Interview with Yacht Club Games – Shovel Knight’s Origins, Nintendo Switch Release, and Much More

Yesterday, we had the pleasure of interviewing Ian Flood, one of the founders and gameplay programmers from Yacht Club Games. In this hour long interview, we were able to touch base on insightful background in regards to how the idea of Shovel Knight was conceived, why he has a Shovel for a weapon, previous projects the team worked on that helped with their work on Shovel Knight, their experience with Nintendo Switch, the new Specter of Torment campaign, and so much more! Sit back, grab a cup of coffee, maybe your lunch, and give a listen to this insightful, fun interview.