) and rapidly press the “select” button to rotate the statue. Keep rotating the statue until the statue pops up and you’re good to go.

Repair HORNET  / 2
Repair damage in the Pit during Arcade Mode.

Best way to get this is to play the BEGINNER level in Arcade Mode. Reach a speed anywhere between 180-200 mph and then hit a wall head-on. The car will appeared banged up at this point. Pull into the Pit Stop on the left side of the starting line and as the car approaches the crew, the trophy/achievement will pop up.

Rank In  15 
Upload your record to the Time Trial Mode scoreboard.

Go into the Extras Mode, select Time Trial, then race on any track of your choice. Complete the time trial and the game will upload your time to the server. Make sure you’re signed onto the PlayStation Network when doing this.

Challenge Clear  / 2
Clear a challenge in CHALLENGE Mode.

Literally what the description says. Go into the Extras Mode, select Challenge and do the very first challenge. Complete that and this trophy/achievement is yours.

Survive: 5000  / 2
Log over 5000 in SURVIVAL Mode.

When you select Survival from the Extras Mode, I recommend doing the Beginner level. The “odometer” is your points in this mode and the longer you race, the more points you’ll rack up. The only thing that can prevent you from getting this trophy is the time limit. However, just keep passing your opponents and reaching checkpoints to increase your time and this trophy/achievement is easily yours.

Karaoke Racer!  / 3
Play KARAOKE Mode until the end.

Alright guys, time for the hardest trophy to get in the game. Go into Karaoke from the Extras Mode, choose any song, any level and set the “auto drive” to “on.” Start the event, put the controller down, let the song roll and the trophy will unlock at the end of the trophy. I know you might’ve broken a sweat with this one, but SEGA can’t just “give” you the trophies/achievements 😛 .

100 hits  / 2
Hit the sign or road cone 100 times. (no. of hits is the cumulative total)

Now this trophy is a “slight” grind…and I use the term very loosely. The game has a “rewind” feature to let you correct any mistakes that might have costed you the race. Well, there’s any use for it and I’m going to explain how to utilize it for this trophy. Go to the Advanced level in Arcade Mode and at the start of the race, stay on the left hand side of the track. You’ll notice there are four signs next to each other within a line. Lineup the car to takedown all four signs. After hitting the fourth sign, pause the game and press the  or  button to initiate the “rewind” feature. Rewind to the point right before you hit the first sign, then press the  or  to start the race again from that point. Keep doing that until you’ve used all your “rewinds” available. Then, pause the game again and press the  or  to retry the event. Keep doing this until the game has registered that you’ve hit 100 objects and the trophy/achievement is yours.

Time Crisis 4: Arcade Edition Trophy Guide

Time Crisis 4: Arcade Edition was the first trophy guide I wrote on PS3Trophies.org and I would like to share it with you fans on Gamers Xtreme.  Being a big fan of the Time Crisis games, I was determined to nail 100% of the trophies and apparently did so before many others (due to many people not knowing what the “hidden” trophies were).  Check out the guide below for all the help you may need in nabbing every trophy!

Overview:
Estimated trophy difficulty: 3/10
Offline: 10 (3,6,1)
Online: N/A
Approximate time to 100%: 3-6 hours
Minimum number of playthroughs needed: 3+
Glitched trophies: None
Missable trophies: None
Do cheat codes disable trophies? N/A

Road Map

Introduction:
Welcome to the Time Crisis 4 Arcade Version trophy guide. This game is bundled with Time Crisis: Razing Storm. Time Crisis 4 is a light gun shooter that has a simple cover-and-shoot mechanic. There’s a bit of variety where the game throws “mini-missions” which are essentially a specific scenario that last between 30-40 seconds. These scenarios usually consist of protecting your territory or escaping “Terror Bites” (you’ll find out what those are when you play the game  ). The trophies are very straight forward and shouldn’t take too long to get 100%. You don’t have to play through Ranking Mode for any of the trophies.

