As to be expected, any details regarding the Wii U is still garnering a ton of interest and we’re less than a week away from hearing everything about it at Nintendo’s Press Event in NYC. However, Rayman creator Michel Ancel has recently spoken a bit about his thoughts on the console that has led to a few new interesting tidbits about the Wii U’s power.
In the interview, Michel stated that Nintendo will have a difficult task in explaining the Wii U. It’s one of those devices that needs to be witnessed to fully understand. In his mind, he feels the Wii U is much more for the core gaming market this time around. It takes what worked in the past and adds a whole new complexity that will make it a monumental achievement. He also commented on how developers and players will have options for touch screen, control sticks or both combined, that will open up a whole new level of creativity and value out of the console.
Now, to the even more interesting aspect of the console that everyone is still very interested in hearing, the memory. According to Mr. Ancel, the Wii U is a “machine that has an enormous memory.” He then goes on to state that it has “almost no limitations in terms of memory, which is perfectly suited to 2D games,” due to the amount of textures that need to load up. The Wii U can display full HD on the TV while pushing 800×480 resolution on the tablet controller in 60 fps.
The staff here at Gamers Xtreme has had the opportunity to test out the Wii U back at a private event in June (“Ninja Gaiden 3: Razor’s Edge Hands-On” and “ZombiU Hands-On“) and were immediately sold on the system after clocking in a few hours with a chunk of the titles coming at launch. Are you excited for the Wii U? Be sure to tune in with us on September 13th to get the official details regarding the Wii U’s official release date, price and launch titles!
[Source - NeoGAF]
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