Assassin’s Creed Creator Fired by Ubisoft, Didn’t Leave

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Assassin’s Creed creator Patrice Désilets certainly has a checkered past with Ubisoft, first leaving the company back in 2010 only to forcefully re-join the team after Ubisoft’s acquisition of THQ Montreal. It seems Patrice is no longer with Ubisoft again, though in a statement released today, it would seem that he and Ubisoft have differing takes on what happened. In Patrice’s words:

“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft,” Desilets said. “I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings. This was not my decision. Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.”

His statement contradicts Ubisoft’s original announcement about his “departure”:

“The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce. Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes.”

With Assassin’s Creed IV: Black Flag already in the pipe, this clash between Ubisoft and Désilets is sure to bring more attention to the franchise. One could assume that Patrice’s termination was based around some sort of disagreement between his team and Ubisoft’s executives, possibly over creative differences. No official word has been given yet, but stick with us as we report more details as they become available.

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  • Arthur Jarret

    Yikes, seems like he angered his boss a bit too often. The two stories actually seem to tell the same :

    It sounds like ubisofts board was tired of having all their decisions being undermined so they fired him – and ensuring he couldn’t sabotage any current project they escorted him out right away.

    They just put it a lot… nicer… in the press release.

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