Some tips for playing the game: The enemy soldier that are in “red” suits are much more likely to get a clean shot at you as opposed to the normal “grey” soldiers and ammo-filled “yellow” soldiers. You’ll notice that the game gives you a split second heads up that an enemy is about to hit you direct when the bullet, axe or grenade are highlighted in “red”. Don’t forget this because this is difference between life and death…in the game of course, I’m pretty sure this stuff wouldn’t be highlighted in “red” in real life . The “grey” soldiers can occasionally get a shot at you (depending on difficulty) but as long as you shoot everyone that pops up on the screen, you should be fine. The “yellow” soldiers are great, they can rarely hit you and when you shoot them, you get ammo for one of your sub-weapons (machine gun, shotgun and grenade). Every enemy can be shot up to 3 times after killing them (kind of like a juggle in a sense). You keep your combo meter up this way, get more points and shooting the “yellow” soldiers 3 times will net you 3 pieces of ammo as opposed to one.

In terms of a weapon breakdown, your 4 weapons are the handgun, machine gun, shotgun and grenade. The handgun has infinite ammo but has 9 bullets per clip before you have to take cover to reload. The machine gun can carry up to 300 bullets and there’s no reloading for this gun. Shotgun can carry up to 30 shells and is an excellent way to take care of stronger enemies up close, no reloading. The grenade has a capacity of 5 but it essentially obliterates anything that stands in your way, highly recommended for boss battles or to get out of a tight situation, no reloading.

Walkthrough:
Step 1: First Playthrough
You can choose to play either Free-Play or Ranking Mode for your first playthrough. I personally found Ranking Mode to be the easiest way to complete the game the first time through since you get 9 continues to go through the game as opposed to 3 continues in Free-Play. However, if you choose Free-Play mode, you earn an extra continue each time you do game over. When you complete the game, you automatically unlock 9 Health bars and Unlimited Continues. There’s really no difference between the Giorgio and Evan except for different perspectives you’ll see the action in.

Step 2: Clean Up
After completing the game once, follow the trophies tips I left below and you’ll be able to get all the trophies in no time.

Trophies
Finished Game (Giorgio) 
Finish a one player game with Giorgio.Self-explanatory. Just beat the game once with Giorgio on either Free-Play or Ranking Mode. However if you die and do game over mid-game, do not stage select to where you left off. The trophy will not unlock, you need to finish it in one sitting. Thanks to “Crazyaejay” for pointing that out. Finished Game (Evan) 
Finish a one player game with Evan.Self-explanatory. Just beat the game once with Evan on either Free-Play or Ranking Mode. Same as Finished Game (Giorgio). Finished Game (Two Players) 
Finish a two player game with Giorgio and Evan.

See Ultimate Duo

 Sharpshooter (Giorgio) 
Finish a one player game with Giorgio with a score of 3500000 points or more.

This trophy should be attained on the second playthrough if you didn’t get it on your first. Once you have the infinite handgun unlocked for beating the game once, just keep blasting away at every enemy! A good way to rack up more points is to constantly fire at the bosses, even when they can’t take any damage (when their health bar is brown-ish). A breakdown of points should be 1.5 million after stage 1, 2.6 million after stage 2 and then you should be able to get 3.5 million at the end of the game. Accuracy and speed are key to getting this trophy.

 Sharpshooter (Evan) 
Finish a one player game with Evan with a score of 3500000 points or more.

Same as Sharpshooter (Giorgio) but you’ll notice that during Stage 1-2, you’ll probably earn a little less points than if you were Giorgio due to the fact that you’re firing a missile launcher instead of a heavy machine gun so it’ll take less hits to destroy enemies. However on Stage 3-1, it will be the opposite since Evan uses a heavy machine gun this time and Giorgio would use the missile launcher.

 Speedster (Giorgio) 
Finish a one player game with Giorgio in 31 min. or less.

You should be able to do this automatically when going for the Sharpshooter (Giorgio) trophy. If not, then you didn’t shoot at everything fast enough evidently…remember, if it moves, SHOOT IT! 

 Speedster (Evan) 
Finish a one player game with Evan in 31 min. or less.

See also Speedster (Giorgio). It’s the same concept, shoot everything the second you see them. The faster you are, the faster the game advances.

Secret Trophies


Top Agent (Giorgio) 

Finish a one player game with Giorgio without using any continues

The best way to complete this trophy is to have the Speedster (Giorgio) and Sharpshooter (Giorgio) trophies done first. The reason I say that is because you will unlock Infinite Sub-Weapon Ammo doing so. Yes, that means infinite machine-gun, shotgun and grenades! Using the machine gun is the safest gun to use as opposed to grenades and shotgun. The reason is the shotgun has a slow fire-rate and the grenades can occasionally get you hit because the explosions on-screen can make you not see a bullet, grenade or axe flying at you to dodge in time.

