Capcom Abandons “Complete” Games, Strives To Push “Incomplete” Games

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In a rather shocking and yet disappointing move, Capcom has announced they are restructuring their entire focus on gaming. First off, they are revising sales expectations downward for their current lot of big titles. The reasoning for this, in their opinion, is “excessive outsourcing”. Capcom now expects Resident Evil 6 to shift sales to just under 5 million, as opposed to their original hopes of over 7 million. Devil May Cry is now expected to sell a 1.25 million copies, not the original 2+ million that they had hoped for. Capcom also pointed out, in their words, “delayed response to the expanding digital contents market and insufficient coordination between the marketing and game development divisions in overseas markets” as justifying reasons for its lackluster sales. The publisher now plans to more heavily focus on promoting its DLC strategies and concentrate more on internal projects. Capcom has warned that because of this restructuring, it has “strictly re-evaluated” some current games in production. Capcom recently announced a two month delay for Lost Planet 3, which is its last known outsourced project to a 3rd party company.

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Now there was plenty of more facts and figures that Capcom issued in terms of their net income loss for the year, but honestly, who cares. None of them are paying our bills. What we do care about is the quality of games being created and how all of this affects “you”, the gamer. From the start, I must point out that the only good thing that can come of this will be Capcom returning to their original “Far East” roots of game making. I feel if you’ve been playing games as long as I have, then you’ve experienced the degeneration of quality from the old days of Capcom.  Blockbuster titles like the original and remakes of the Resident Evil series (0-5), as well as Bionic Commando, 1943, Street Fighter series, Marvel vs. Capcom, Duck Tales and so on, are far gone. Whether Capcom is just blaming western developers for their unsatisfactory sales to deter from their own shortcomings, or they truly feel they have lost their ways has yet to be seen. My personal take is to the point and very blunt, so brace yourselves.

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Yes, indeed since Capcom has shifted to relying on western companies and ideas, the games have gotten significantly weaker and unpolished. You look at Lost Planet 2, or Operation Raccoon City for clear indications of games they published or created that were made to die on release. And then you have Resident Evil 6, which was possibly the biggest disappointment for 2012 in my eyes. For everything the game did right, it did fifty things horribly wrong. Coming from a fan of the series since its inception, I can confidently judge the scope of foul taste it left in most people’s mouths. Rather than discuss what was wrong with these games or many other titles that I have not mentioned, I’d rather focus on Capcom’s statements today.

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If Capcom wants to just focus on creating games that must have DLC, then fine do that. It is 2013 and digital is the future despite the horrible cringe I feel just saying that. However, the question is, does the game need the DLC to become a more “complete” game? Another question is, if Capcom does not improve on making games or continues to publish lackluster titles, is it even worth making DLC for the game? Titles like ORC and Resident Evil 6 clearly shouldn’t have received DLC in the first place because the games themselves left little to be desired in my opinion.

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In closing, my message is simple and clear. Capcom, if you are going to indeed shift the focus back to Japan and the traditional old-school methods of making games, the way you guys used to them, that would be phenomenal. In 2013, if I could buy a Capcom game that contained the same level of quality as the Resident Evil GameCube remake of 2002, then I will personally be sending holiday fruit baskets to Capcom headquarters. Secondly, if you must make DLC, make sure that the primary focus is placed on the game itself first and foremost. If the consumer is spending $60, they want the full experience they expect to receive just as we would have 10 years ago, when there was no such thing as DLC. I know for many, we have all gotten spoiled and forgot what life was like just seven years ago before digital content. Make a game that is “complete’ from start to finish with all the bells and whistles that you guys were known for in the days of old. Then, make DLC that is equally as satisfying and creates an attractive incentive for us to plunk down another $10 or $15. Please Capcom, once again become the company I fell in love with 17 years ago, when I first powered up Resident Evil on my PlayStation. The times should move the company, yes, but in a positive way, not a downward spiral of quality and greed. You guys have a second chance to win gamers back with this move, please look to your own company’s past for the secrets on how to succeed once again.

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  • Natalie Coch

    Resident Evil 4 was an amazing game, however I would like to point out that it also wasn’t the game Mikami-San wanted to make. It went through 3 or 4 complete and total “restart from scratch”. Mikami was hindered by Capcom executives and told to create a game that would appeal more to the masses and not just to the fanbase that made Resident Evil so popular. What happened? Short version, mikami Left capcom, then they pretty much destroyed his legendary series.

