It’s been quite some time since we’ve seen a great jet-ski game, Nintendo’s Wave Race series being the most notable. However, developer Zordix, known for their iOS title “Aqua Moto Racing”, is looking to fill the gap by bring their latest racing game to the 3DS eShop, Aqua Moto Racing 3D. I caught up with Zordix’s CEO, Matti Larsson, to discuss their upcoming title, the differences on developing for iOS and 3DS, and if there’s any possibility we will see their titles hit the Wii U.
Marcello: First off, thank you for taking the time to provide an interview for the upcoming 3DS eShop title, Aqua Moto Racing 3D. How did this project come about for the 3DS?
Matti: Thank you for both a great site and interest in our new game.
I think this project started the minute we realized that our games, and new games we want to make, are perfectly suited for both the 3DS and the Wii U. When Nintendo opened up the eShop we decided to focus wholeheartedly on the Nintendo platforms. That way we can make even better games, and reach a quality gamer audience.
Marcello: The Aqua Moto Racing series is very well received for the iOS devices. I’ve actually been playing Aqua Moto Racing 2 for my iPhone 4S and have to say I’ve been really enjoying it (and I normally can’t get into iOS games)! What differences will there be for the 3DS installment? Any advantages you were able to harness with the 3DS over the iOS versions?
Matti: There are some really big advantages with the 3DS version like:
1. The analogue control stick that makes all the difference in feeling.
2. A lower screen for a map with race overview.
3. The 3D view is fantastic and I use it myself all the time in a game like this.
4. Making a new version means improvements on all aspects including rider looks and the extreme stunts you can perform and control (again the controls) by using the buttons of a real gaming device.
Marcello: Personally, the game caught my attention immediately upon seeing how it was similar to Wave Race 64. Was that an inspiration for you guys?
Matti: Wave Race has been a huge inspiration and we realized there was a gap to fill in the need for this type of game. I’m not sure it’s fair to compare to an iconic Nintendo TV console launch title with a big budget, but we’re very happy with the result in how fun the game is to play. It should stand its ground well.
A difference worth mentioning is that you get bigger, more varied waves to enjoy in Aqua Moto Racing 3D, which just adds to the fun.
Marcello: Will the game feature local and/or online multiplayer? If so, how many players? Also, will the game utilize the Download Play feature at all?
Matti: It supports up to 6 players, and you can use both the Download Play feature and Street Pass.
Marcello: Now for a non-3DS related question, what do you think of Nintendo’s latest console, Wii U? Would you consider developing any game(s) for it in the near future? If so, any ideas you could share?
Matti: I can’t deny that it would be a dream to realize the Aqua Moto Racing game in a larger format. Possibly with online tournaments, ranking and all that goes with that. Wii U is a natural next step for us and if we decide to do it, I’ll make sure to share some information early on about development.
Marcello: Aqua Moto Racing 3D is out today in Europe. Any ETA for release in North America? Also, what’s the price tag you guys are aiming for?
Matti: A release in North America should be just a month away. We’re looking at a price of around 10 euro in Europe; and we’ll see what that becomes in North America. Not more than 10 USD I think, so a lot cheaper than the boxed games; but with all the fun you might expect.
Marcello: Anything else you’d like to add for our readers?
Matti: We paid attention to all of the important details and it is easy to forget to mention some of them, such as calibration of Sound FX and the original game soundtrack with lots of different songs that give an exciting and varied total experience.
Marcello: Thanks again for your time Matti. I look forward to playing Aqua Moto Racing 3D and other futures titles your studio releases.
Matti: Thank you for the interview.