This trophy can be obtained in Free-Play mode. However, make sure you are playing Free-Play:One Player, not Free-Play:Two Player mode. I highly recommend that you set your Health to “9” and Difficulty to “Very Easy” to get this as easily as possible.

Top Agent (Evan) 
Finish a one player game with Evan without using any continues

See also Top Agent (Giorgio). Just follow the same guidelines I gave above and you’ll nab this trophy in no time.

Ultimate Duo 
Finish a two player game with Giorgio and Evan without using any continues

This might sound like a pain but it’s actually really easy. If you have a second player who’s really good and you guys want to actually earn this the old-fashion way, be my guest. Personally, I found an alternative to get this on my own.

Select Free-Play:Two Players, set the Health to “9” and Difficulty to “Very Easy”. Now for the second player controller, change the “Reload Setting” to “Release” in the “Control Settings” menu. This way the second player can’t get out of “cover” unless they hold down the button. Now just play the game and focus on doing everything yourself while the second player does nothing but stay in cover not taking any damage.

Now here’s the good and bad side to this. The good side: is if your character is about to die, pause the game, switch the “Control Settings” for you controller to make you stay in cover as mentioned above. Then switch the controls for player 2 to your liking and you have a whole extra set of health to work with! The bad side: all enemies that have a health bar take double the hits to go down in Two Player mode.

Tomb Raider: Legend Trophy Guide

Need help getting the platinum trophy in Tomb Raider: Legend?  Go through this in-depth guide that I originally posted on PS3Trophies.org and you’ll be sure to platinum this game without any problem!

Overview:

Estimated trophy difficulty: 3.5/10
Offline: 42 (24,14,3,1)
Online: N/A
Approximate time to 100%: 10-20 hours
Minimum number of playthroughs needed: 2+
Glitched trophies: None
Missable trophies: None
Do cheat codes disable trophies? Apparently not 

Road Map

Introduction:
Tomb Raider: Legend is a third-person action adventure where players assume control of Lara Croft, an archaeologist who is trying to discover why her mother went missing. This is an HD Remastered version of the 2006 released PS2, Xbox, Xbox 360, Gamecube and PC title.

Walkthrough:
Step 1: First Playthrough with Artifacts
Play the game on “Tomb Raider” difficulty so that you can nail the difficulty trophies in your first playthrough. The game is not very difficult on this setting so it shouldn’t pose much of a problem for most players. If you want to play it safe, play the game on Explorer (easy) or Adventurer (normal) first so that you can have everything memorized for the “Tomb Raider” difficulty. However, the main thing to do here is try to get all the artifacts in your first playthrough if possible. Use the guide below to find all the artifacts.

Step 2: Time Trial Playthrough
Don’t you love being pressured by the clock? Well, apparently Crystal Dynamics loves their Time Trial objectives (just like Lara Croft and the Guardian of Light). This may take a few tries but it all comes down to memorization. Know exactly how to do the puzzles so you don’t waste any time (not that you have much time to really waste as it is). There are times where you’ll encounter enemies but if possible, keep rolling past them to save time. Also, try not to die…seriously. If you die, the timer keeps going despite whatever your time was at the last recorded checkpoint. Now, the set times to beat aren’t anywhere near something like the Mirror’s Edge time trials; you can usually complete the level with minutes to spare. Again though, it comes down to how much you’ve memorized the level.

Apparently, when you complete the final level’s time trial, you unlock the cheat for “one-hit kills”. It will definitely make the time trials much easier using this cheat. Props to Wolfie (PS3Trophies.org member) for pointing this out.

Step 3: Clean Up
After completing the game once, follow the trophies tips I left below and you’ll be able to get all the trophies in no time.

Trophies

Most Rewarding 
Collect a reward

Self-explanatory. It’s practically impossible to not find at least one artifact. However, check the Gold Hoarderguide below if you’re having trouble.

 Style Points 
Kill an enemy with an Aerial Attack

Simple enough. To perform an Aerial Attack, jump on an enemy with  and Lara will backflip (or frontflip) off of them, initiating a slow-mo ability to takedown enemies in mid-air. Kill one enemy and the trophy will unlock.