    Can’t even imagine what Resident Evil 4 would have been like without Capcom’s greedy Executives and producer telling Mikami how to develop a game/genre that he created.

    Project ZWEI, Hey Capcom see the trailer and the screens? That’s how you make a game, I hope it sells 10 million copies and your evil godless company files bankruptcy, Capcom you should be ashamed of what you have done with some of your franchises, I feel bad for your employees that still work there, I will never work for your evil, sou-less company again. You have no heart in what you do,

  • Nintendo Fan 4 Lif3

    I never played Resident Evil 4-wasn’t old enough at the time, etc. Why do people love this game so much-why exactly was it the zenith of this phenomenal series? I mean I tried 5 & 6 and I didn’t feel that immersed-what makes RE4 stand on its own?

    • Quinnton Taylor

      Because 4, while it embraced a completely new engine, still retained some classic RE elements that made the series great. 5-6 did NOT (especially 6).
      But you wouldn’t understand unless you’ve played the entire series since it’s spawn in 96 (which I assume you have not since you were too young to even play 4 when it was released back in 05).

      • Nintendo Fan 4 Lif3

        yeah I was too young to play 4; especially too young to play 1 as I was only 1 year old in 96, LOL. someday I will play 4. fortunately for RE 7, Capcom said they’ll go back to the series survival horror roots. I hope they’re not wrong about that.

  • Natalie Coch

    Resident Evil 4 was an amazing game, however I would like to point out that it
    also was not the game Mikami-San had originally wanted to create. During its development cycle It was totally overhauled 3 or 4 times each time starting over from scratch and in my opinion each time a new trailer appeared to show off the new build it looked less and less like a Resident Evil game, albeit still looking like an excellent game.

    Mikami was hindered by Capcom executives and told to create a game that would appeal more to the masses and not just to the fanbase that made Resident Evil so popular and if the game failed his career was ruined, so basically he was threatened by the people he made rich and told if he put out a product that didn’t meet there expectations they would pretty much destroy him.

    So what happened? Short version, Resident Evil 4 was released it sold crazy amounts, won every GOTY award imaginable, pushed the Gamecube into new territory, an inferior port was made for PS2 against Mikami’s explicit wishes going as far as to say he would kill himself if it appeared on any other platform then the gamcube, Mikami then leaves the Company he help make famous. Capcom then proceeds to destroy every series from Mega Man to Resident Evil by such practices as locking content on the disc, so they can sell it back to the unsuspecting customer at X amount of dollars. Mikami releases a trailer for his new Survival horror game called Zwei, stating he’s found his focus and is going back to his roots, capcom sees the trailer and facepalms themselves after realizing “We done f*cked up”

    I can imagine what Resident Evil 4 would have been like without
    Capcom’s greedy Executives and producer telling Mikami how to develop a
    game/genre that he created because there are videos plastered all over the internet of what Resident Evil 4 would have originally been, check them out.

    Also one last thing I would like to mention, it is Project ZWEI,

    Hey Capcom. I am sure that you have seen Mikami’s new game. This is how
    you create a game with atmosphere and hellish nightmares, Pretty soon all your great Japanese developers will literally run to American Companies willing to bank them and give them total 100% creative control with no interference from your stock holders.

    I hope ZWEI sells 10 million copies, maybe then you’ will realize the mistakes you made, that you’re STILL MAKING. You should be ashamed of what you have
    done with some of your franchises, I feel bad for your employees that
    still work there.

    Signed
    A former employee
    A game developer

    A fan
    And a believer that we do this because it is fun, we want to create worlds and travel to those worlds over and over it’s not about the money, somewhere along the way Capcom you forgot that and it all became about the dollars and cents.

  • R17

    Thank you for your truly insightful comments on a topic that is not discussed nearly enough. I thoroughly enjoyed your perspective on Capcom’s business mantra and decisions, as they mirror mine as well. I too am hoping that Shinji Mikami’s new entry, “The Evil Within”, will make Capcom realize the talent they lost due to the greed and control they sought at that time. It was a grave mistake on their part.

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