VD-Dev is keeping their latest project for the Nintendo 3DS under a tight veil, but it is already causing quite a stir. The studio is currently developing a title called IronFall, which has garnered much interest since E3. Today co-founder of the studio Fernando Velez dropped a few tantalizing details regarding the technical nature of this new title. The title itself is described as a “Gears of War” style gameplay that will make full use of the 3DS console’s dual-screen layout. Interestingly enough, stylus control is VD-Dev’s “preferred” interface, however Velez stated that his team will listen to fan feedback and incorporate as many control options as possible. Velez also stated that his team is striving for 60 frames per second with the 3D effect enabled! This accomplishment alone would be an impressive feat. Velez went on to state
“60 frames per seconds is our goal. Shooters offer better playing experience with this frame rate. With the engine we can reach 60 frames per second with and without stereoscopic view. But if frame rate drops we don’t want to sacrifice the amount of AI, and graphics we have on screens, just because of the stereoscopic view (sometime we have to draw 3 screens, 1 for the left eye, 1 for the right eye, and 1 for the bottom screen where action will also take place sometimes. So maybe we will add a feature that allows in REAL TIME, the player to switch from 60 FPS with the 3D slider pushed down, or 30 FPS with 3D slider pushed up (no need to go to some menu).” When asked about the in game engine, he responded “The engine used in Iron Fall is called the ‘Big Bang Engine’. Its an engine we have programmed from scratch and is optimized for the Nintendo 3DS. It took us several months to write (days and nights), and is written fully in assembly code, using all the ARM optimizations we know. We also have written our own graphics driver for communication with the 3DS GPU to get the best of the handled graphics processor. The engine has many features, more on this will be shown on a video available on the 28 October.
Velez spoke briefly about VD-Dev’s future plans, including developing for the Wii U and a possible 3DS sequel:
“We have to finish IronFall on the 3DS, that takes us all our time, the Wii U seems to be wonderful maybe be we’ll work on it one day. If IronFall is successful we want to listen what players like or don’t like about the game, and if they want more we could realize their wish.”
[Source – Nintendo Everything]