 Out With A Bang 
Kill an enemy by detonating a fuel tank

The first level you’ll come across a fuel tank is in Peru (level 2). In the first shootout after meeting up with Anaya, the area will be littered with fuel tanks. You’ll notice them since they’ll have the  button hovering over them. Blow up one of them near any enemy and this trophy is yours.

 Bronze in Pocket 
Collect 5 common bronze rewards

See Gold Hoarder.

 The Professional 
Complete the Bolivian temple without dying

In Bolivia (level 1), after you fight off the first main set of mercenaries, you’ll approach the Bolivian temple. The area contains a few traps, between collapsing floors and crushing walls. Also, if you do die, even if you save in the temple and load your file to try again, the trophy won’t unlock. You will have to start the level over again to try and get it.

 Gooooooooooooooooooooooooal! 
Kick the soccer ball against the door of the church in Peru

When you start the Peru level (level 2), you’ll notice a soccer ball in the middle of the dirt road. Press  to kick the ball. Kick it through the big set of doors where you initiate the scene where Lara meets up with Anaya for the first time. When the game comes back in play, you’ll be standing on the front doorstep of the church. After you finish off the mercenaries in the area, go to where you left the soccer ball and kick it to the front door of the church. It may be a bit difficult to kick it up the staircase (as the physics tend to be random when kicking the ball) but keep trying and it’ll eventually get enough momentum to go up the steps.

 Kill (With) Your Television 
Kill an enemy with a TV monitor

In the first shootout scene in Tokyo, you’ll notice there are 3 TV’s that have the  button hovering over them. This means you can shoot them down. The best way to lure an enemy under a TV is to lock-on to them and use your magnetic grapple () to pull them toward the TV. Once they seem to be under it, let loose and shoot that TV down! It’s worth noting that it doesn’t have to fall directly on top of them. The TV slides a little bit on the ground and if that hits the enemy, it counts. The trophy won’t unlock however until you activate the elevator.

 THERE ARE FOUR LIGHTS 
Shoot out the 4 flood lights in the water wheel room in level 4

In Africa (level 4, as the trophy description states), you’ll enter a water wheel room loaded with mercenaries. The water wheel room is the one where you have to shoot down the statue that’s leaning on one of the water wheels. You’ll see that there are flood lights stationed around the room. Shoot the 4 lights in this room and the trophy is yours.

 Go for the Gold 
Collect 1 gold reward

 A Bigger Bang 
Kill 2 enemies by detonating a fuel tank

Now this can be attained in pretty much any level that has fuel tanks. The first action sequence in Peru is a good location to get this. However, the level I attained this in was in “Kazakhstan – Project Carbonek” (Level 5). After parachuting onto the top of the building, you can use the stationary turret to take care of all the enemies below. There’s quite a few explosive barrels that can easily take out 2 enemies that are next to each other.

 Superior Firepower 
Complete Level 3 without using the dual pistols

As the trophy description states, you need to beat Tokyo (level 3) without ever drawing your pistols. Here are some pointers on how to do that:

– In the first action scene, lock-on to them and press  to melee them. Do that until they die and drop their assault rifle or shotgun.
– Keep an eye on your ammo. The accuracy of the weapons get much worse the longer you hold onto the fire button. Just keep tapping  every time you have to shoot at an enemy.

The trophy will unlock when you get to the boss fight so you don’t have to worry about conserving your ammo for that battle.

 Biggest Bang for the Buck 
Blow up 2 mercenaries with 1 propane tank while riding the motorcycle

Now this was the most annoying trophy to get in this game. I strongly advise doing this trophy in the Peru Motorcycle sequence and not the one in Kazakhstan. The reason I recommend Peru is because the dirt road you’re driving on is much narrower than that of Kazakhstan’s, meaning the enemies bunch up easier. During the motorcycle sequence in Peru, after you jump over the burning bridge, there will be another 3 or 4 waves of enemies to take out. On the third or fourth wave, don’t shoot any of the mercenaries and just keep driving until a propane tank pops up on the terrain. The road keeps repeating for every wave of enemies so if you missed the tank, just keep driving and another one will appear. Time it just right and shoot that propane tank when at least 2 mercenaries are next to each other. The trophy should unlock after that.

 Just Dandy in the Andes 
Complete the level “Bolivia – Tiwanaku”

Story-related. Cannot be missed. Complete the first level.

 Back in the Day 
Complete the level “Peru – Return to Paraiso”

Story-related. Cannot be missed. Complete the second level.

 Thank you, Tokyo. Goodnight! 
Complete the level “Tokyo – Meeting with Takamoto”

Story-related. Cannot be missed. Complete the third level.

 This is Ghana Be Good 
Complete the level “Ghana – Pursuing James Rutland”

Story-related. Cannot be missed. Complete the fourth level.

 The Cold War Kid 
Complete the level “Kazakhstan – Project Carbonek”

Story-related. Cannot be missed. Complete the fifth level.

 Great Briton 
Complete the level “England – King Arthur’s Tomb?”

Story-related. Cannot be missed. Complete the sixth level.

 It’s Nepal Good 
Complete the level “Nepal – The Ghalali Key”

Story-related. Cannot be missed. Complete the seventh level.

 Survival of the Fittest 
Survive against Rutland for more than 5 minutes

In Africa, you’ll confront James Rutland at the end of the stage. All you have to do is keep dodging his attacks for 5 minutes. Pretty straightforward. Just keep staying locked-on to him and press  to keep evading his attacks.

 History Buff 
Listen to the tale of King Arthur

In England (level 6), after you get the power activated, pull the sword out of the stone to open up to what appears to be a museum of King Arthur’s history. There are flashing switches placed around the room. Press each one of the switches and you’ll have that trophy in no time. You don’t have to listen to every one entirely before activating another recording to listen to.

 Box Cutter 
Destroy 10 boxes while on the motorcycle in Peru

Pretty simple. Just run over 10 boxes that are littered through the motorcycle sequence in Peru. You should be able to get this on your first try.

 Bronze Age Warriror 
Collect 35 common bronze rewards

See Gold Hoarder

 Queen of the Bronze Age 
Collect 60 common bronze rewards

See Gold Hoarder

 Double Style Points 
Kill 2 enemies during the same Aerial Attack

Remember how you got the Style Points trophy? Now you gotta takedown 2 enemies in one Aerial Attack. Any weapon will do fine but the “assault rifle” will definitely get the job done. Try to do this with 2 enemies right next to each other. Once one enemy is down, immediately slap the right analog to where the second enemy is so that Lara can lock-on to them and continue blasting away until that enemy is down as well. The trophy will unlock once the requirement is complete.

 5 Golden Things 
Collect 5 rare gold rewards

See Gold Hoarder

 30 Pieces of Silver 
Collect 30 precious silver rewards

See Gold Hoarder

 Copper and Tin for the Win 
Collect all bronze rewards

See Gold Hoarder

 You Wear It Well 
Unlock all the outfits

To unlock all the outfits, collect every single artifact (including those in Croft Manor) and complete every Time Trial. Once you take care of those conditions, you’ll have all the outfits and the trophy.

Dell Boi (PS3Trophies.org member) has noted that even after you find every artifact and relic, the level needs to be completed. DO NOT just click “Save Rewards” and exit or the trophy won’t unlock! If you accidently did that, replay a level from beginning to end and the trophy should pop up afterwards.

 Good Time in Level 1 
Complete the first level while in Time Trial mode

Remember to see the roadmap for tips on how to best complete these trials. Just keep moving and don’t stop for anything if you don’t have to. Attached is a video showing you how to complete the level within the time limit. Complete it in 12 minutes and 30 seconds.

Video by: NextGenWalkthroughs

 Good Time in Level 2 
Complete the second level while in Time Trial mode

See roadmap for tips. Complete it in 21 minutes and 30 seconds.

Video by: NextGenWalkthroughs

 Good Time in Level 3 
Complete the third level while in Time Trial mode

See roadmap for tips. Complete it in 12 minutes and 15 seconds.

Video by: NextGenWalkthroughs

 Good Time in Level 4 
Complete the fourth level while in Time Trial mode

See roadmap for tips. Complete it in 20 minutes flat.

Video by: NextGenWalkthroughs

 Good Time in Level 5 
Complete the fifth level while in Time Trial mode

See roadmap for tips. Complete it in 27 minutes and 10 seconds.

Video by: NextGenWalkthroughs

 Good Time in Level 6 
Complete the sixth level while in Time Trial mode

See roadmap for tips. Complete it in 27 minutes flat.

Video by: NextGenWalkthroughs

 Good Time in Level 7 
Complete the seventh level while in Time Trial mode

See roadmap for tips. Complete it in 13 minutes and 40 seconds.

Video by: NextGenWalkthroughs

 You Got the Silver 
Collect all silver rewards

See Gold Hoarder

 A Job Well Done 
Complete the game on Explorer or Adventurer difficulty

See The Hard Way

 The Hard Way 
Complete the game on Tomb Raider difficulty

Tomb Raider Legend is not a very difficult game by any means on “Tomb Raider” difficulty. The only difference is that Lara can’t sustain as much damage, meaning you need to be cautious when it comes to approaching traps and enemies. Honestly though, with enemies, just keep rolling and use the Aerial Attack every chance you get. Plus, keep stocking up on the health packs that enemies will occasionally drop. To be quite honest, the only scenes that might prove a bit difficult are the boss fight in England and the final boss.

The boss fight in England is kind of annoying due to the “lock-on” mechanic occassionally locking on to the wrong object and won’t allow you to change target unless you let go of the “lock-on” and try it again. The final boss can seriously give you a beating very quickly. Main tip here is to NOT RUSH! Don’t keep mashing the fire button, hoping it becomes a battle of “I can attack more than you” situation because chances are…you’ll lose. Instead, play it smart and attack whenever you feel the opportunity is available as the final boss throws explosive projectiles at you. Occasionally, it’ll throw 3 projectiles at a time, which will pretty much kill you instantly. Also, mind your surroundings. You don’t want to be evading attacks to only end up stuck against stone debris, or worse, the edge of the platform leading to your perilous doom.

Beat the game on this difficulty and you will also unlock the A Job Well Done trophy if you didn’t already complete the game on Explorer or Adventurer.

 Gold Hoarder 
Collect all gold rewards

Check out the videos below for all the locations of the artifacts in every level.

Bolivia

Video by: Sillejin

Peru

Video by: Sillejin

Tokyo

Video by: Sillejin

Ghana

Video by: Sillejin

Kazakhstan

Video by: Sillejin

England

Video by: Sillejin

Nepal

Video by: Sillejin

Croft Manor – Equipment Room

Video by: NextGenWalkthroughs

Croft Manor – Library

Video by: NextGenWalkthroughs

Croft Manor – Pool

Video by: NextGenWalkthroughs

Croft Manor – Gym

Video by: NextGenWalkthroughs

Croft Manor – Gold Reward

Video by: NextGenWalkthroughs

 Have a Good Time All the Time 
Complete all levels while in Time Trial mode

Now the only thing left to do with the Time Trial mode is the final boss fight (Bolivia Redux). You have about 4-5 minutes to complete this level and honestly, just keep spamming the  button and evading when necessary. Do that and you’ll nail this in roughly 2 minutes honestly.

 Master of Tomb Raider: Legend 
Earn all the trophies in Tomb Raider: Legend

Get every trophy and this platinum “artifact” (sorry, had to say it) is yours!

Brink – Agents of Change Character Guide: Part 1

Roughly three weeks ago, Splash Damage released “Agents of Change”, Brink’s first, free-for-a-limited-time DLC pack, adding several new maps, outfits, weapon attachments, and most importantly, new abilities for every Class. This also raised the level cap to 24, allowing every player to choose an additional 4 abilities. This added choice may leave some players wondering how they should allocate their points to play their favorite Class as efficiently as possible. Given the time to explore this new content inside and out, I’m writing this guide with the aims to help you better define your role on the team, and recommend the abilities that support that role, no matter if you’re a Soldier, Medic, Engineer, or Operative. In this portion, we’ll go over the General and Soldier abilities.

First, let’s begin with the universal abilities. No matter which role you’re taking, there are a few perks I’d consider essential:
Battle Hardened: Gives you an extra, much-needed pip of health. This is where my first point goes every time – you can’t fulfill your role on the team if you’re dead!
Supply Max Increase: Another essential ability. Since you need Supply to perform your Class’s unique talents, an extra pip will allow you to carry out one additional action when you’d otherwise be waiting for your supply meter to recharge. This also has the hidden benefit of letting your supply begin to regenerate sooner, since you can begin regaining supply over your original maximum. My second point always goes here.
Resupply Rate Increase: This ability goes hand-in-hand with Supply Max Increase, allowing you to use grenades and your Class abilities more frequently. Given that you’ll usually have trouble keeping your Supply meter full, anything that lets you increase it is a must. Once you get to Rank 2, take this ability!
Sprinting Reload: One of Brink’s core rules is, “Keep moving!” Without this ability, your character will stop sprinting when you try to reload, which can spell instant death if you can’t get behind cover in time to avoid that last bullet or two. With Sprinting Reload, you can sprint while reloading, giving you the extra time you need to finish off a retreating enemy or to ready your clip to counter enemy fire. A very important ability.
Downed Fire: Normally, when your character loses his entire health bar, he’ll go into an Incapacitated state, where he can do little but watch enemy movements and wait for a medic to revive him. With this ability, you can ambush your enemies before you go out, which is great when you narrowly lose a one-on-one fight, allowing you to finish the enemy off. You can also surprise a group of enemies and soften them up if your allies are close behind. You can’t get this ability until Rank 5, and for good reason – if you can get there, you’ve earned the right to use it. With the Level cap increase to 24, you no longer have to choose between this and your Class’s Rank 5 abilities – feel free to grab ’em all!
Some of the more situational abilities are listed below:
Grenade Shooting: Allows you to detonate your grenades at just the right time, assuming you can make the shot in the heat of battle. This ability is great with practice, but sometimes fights are too hectic to line up the shot to detonate your grenade. Still, with tactical use, this ability can turn the tide.
Combat Intuition: Causes a visual and audible warning when an enemy who is NOT on the radar puts his crosshairs on you. This won’t help if the enemy is on your radar for any reason, or if you can see them. This ability helps counter enemies with Silent Running and Silencers on their guns. It won’t always save you, but it’s handy when it does.
Silent Running: As the name suggests, this ability prevents you from appearing on enemy radar while running, allowing for faster and better ambushes. Combined with a Silenced weapon, you’ll be impossible to spot until an enemy sees you, or if you’re caught by Combat Intuition.
Sprinting Grenade: Works similarly as Sprinting Reload, but allows you to cook and throw a grenade while sprinting. Grenades require more tactical use than other weapons, and as such I like to slow down and line up my throw to make sure I hit as many enemies as possible. Losing the ability to sprint while doing this isn’t a major loss to me, but if you like completely unrestrained movement, this ability might be worth it to you.
Sense of Perspective: While performing a lengthy objective, such as capturing a command post, planting a bomb, or repairing an object, your movement stick will no longer make your character move; instead, the camera will switch to third person and allow you to see what’s going on around you at all times. This is a trade-off; with this ability, you can see enemies coming and react accordingly so you can survive to finish the objective, but you can’t move. Without it, you can sidestep and crouch to try to avoid gunshots while performing an objective, but you have to look at the objective at all times. Most of the time, this ability lets me survive to finish the objective more than without it, but your mileage may vary.
Tactical Scanner: Allows you to see up to four of an enemy’s buffs when you put your crosshairs on them, in addition to their health and Class badge. This can help you prioritize which enemies to kill first, but in most firefights you won’t have the time to pick your targets based on buffs, unless you’re sniping.
Now that we’ve gotten the general abilities out of the way, let’s get a little more specific.
The Soldier is Brink’s front-line fighter, able to dish out and soak up damage with weapons, a variety of grenades, and permanent Kevlar armor. Their job on the team is to eliminate dangerous enemies, destroy objectives with C4 charges, and supply themselves and their team-mates with ammo packs. Right out of the box, Soldiers can refill ammo, plant explosives on objectives, and throw a Molotov in addition to the standard Frag Grenade, giving them several options on how to approach combat. Their abilities help complement this playstyle, providing additional protection, ammo, and grenade performance.
The most essential Soldier abilities are as follows:
Armor-Piercing Ammo: This passive ability allows you to bypass any Kevlar Armor buffs, making your bullets 100% effective against enemy Soldiers or Engineer-heavy teams. Given the power of the Kevlar Armor buff, this ability is essential for maximizing your damage.
Flashbang Grenades: This provides the Soldier with an additional type of grenade which will blind any enemy who sees it for several seconds. In a game as fast-paced as Brink, this can give you and your team the opportunity to mow down a group of enemies while they struggle to return fire. A central and essential Soldier ability. Take note, however, that any teammates (including yourself) who see the explosion will also be blinded, although for a much more brief time period.
Grenade Mastery: Reduces the cooldown period for your standard Frag grenade. Along with the other grenades the Soldier has access to, this allows you to literally bombard the enemy team with grenades, improving the Soldier’s “shock and awe” style of combat. You’ll want to pick up this ability as soon as you have access to it, as it really improves your offensive power beyond any other class’s.
Kevlar Vest: Sick of waiting for an Engineer to supply you with Kevlar? No worries, this passive ability will give you the same damage-reducing effect at all times. Engineers can still provide you with the Kevlar Plate buff, but it won’t stack with this and won’t show up as a buff on your screens. Still, this is a signature Soldier ability, providing it with the protection to stand toe-to-toe with anybody else in combat. Beware other Soldiers, however, as they’ll likely have the Armor-Piercing Ammo ability, which renders this one useless.
Extra Magazine: Normally, when a Soldier resupplies themselves or allies with ammo, it will give them an extra magazine beyond what they start with. This ability causes anyone supplied with ammo a second additional clip, reducing the need to resupply as often. This translates to more Supplies for grenades, which is definitely a good thing for Soldiers! I made sure to pick this up right after Kevlar Armor; Supplies are the lifeblood of any class, and anything that makes you more Supply-efficient will have a huge impact on your effectiveness.
Frag Blast and Grenade Damage: I mention these two Rank 4 abilities together because they have tremendous synergy with each other, in addition to the Grenade Mastery ability previously mentioned. This will make your standard Frag grenades extremely powerful, above and beyond what any other class can dream of. As the names imply, these abilities will increase the blast radius and damage of your standard Frag grenades, respectively. These are more crucial to the Soldier than any other Rank 4 abilities you can get, so make sure to go for them ASAP!
A few other abilities which can help in some instances are:
Scavenge: This ability allows a Soldier to rifle through a dead enemy’s corpse; after a brief interaction period (about 3 seconds), the Soldier’s supply bar will be filled by 1 pip. This ability sounds great on paper, but bear in mind that while performing a Scavenge, you must look at the corpse and are vulnerable to enemy attack. Still, this ability shines in defensive situations, allowing you to resupply from dead enemies and prepare for the next wave.
Napalm Grenades: This provides your Soldier with yet another special type of grenade, bringing the total up to four. These grenades blanket an area in flames, damaging any enemies who try to cross them. Similar to the Operative’s Caltrop Grenade ability, these allow the Soldier to control the flow of battle, cutting off enemy movements and sealing up choke points for a period of time. Given the Soldier’s penchant for Grenades, there’s little reason not to add this one to your arsenal.
Satchel Charges: If you’re a fan of Call of Duty: Modern Warfare 2, you may recognize this ability. Similar to the C4 charge from that game, this ability allows the Soldier to plant up to 3 charges on any flat surface and detonate them later. Extremely useful for setting up traps and protecting objectives, without exposing yourself to the enemy, these charges help improve the defensive prowess of the Soldier. Note that you can’t use these explosives to detonate objectives; you’ll need to stick it out to plant your C4 charge. You can, however, use these explosives to protect team-mates while they work on an objective.
So, what’s my role? As the Soldier, your job is to damage and disorient the enemy and protect your teammates; like they say, “the best defense is a good offense”. Your Armor-Piercing ammo will help deal maximum damage against any enemy; by the same token, having Kevlar Plate will reduce enemies’ ability to damage you. The plethora of Grenades a Soldier has access to allows him to damage and disorient his enemies, throwing them to the ground to be finished off easily and breaking up mobs. It’s also up to the Soldier to plant C4 on destroy objectives, much in the same way Engineers repair objects and Operatives hack them. But perhaps most importantly, it’s the Soldier’s job to keep his team supplied with ammunition, keeping them in the fight without requiring them to run back to a Command Post to resupply.
In short, the Soldier is at the center of combat in Brink, and can dramatically influence the flow of any battle.
Check in at GamersXtreme.org tomorrow for part 2 of my Brink Character Guide, where we’ll cover the Engineer.